|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
15/45
|
STR |
10
|
x1
|
15
|
5
|
|
18/22
|
DEX |
10
|
x3
|
20
|
24
|
|
15/20
|
CON |
10
|
x2
|
15
|
10
|
|
10
|
BODY |
10
|
x2
|
15
|
0
|
|
11
|
INT |
10
|
x1
|
25
|
1
|
|
11
|
EGO |
10
|
x2
|
25
|
2
|
|
18
|
PRE |
10
|
x1
|
25
|
8
|
|
10
|
COM |
10
|
x1/2
|
20
|
0
|
|
6/12
|
PD |
3
|
x1
|
6
|
3
|
|
5/6
|
ED |
3
|
x1
|
6
|
2
|
|
3/4
|
SPD |
2.8
|
x10
|
4
|
2
|
|
6/13
|
REC |
6
|
x2
|
8
|
0
|
|
30/40
|
END |
30
|
x1/2
|
40
|
0
|
|
26/43
|
STUN |
26
|
x1
|
40
|
0
|
|
Characteristics Cost:
|
57
|
|
| STR Roll: |
12/18- |
| DEX Roll: |
13/13- |
| CON Roll: |
12/13- |
| INT Roll: |
11- |
| EGO Roll: |
11- |
| PER Roll: |
11- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 9" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
5
|
Age (40+) |
|
10
|
DF: VIPER uniforms; Concealability: Easily, 5; Reaction: Always noticed
& major reaction, +5 |
|
20
|
Hunted: PRIMUS; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5 |
|
20
|
Hunted: US Army; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5 |
|
25
|
Gung-ho Military Type |
|
20
|
Cold-blooded Killer |
|
15
|
Secret Identity: Ex-US Army Sgt Major |
|
10
|
Watched: VIPER; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Actions: Only Watching, ×½ |
|
|
|
|
Disad Total:
|
125
|
|
Exp Spent +
|
54
|
|
Cost =
|
279
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
20
|
+30 STR ; OIF Steel Serpent Armor: -½ (30) |
3 |
|
8
|
+4 DEX ; OIF Steel Serpent Armor: -½ (12) |
|
|
7
|
+5 CON ; OIF Steel Serpent Armor: -½ (10) |
|
|
7
|
+1 SPD ; OIF Steel Serpent Armor: -½ (10) |
|
|
30
|
Multipower (60-pt reserve) ; OAF Multi-gun: -1 (60) |
|
|
u-10
|
12d6 Energy Blast: Blaster ; Range: 375; Versus: ED; Charges:
12, +¼; Clips: 4 (75) |
0 |
|
u-6
|
6d6 Energy Blast: Grenade Launcher ; Range: 335; Versus: ED; Charges:
12, +¼; Clips: 4; Area Effect (Radius): 4" radius, +1 (67) |
0 |
|
u-6
|
6d6 Energy Blast: Heat Beam ; Range: 335; Versus: ED; Charges:
12, +¼; Clips: 4; Armor Piercing: 1, +½; Area Effect (One-hex):
1 hex(es), +½ (67) |
0 |
|
18
|
Armor (12 PD/6 ED) ; OIF Steel Serpent Armor: -½ (27) |
|
|
10
|
10" Flight (NC: 20") ; Non-Combat (MPH): 33; OAF Jet-pack: -1;
Charges: 3, +0; Continuing Charges: 1 Hour, -5 lev (20) |
0 |
|
3
|
Flash Defense (Sight, 5 pts) ; OIF Steel Serpent Armor: -½ (5) |
|
|
3
|
Radio Listen and Transmit ; OIF Steel Serpent Armor: -½ (5) |
|
|
3
|
Breakfall |
13/13- |
|
3
|
Climbing |
13/13- |
|
3
|
Combat Driving |
13/13- |
|
3
|
Combat Piloting |
13/13- |
|
3
|
Concealment |
11- |
|
3
|
Demolitions |
11- |
|
30
|
Find Weakness (with Blaster) |
15- |
|
2
|
Knowledge Skill: Military History and Customs |
11- |
|
2
|
Knowledge Skill: Military World |
11- |
|
3
|
Navigation |
11- |
|
3
|
Paramedic |
11- |
|
2
|
Professional Skill: Soldier |
11- |
|
3
|
Stealth |
13/13- |
|
3
|
Survival |
11- |
|
3
|
Systems Operation |
11- |
|
3
|
Tactics |
11- |
|
2
|
TF: US Army Vehicles |
|
|
9
|
Weapon Familiarities |
|
|
2
|
Small Arms |
|
|
2
|
Heavy Weapons |
|
|
1
|
Flamethrowers |
|
|
1
|
Grenade Launchers |
|
|
1
|
Heavy Machine Guns |
|
|
1
|
Rocket Launchers |
|
|
1
|
Man-guided Missiles |
|
|
2
|
WF: Viper Weapons |
|
|
9
|
+3 level w/Multi-gun |
|
| |
|
|
|
222
|
: Skills and Powers Cost |
|
57
|
+ Characteristics Cost |
|
279
|
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: +3 Multi-gun |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
13½d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
4½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
9d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 18/22, SPD: 3/4, ECV: 4
Phases: 3, 6, 9, 12
PD/rPD: 24/12 ED/rED: 12/6 MD:
0
END: ______ STUN: ______ BODY: ______
Lift: 200kg/12½ ton |
|