| S.A.A.T.,
Society for the Acquisition of Advanced Technology, was the first group
I put together. Composed of disconnected supervillains, SAAT members are
all motivated by a strong desire to make money, all that is, but Timemaster.
Not originally a part of the team, Timemaster joined to further his own
work on his time machine. Thunderbolt, the leader of the group, saw the
possibilities in a collaboration with the time traveler and readily agreed.
The Witches were designed by me as a set of twins so interconnected that
if one takes damage, the other feels it. One of the Witches is the Offense
of the duo and the other is the Defense. They do work well as a team. The
rest of the group was taken from Hero publications and the original authors
deserve the credit for their design. I hope they forgive me the liberties
I have taken in modifying their work. SAAT's main target is, of course,
the latest technology and they are thieves par excellence. They have been
known to injure the occasional by-stander but try to avoid killing as it
will turn up the heat from the Law. The Wild Hunt has had many run-ins
with the group and Ghost Archer and the Rainbow Archer are 'old friends'. (S.A.A.T. is currently undergoing a rewrite. RPG 10/30/18) |
|
Fire and Ice III: the strangest mixture. Shamrock: the luckiest brick alive. Silver Witch: the 'defender' twin. The Archer: second only to Ghost Archer. Thunderbolt: the leader of SAAT. Time Lord: the lost time traveler. Umbra: the new kid on the block. White Witch: the 'control' twin. |
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