Silver Witch
Character Name: Silver Witch
Alternate Identities: Stacy Pierce
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
24 DEX 10 42 24 14- OCV 8 DCV 8
33 CON 10 46 33 16-
10 BODY 10 0 10 11-
23 INT 10 13 23 14- PER Roll 14-/18-
30 EGO 10 40 30 15- ECV: 10
33 PRE 10 23 33 16- PRE Attack: 6 1/2d6
20 COM 10 5 20 13-
4 PD 2 2 4/24 4/24 PD (0/20 rPD)
7 ED 7 0 7/27 7/27 ED (0/20 rED)
5 SPD 3.4 16 5 Phases: 3, 5, 8, 10, 12
12 REC 9 6 12
66 END 66 0 66
31 STUN 31 0 31
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 191 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Don't make us hurt you."
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 276
Spent: 276
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 626
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 1 1/2"
V. Leap 0 1/2"
DEFENSES
Type Amount
Physical Defense 4/24
Res. Phys. Defense 0/20
Energy Defense 7/27
Res. Energy Defense 0/20
Mental Defense 26
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
10 Hunted: Genocide 8- (Mo Pow; Limited Geographical Area; Harshly Punish)
Notes: Following the events of 2 Jan. 2003 in Death Valley California, Genocide has been down-graded to a lesser threat and their area of operation is considerably reduced though there is no reason to expect that they have given up their campaign against mutants.
15 Hunted: PSI 8- (Mo Pow; Harshly Punish)
10 Hunted: Various Cybercrime Agencies 8- (Less Pow; NCI; Capture)
0 Physical Limitation: Required to visit the Time Ship semi-annually to maintain nanobots (Infrequently; Greatly Impairing)
15 Psychological Limitation: Claustrophobia (Common; Strong)
10 Psychological Limitation: Code against killing (Common; Moderate)
15 Psychological Limitation: Determined to Recover Family's Lost Wealth/Estate/Social Standing (Common; Strong)
0 Reputation: Master Hacker (Cyberwitch), 14- (Known Only To Hacker Community)
15 Social Limitation: Secret ID (Frequently; Major)
100 Total Disadvantages Cost

Character Name: Silver Witch
Alternate Identities: Stacy Pierce
Player Name: NPC
SKILLS
Cost  Name
3 AK: San Francisco 14-
3 Acrobatics 14-
3 Acting 16-
3 Breakfall 14-
3 Bugging 14-
3 Climbing 14-
10 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 14-
3 Concealment 14-
3 Contortionist 14-
3 Conversation 16-
3 Cryptography 14-
0 Deduction 8-
3 Electronics 14-
3 High Society 16-
0 Language: English (idiomatic)
3 Language: Irish (completely fluent)
3 PS: Computer Engineer 14-
3 Paramedics 14-
3 Persuasion 16-
3 Riding 14-
3 Scholar
2
1) KS: Computer Databases 14-
2
2) KS: Computer Hacking 14-
2
3) KS: Computer Interfaces 14-
2
4) KS: Computer Network Administration 14-
2
5) KS: Computer Networking 14-
2
6) KS: Computer Security 14-
2
7) KS: Computer Viruses 14-
2
8) KS: Various Computer Programming Languages 14-
3
9) CuK: Hacker Community 14-
3 Scientist
2
1) SS: Computer Control Systems 14-
2
2) SS: Neural Interface Technology 14-
2
3) SS: Software Engineering 14-
3 Security Systems 14-
3 Seduction 16-
3 Shadowing 14-
3 Stealth 14-
0 TF: Equines, Small Motorized Ground Vehicles
3 Teamwork 14-
15 +3 with all 'Computer'-based Skills
122 Total Skills Cost
PERKS
Cost  Name
5 Computer Link: various law enforcement agencies
1 False Identity
1 Fringe Benefit: Passport
7 Total Perks Cost
 
