| Cost |
Name |
| 3 |
Acting 13- |
| 0 |
Climbing 8- |
| 3 |
Combat Driving 15- |
| 0 |
Concealment 8- |
| 3 |
Conversation 13- |
| 0 |
Deduction 8- |
| 6 |
KS: Ballroom Dancing 15- |
| 6 |
KS: Salsa Dancing 15- |
| 0 |
Language: English (Idiomatic) |
| 4 |
Language: Spanish (idiomatic) |
| 7 |
Mechanics 14- |
| 5 |
PS: Automobile Designer 14- |
| 3 |
PS: Dancer 15- |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 13- |
| 7 |
Security Systems 14- |
| 13 |
Seduction 18- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 15- |
| 3 |
Streetwise 13- |
| 3 |
TF: Large Motorized Ground Vehicles, Small Motorized Boats, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Traveler |
| 5 |
1) AK: Bay Area 15- |
| 2 |
2) AK: Bayshore Freeway 12- |
| 2 |
3) AK: East Bay 12- |
| 2 |
4) AK: East Bay Freeways 12- |
| 2 |
5) AK: Marin County 12- |
| 2 |
6) AK: North Bay 12- |
| 2 |
7) AK: South Bay 12- |
| 4 |
8) AK: US Highway 101 14- |
| 2 |
9) CK: Berkeley 12- |
| 2 |
10) CK: Oakland 12- |
| 2 |
11) CK: San Francisco 12- |
| 2 |
12) CK: San Jose 12- |
| 107 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Well-Connected
Notes: Every one of these contacts are female and have been seduced by Simon/Aaron/Angel/Diego. Each of them believes he loves her and that she is the only one. |
| 7 |
1) Contact: California Senator's press secretary: Ruriko Mitsuharu (Contact has useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity) 14- |
| 7 |
2) Contact: District Attorney's secretary: Rachael Patrick (Contact has useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity) 14- |
| 7 |
3) Contact: Mayor's housekeeper: Mi Ling Hao (Contact has useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity) 14- |
| 7 |
4) Contact: Police dispatcher: Dana Moore (Contact has useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity) 14- |
| 8 |
5) Contact: US Naval District Commander's aide: Cmdr Janice Atkins (Contact has access to major institutions, Contact has useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity) 14- |
| 3 |
Money: Well Off: $300000 per year |
| 1 |
False Identity: Aaron Black |
| 1 |
False Identity: Angel Segura |
| 1 |
False Identity: Diego Montoya |
| 45 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 48 |
Shadow Teleportation: Multipower, 60-point reserve, all slots Only Through Darkness/Shadows (-1/4) | |
| 5u |
1) Shadow Road: Teleportation 20", x4 Noncombat, x8 Increased Mass | 6 |
| 5u |
2) Shadow Portal: Teleportation 10", Usable By Other (+1/4), Megascale (1" = 1 km; +1/4), Area Of Effect (One Hex; +1/2), Continuous (+1) | 6 |
| 5u |
3) Stepping Through Shadows: Teleportation 30" | 6 |
| 25 |
Wherever There Are Shadows: Teleportation: Floating Fixed Location (5 Locations)
Notes: One location is always the end-point for the Shadow Portal. The second is always set prior to a 'job' and is the end-point for the Shadow Road. | 0 |
| 24 |
Merge With Shadows: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2); Only In Darkness/Shadows (-1/4) | 0 |
| 13 |
Eyes Of The Shadow: Clairsentience (Sight Group); Only Through Darkness/Shadows (-1/4), Limited Range: 30" (-1/4)
Notes: Range is limited to the maximum distance the user is able to use 'Stepping Through Shadows' or 30". | 2 |
| 10 |
Shadowsight: Infrared Perception (Sight Group) plus Ultraviolet Perception (Sight Group) | 0 |
| 8 |
Shadow Whispers: Hearing Group Images 1" radius, Invisible Power Effects, Source Only (Fully Invisible; +1/2), Line Of Sight (+1/2); Only Through Darkness/Shadows (-1/4)
Notes: Can cause sounds to eminate from any darkness/shadow within his normal sight range. | 1 |
| 5 |
Sunglasses: Sight Group Flash Defense (10 points); OAF (-1)
Notes: Because of the shadows of his hood, the normally OAF goggles are Inobvious but still accessible. | 0 |
| 7 |
SAAT Comm Unit: Radio Perception/Transmission (Radio Group); IIF (-1/4), Does not work in Water (-1/4) | 0 |
|
Nanobots
Notes: These nanobots provide the listed 'powers' and will function for about six months before going inert. They must be reset by the Time Ship if this happens. | |
| 25 |
1) Regeneration: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
Notes: Nanobots repair damage including regrowing limbs and reviving the subject from death. It will not, however, work if the subjects body is totally destroyed. | 0 |
| 12 |
2) Protected Sight: Sight Group Flash Defense (10 points), Hardened (+1/4) | 0 |
| 10 |
3) Chemical Resistance: Life Support (Immunity: All terrestrial poisons and chemical warfare agents)
Notes: Nanobots accelerated tissue regeneration will instantly repair any chemical type damage. | 0 |
| 10 |
4) Disease Resistance: Life Support (Immunity: All terrestrial diseases and biowarfare agents)
Notes: Nanobots function as super white cells and will instantly combat any disease, infection or biological intrusion such as parasites and biological poisons, i.e venom. | 0 |
| 8 |
5) Keen Eyed: +4 PER with Sight Group | 0 |
| 5 |
6) Dim Light Vision: Ultraviolet Perception (Sight Group) | 0 |
| 2 |
7) Stopped Aging: Life Support (Longevity: 400 Years)
Notes: Nanobots actually stop aging but can only do this for about 400 years, after that, the subject begins to age normally. | 0 |
| 227 |
Total Powers Cost |
|