Bull - Mauler Agent
Name:
Bull 
Player:
Val
Char
Base
Cost
Max
Pts.
20
STR
10
x1
20
10
18
DEX
10
x3
20
24
15
CON
10
x2
20
10
10
BODY
10
x2
20
0
11
INT
10
x1
20
1
11
EGO
10
x2
20
2
20
PRE
10
x1
20
10
6
COM
10
x1/2
20
-2
8
PD
4
x1
8
4
6
ED
3
x1
8
3
3
SPD
2.8
x10
4
2
7
REC
7
x2
10
0
30
END
30
x1/2
50
0
28
STUN
28
x1
50
0
Characteristics Cost:
64
STR Roll: 13-
DEX Roll: 13-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6"
Swim: 2"
Jump: 4"
Disadvantages
+ Base: 75
10 
DF: VIPER uniforms; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 
15 
Hunted: PRIMUS; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 
15 
Bully 
10 
Greedy 
15 
Reputation: Viper Agent 
10 
Watched: VIPER; Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
186
Disad Total:
75
Exp Spent +
186
Cost =
336
Pts Skill /
Talent / Perk / Power
END/
Roll
187 
RKA ; Limited Power: OAF PB-02B 'Nail': -1; Charges: 6; Clips: 4; Penetrating: +½ (375)  10
10 
Armor (6 PD/4 ED) ; Limited Power: OIF Reinforced Suit: -½ (15)
Armor: Suit and Helmet (6 PD/3 ED) ; OIF: -½ (13)
Force Field (6 PD/4 ED) ; Limited Power: OIF Force Field Belt: -½; Charges: 3, -¼; Continuing Charges: 5 Minutes, -4 lev (10)  0
Flash Defense: Helmet Visor (Sight, 5 pts) ; OIF: -½ (5)
Radio Listen and Transmit: Helmet Comm ; OIF: -½ (5)
+2 level w/'Nail' ; Limited Power: OAF PB-02B 'Nail': -1
Martial Block (OCV +2, DCV +2)
Martial Grab (OCV -1, DCV -1, STR 30)
Martial Strike (OCV +0, DCV +2, 6d6)
Offensive Strike (OCV -2, DCV +1, 8d6)
Basic Strike (OCV +1, DCV +0, 6d6)
Breakfall  13-
Climbing  13-
Combat Driving  13-
Concealment  11-
Paramedic  11-
Stealth  13-
Survival  11-
Tactics  12-
WF: Small Arms
WF: Viper Weapons
272
: Skills and Powers Cost
64
+ Characteristics Cost
336
= Total Cost
Base OCV: 6 Base DCV: 6
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +2 'Nail'
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
6d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
4d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Martial Block
½
+2
+2
Martial Grab
½
-1
-1
STR 30
Martial Strike
½
0
+2
6d6
Offensive Strike
½
-2
+1
8d6
Basic Strike
½
+1
0
6d6
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 18, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 26/18   ED/rED: 17/11   MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 400kg
If you have questions or comments please contact