| Cost |
Name |
| 3 |
Acrobatics 14- |
| 3 |
Analyze: Combat Skills 13- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Combat Piloting 14- |
| 3 |
Concealment 13- |
| 3 |
KS: Skinning 13- |
| 3 |
Mimicry 13- |
| 4 |
Navigation (Air, Land, Space) 13- |
| 5 |
PS: Hunter 14- |
| 3 |
Paramedics 13- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 14- |
| 14 |
Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Mountain, Underground, Urban) 13- |
| 9 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, FTL Sensors, Radar, Sensor Jamming Equipment, Sonar) 13- |
| 2 |
TF: Military Spacecraft, Personal Use Spacecraft, Science Fiction & Space Vehicles |
| 3 |
Tactics 13- |
| 3 |
Tracking 13- |
| 9 |
WF: Beam Weapons, Common Melee Weapons, Small Arms, Nets, Staffs, Thrown Knives, Axes, and Darts |
| 16 |
+2 with All Combat |
| 10 |
+2 with Hunting Skills Notes: Includes: Concealment, KS:Skinning, PS:Hunter, Shadowing, Stealth, Tracking |
| 108 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Environmental Movement (no penalties on Balance) |
| 3 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 55 |
Shoulder Mounted Laser: Killing Attack - Ranged 2 1/2d6, 32 Charges (+1/4), Armor Piercing (+1/2), Penetrating (+1/2), No Range Modifier (+1/2); OAF (-1) | [32] |
| 47 |
Combat Armor: Armor (12 PD/12 ED), Hardened (+1/4); OIF (-1/2) plus Invisibility to Sight Group , Reduced Endurance (0 END; +1/2); OIF (-1/2), Burn out -11 if submerged in water (-1/4) | 0 |
| 45 |
Micro-Missile Launcher: Killing Attack - Ranged 3d6, 16 Charges (+0), Explosion (+1/2), No Range Modifier (+1/2) (90 Active Points); OAF (-1) | [16] |
| 26 |
Retractable Claws: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2); OIF (-1/2), Reduced Penetration (-1/4) | 0 |
| 23 |
Capture Net: Entangle 5d6, 5 DEF, Does Knockback (+1/4), Takes No Damage From Attacks All Attacks (+1/2); 1 Recoverable Charge (-1 1/4), OAF (-1), Requires a solid surface beyond target (-1/2) | [1 rc] |
| 22 |
Throwing Disks: Killing Attack - Ranged 2d6, Penetrating (+1/2), Armor Piercing (+1/2); OAF (-1), 8 clips of 1 Recoverable Charge (-1/2), Range Based On Strength (-1/4) | [1 rc] |
| 15 |
First Aid Kit: Healing BODY 3d6; 6 Charges (-3/4), IIF (-1/4) | [6] |
| 15 |
Laser Sighting: +6 with Ranged Attacks; OAF (-1) | |
| 15 |
Spear: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR); OAF (-1) | 3 |
| 10 |
Alien Physiology: Lack Of Weakness (-10) for Normal Defense | 0 |
| 8 |
Heat Perception: Infrared Perception (Sight Group), +3 to PER Roll | 0 |
| 5 |
Filter Mask: Life Support (Self-Contained Breathing) (10 Active Points); OAF (-1) | 0 |
| 286 |
Total Powers Cost |
| Cost |
Maneuver |
|
Maashira |
| 4 |
1) Avoidance: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
2) Deprival: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm roll |
| 5 |
3) Furious Charge: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
| 5 |
4) Jab/Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 5 |
5) Lunge: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 4 |
6) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
7) Reprisal: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block |
| 5 |
8) Slash/Chop: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 0 |
9) Weapon Element: Blades |
| 1 |
10) Weapon Element: Polearms |
| 37 |
Total Martial Arts Cost |
|