is a world-wide criminal organization that dates back to 1946 when a group
of powerful industrialists joined together to combat the future threat
of Communism. From around the world they came, each member of the
new Viper wealthy beyond belief, all of them determined to increase that
wealth. For years they remained quietly in the background, gathering
information, using their wealth and position to take over corporation after
corporation. Things looked bright for Viper until . . . a major player
in the organization died, leaving his seat on the Viper Council to his
son. This single point changed Viper forever. Weaknesses were
perceived by other members and the Council fractured, larger corporations
swallowed up smaller, reducing the number of members to a handful.
One member saw this as an opportunity to expand Viper operations into the
criminal realm and steered the organization down a path they follow to
this day. Now, fifty years later, Viper controls several Third World
countries, most of the criminal activities in the Western World and all
of the Middle East drug business. They are terrorists, smugglers,
blackmailers, influence peddlers, drug dealers, bank robbers . . . anything
to make money or garner power.
© 1993 Hero Games. All rights reserved.
Scott Bennie & Cliff Christiansen, authors of Viper.