| Cost |
Power |
END |
| 75 |
Fire and Ice Attacks: Multipower, 75-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Powers Do Not Work In Water (-1/4) | |
| 6u |
1) Fire Blast: Energy Blast 15d6
Notes: Originates from her left hand | 3 |
| 6u |
2) Ice Blast: Energy Blast 15d6
Notes: Originates from her right hand | 3 |
| 6u |
3) Fire Bolt: Killing Attack - Ranged 5d6
Notes: Originates from her left hand | 3 |
| 6u |
4) Ice Bolt: Killing Attack - Ranged 5d6
Notes: Originates from her right hand | 3 |
| 6u |
5) Melt Down!: Killing Attack - Ranged 3d6+1, Penetrating (+1/2)
Notes: Originates from her left hand | 3 |
| 6u |
6) Freeze Up!: Entangle 7 1/2d6, 7 DEF
Notes: Originates from her right hand | 3 |
| 24 |
Fire and Ice: Elemental Control, 60-point powers, all slots Powers Do Not Work In Water (-1/4) | |
| 30 |
1) Flame Thrust: Flight 30", Reduced Endurance (1/2 END; +1/4); Flame Trail (-1/4) | 3 |
| 30 |
2) Ice Slide: Running +30" (36" total), Reduced Endurance (1/2 END; +1/4); Ice Slide (-1/4) | 3 |
| 16 |
3) Fire and Ice Defences: Force Field (8 PD/12 ED), Reduced Endurance (0 END; +1/2); Only Covers the Left Side of Her Body 180 Degrees (-1/2) plus Armor (12 PD/8 ED); Only Covers the Right Side of Her Body 180 Degrees (-1/2) | 0 |
| 4 |
Adaptive Body Temperature: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 |
|
Nanobots
Notes: These nanobots provide the listed 'powers' and will function for about six months before going inert. They must be reset by the Time Ship if this happens. | |
| 25 |
1) Regeneration: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
Notes: Nanobots repair damage including regrowing limbs and reviving the subject from death. It will not, however, work if the subjects body is totally destroyed. | 0 |
| 12 |
2) Protected Sight: Sight Group Flash Defense (10 points), Hardened (+1/4) | 0 |
| 10 |
3) Chemical Resistance: Life Support (Immunity: All terrestrial poisons and chemical warfare agents)
Notes: Nanobots accelerated tissue regeneration will instantly repair any chemical type damage. | 0 |
| 10 |
4) Disease Resistance: Life Support (Immunity: All terrestrial diseases and biowarfare agents)
Notes: Nanobots function as super white cells and will instantly combat any disease, infection or biological intrusion such as parasites and biological poisons, i.e venom. | 0 |
| 8 |
5) Keen Eyed: +4 PER with Sight Group | 0 |
| 5 |
6) Dim Light Vision: Ultraviolet Perception (Sight Group) | 0 |
| 2 |
7) Stopped Aging: Life Support (Longevity: 400 Years)
Notes: Nanobots actually stop aging but can only do this for about 400 years, after that, the subject begins to age normally. | 0 |
| 287 |
Total Powers Cost |