| Cost |
Name |
| 3 |
Acrobatics 15- |
| 3 |
Breakfall 15- |
| 3 |
Bureaucratics 14- |
| 3 |
Conversation 14- |
| 3 |
Deduction 13- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Fast Draw 15- |
| 4 |
Gambling (Card Games, Dice Games) 13- |
| 3 |
High Society 14- |
| 3 |
Language: English (fluent conversation) |
| 0 |
Language: Japanese (idiomatic) |
| 3 |
Paramedics 13- |
| 3 |
Persuasion 14- |
| 3 |
Scholar |
| 2 |
1) KS: Business Administration 13- |
| 2 |
2) KS: Geneology 13- |
| 2 |
3) KS: Japanese Criminal World 13- |
| 1 |
4) KS: Kenjutsu 11- |
| 2 |
5) KS: Mon 13- |
| 2 |
6) KS: Opposing Business Organizations 13- |
| 3 |
Shadowing 13- |
| 3 |
Sleight Of Hand 15- |
| 3 |
Stealth 15- |
| 3 |
Streetwise 14- |
| 3 |
Tactics 13- |
| 2 |
Weaponsmith (Swords And Daggers) 13- |
| 3 |
Traveler |
| 2 |
1) AK: Japan 13- |
| 2 |
2) AK: Tokyo 'Underground' 13- |
| 2 |
3) CK: Osaka 13- |
| 2 |
4) CK: Tokyo 13- |
| 2 |
5) CK: Yokohama 13- |
| 2 |
6) CuK: Japanese Culture 13- |
| 2 |
7) CuK: Tokyo Street Culture 13- |
| 2 |
8) CuK: Yakuza 13- |
| 10 |
Two-Weapon Fighting (HTH) |
| 3 |
WF: Blades, Off Hand, Thrown Sword |
| 12 |
+4 with Kenjutsu |
| 10 |
+2 with HTH Combat |
| 129 |
Total Skills Cost |
| Cost |
Name |
| 15 |
Money: Filthy Rich |
| 5 |
Fringe Benefit: Leader of the House Yashida |
| 20 |
Total Perks Cost |
| Cost |
Name |
| 9 |
Ambidexterity (no Off Hand penalty) |
| 15 |
Combat Sense 13- |
| 24 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 42 |
Teleporter Ring: Teleportation 35", x16 Noncombat; 4 Charges (-1), IIF (-1/4) plus Teleportation: Floating Fixed Location (1 Locations); IIF (-1/4) |
[4] |
| 40 |
Samurai Armor: Armor (20 PD/20 ED); OIF (-1/2) |
0 |
| 20 |
Katana: Killing Attack - Hand-To-Hand 3d6 (5d6 w/STR); OAF (-1), Real Weapon (-1/4) |
4 |
| 18 |
Tachyon Powers: Elemental Control, 36-point powers |
|
| 38 |
1) Katana Charge: Armor Piercing (+1/2), Penetrating (+1/2) for up to 45 Active Points of Katana, Reduced Endurance (1/2 END; +1/4) |
2 |
| 19 |
2) Katana Charge: Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2), Penetrating (+1/2) applied to STR |
|
| 10 |
Katana Block: Missile Deflection (Any Ranged Attack); OAF: Katana (-1) |
0 |
| 7 |
Visored Helmut: Sight Group Flash Defense (10 points); OIF (-1/2) |
0 |
| 194 |
Total Powers Cost |
| Cost |
Maneuver |
|
Kenjutsu |
| 4 |
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 40 STR |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm roll |
| 4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike |
| 5 |
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
| 5 |
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 5 |
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 5 |
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 40 STR to take weapon away |
| 0 |
10) Weapon Element: Blades |
| 1 |
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only) |
| 41 |
Total Martial Arts Cost |
|