| Cost |
Name |
| 0 |
Acting 8- |
| 2 |
AK: Great Britain 11- |
| 3 |
Breakfall 14- |
| 0 |
Climbing 8- |
| 3 |
Combat Piloting 14- |
| 4 |
Computer Programming (Computer Networks, Personal Computers) 13- |
| 3 |
Concealment 13- |
| 3 |
Conversation 14- |
| 0 |
Deduction 8- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Language: Russian (completely fluent) |
| 3 |
Paramedics 13- |
| 3 |
Persuasion 14- |
| 1 |
PS: Adventuress 13- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 14- |
| 4 |
TF: Combat Aircraft, Helicopters, Large Planes, Small Motorized Ground Vehicles, Small Planes |
| 30 |
+15 with Mind Scan |
| 68 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 125 |
Telekinetic Powers: Multipower, 100-point reserve, all slots Reduced Endurance (1/2 END; +1/4) | |
| 10u |
1) Telekinesis: Telekinesis (60 STR), Fine Manipulation | 5 |
| 10u |
2) TK Squeeze: Energy Blast 10d6, No Normal Defense (PD Force Field, Force Wall, or LS: Self-Contained Breathing; +1) | 5 |
| 10u |
3) TK Spin: Drain DEX 6 1/2d6, Ranged (+1/2) | 5 |
| 10u |
4) TK Hold: Entangle 5d6, 5 DEF, Continuous (+1) | 5 |
| 10u |
5) TK Hurl: Blunt: Energy Blast 11d6+1, Indirect (Any origin, any direction; +3/4) | 5 |
| 10u |
6) TK Hurl: Sharp Objects: Killing Attack - Ranged 3 1/2d6, Indirect (Any origin, any direction; +3/4) | 5 |
| 10u |
7) TK Blast: Energy Blast 20d6 | 5 |
| 8u |
8) TK Crush: Killing Attack - Ranged 3d6+1, Indirect (Any origin, always fired away from attacker; +1/2), Penetrating (+1/2); No Knockback (-1/4) | 5 |
| 125 |
Mental Powers: Multipower, 100-point reserve, all slots Reduced Endurance (1/2 END; +1/4) | |
| 10u |
1) Seize Control: Mind Control 14d6 (Human and Alien classes of minds), Telepathic (+1/4) | 5 |
| 10u |
2) Inner Thoughts: Telepathy 18d6 (Human and Alien classes of minds) | 5 |
| 10u |
3) Finding: Mind Scan 18d6 (Human and Alien classes of minds) | 5 |
| 10u |
4) Thought To Pain: Ego Attack 9d6 (Human and Alien classes of minds) | 5 |
| 10u |
5) All In The Mind's Eye: Mental Illusions 18d6 (Human and Alien classes of minds) | 5 |
| 99 |
Speed of Thought: Faster-Than-Light Travel (15 Light Years/hour), Usable Simultaneously (up to 16 people at once; +1 1/4) | 0 |
| 67 |
Phoenix Immolation: Killing Attack - Ranged 3d6, Personal Immunity (+1/4), Area Of Effect (6" Radius; +1); No Range (-1/2) | 10 |
| 65 |
Link: Mind Link , Human and Alien classes of minds, Any Willing Target, Any dimension, No LOS Needed, Number of Minds (x16) | 0 |
| 47 |
Phoenix Legacy: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
| 32 |
Hound Sense: Detect Mutants 18- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic: +10, Tracking | 0 |
| 25 |
Phoenix Mental Shield: Mental Defense (32 points total) | 0 |
| 22 |
Telekinetic Powers: Elemental Control, 44-point powers | |
| 40 |
1) Telekinetic Shield: Force Field (25 PD/25 ED), Reduced Endurance (1/2 END; +1/4) | 2 |
| 40 |
2) Telekinetic Force Wall: Force Wall (14 PD/6 ED), Reduced Endurance (1/2 END; +1/4) | 2 |
| 39 |
3) Telekinetic Flight: Flight 22", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) | 2 |
| 38 |
4) Telekinetic Catch: Flight 15", Usable As Attack (+1) | 6 |
| 12 |
Hound Camouflage: Sight Group Images 1" radius, +/-5 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Hide The Hound Marks (-2) | 0 |
| 904 |
Total Powers Cost |
| Cost |
Maneuver |
|
Martial Arts Training |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 5 |
3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
| 3 |
4) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls |
| 4 |
5) Punch: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
| 3 |
6) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls |
| 23 |
Total Martial Arts Cost |
|