POWERS
Cost  Power END
81 Telekinetic Powers: Multipower, 101-point reserve, all slots Not in tight places (-1/4)
8u
1) Missile Projection: Energy Blast 11d6+1, Indirect (Any origin, any direction; +3/4)
10
8u
2) Up And Away!: Flight 15", Reduced Endurance (1/2 END; +1/4), No Gravity Penalty (+1/2), Ranged (+1/2), Usable As Attack (+1)
4
8u
3) Don't EVEN Move!: Entangle 8d6, 8 DEF, Reduced Endurance (1/2 END; +1/4)
4
8u
4) Telekinetic Dome: Force Wall (14 PD/10 ED/7 Flash Defense: Sight Group; 2" long and 1" tall), Reduced Endurance (1/2 END; +1/4)
4
8u
5) I'll Get That: Telekinesis (45 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4)
4
24 Telekinesis: Elemental Control, 96-point powers, all slots Only works on twin sister and self (-1)
24
1) Telekinetic Flight: Flight 16", Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 2 people at once; +1/2), No Gravity Penalty (+1/2), Ranged (+1/2)
0
26
2) Telekinetic Shield: Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 2 people at once; +1/2), Ranged (+1/2)
0
20 Strong Minded: Mental Defense (26 points total)0
7 Twin Communications: Mind Link , Only with Sister, Any distance, Psychic Bond; Only With Others Who Have Mind Link (-1)0
5 I'm Not Impressed: +10 PRE; Defensive Only (-1)
7 SAAT Comm Unit: Radio Perception/Transmission (Radio Group); IIF (-1/4), Does not work in Water (-1/4)0
Nanobots
Notes: These nanobots provide the listed 'powers' and will function for about six months before going inert. They must be reset by the Time Ship if this happens.
25
1) Regeneration: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
Notes: Nanobots repair damage including regrowing limbs and reviving the subject from death. It will not, however, work if the subjects body is totally destroyed.
0
12
2) Protected Sight: Sight Group Flash Defense (10 points), Hardened (+1/4)
0
10
3) Chemical Resistance: Life Support (Immunity: All terrestrial poisons and chemical warfare agents)
Notes: Nanobots accelerated tissue regeneration will instantly repair any chemical type damage.
0
10
4) Disease Resistance: Life Support (Immunity: All terrestrial diseases and biowarfare agents)
Notes: Nanobots function as super white cells and will instantly combat any disease, infection or biological intrusion such as parasites and biological poisons, i.e venom.
0
8
5) Keen Eyed: +4 PER with Sight Group
0
5
6) Dim Light Vision: Ultraviolet Perception (Sight Group)
0
2
7) Stopped Aging: Life Support (Longevity: 400 Years)
Notes: Nanobots actually stop aging but can only do this for about 400 years, after that, the subject begins to age normally.
0
306 Total Powers Cost

Character Name: Silver Witch
Alternate Identities: Stacy Pierce
Player Name: NPC
APPEARANCE
Hair Color: Blonde
Eye Color: Blue
Height: 5' 10"
Weight: 134 lbs
Description:
The girls are simply stunning. Tall, slim, athletic, with long blonde hair and beautiful blue eyes no male can resist their charms. Because of their looks they have been featured heavily in their yearbook and now in their senior year are shoe-ins for a shared Homecoming Queen. Also their beauty acts as a mask for their powers as most believe they get their way because they are so gorgeous, a fact they never fail to exploit.
BACKGROUND
Stacy Pierce, along with her twin sister, Wendy, are every teenage boys wet dream. Tall, blonde, friendly and very sexy, the girls co-captained the cheerleader squad at their high school. Every BMOC wanted them from the day they entered as freshmen but something always seemed to get in the way. The fact the twins where connected in a way unlike any other set of twins made them disconcerting to be around. Wendy would speak and Stacy finish the thought. It always seemed each knew what was happening to the other and showed up at the most inopportune last moment to interrupt the captain of the football team's amorous advances.
POWERS/TACTICS
Stacy's powers are all telekinetic and are mostly defensive. Typically she is standing guard over her sister or some member of the team. She will use her Telekinetic Dome to protect whoever her charge is, use Up and Away, to remove any annoying non-flyer type, Don't Even Move to pin down faster foes, and as a last resort, Missile Projection to try to take a target out herself. If Wendy is hurt or in danger, she will use her teleport to get them both out of harm's way while Wendy covers their retreat.
PERSONALITY/MOTIVATION
The Pierce sisters are outwardly typical teens and typical cheerleader types. Bubbly, spirited and friendly are the good points but they are also chicish and mean to those not in their 'group'. They sport all the lastest fashion, go to all the hottest concerts and date only the richest and most popular boys. When it comes to digging dirt on classmates OR teachers, these two are unsurpassed to the point that they actually have a number of both under their dainty little thumbs. Though they are careful not to reveal their powers, but a few are beginning to suspect there is more to the twins then meets the eye.

One question would probably be ... Why are they still going through high school when they were born in 1971. Well. first, they still look like they are in their teens but it is actually a power thing. They can quickly come to rule the society of any school they decide to attend. They like to play with people.
CAMPAIGN USE
Think Pretty Little Liars.
DESIGN NOTES
Since being 'infected' by Timelord's nanobots, the twins have not failed to return at the proper time to have the 'bots reset and so, have not aged a single day since they were sixteen.
Created: Mon, 19 Nov 2018 20:12:04

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