| Cost |
Power |
END |
| 78 |
Legs of the Huntsman: Running +24" (30" total), Reduced Endurance (1/2 END; +1/4), Usable Flight (+1/4)
Notes: Combat Speed: 45 mph/72 kph. Non-combat Speed: 90 mph/144 kph. This power is usalbe as Flight only if the target has the ablitiy to fly themselves. | 3 |
| 60 |
Bow and Arrows: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4); Gestures (Requires both hands; Drawing and nocking an arrow in the bow; -1/2)
Notes: No Focus required. This appears as a bow and quiver filled with arrows and requires the appropriate actions (gestures). | 4 |
| 50 |
Detect Prey: Detect The most powerful being in range 15-/11- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Perceive into The Nether Realm, Range, Sense, Targeting, MegaScale (1" = 1 km; +1/4)
Notes: This allows the Hunter to Detect the most powerful creature wihtin his range. His preferred prey will always be anyone with super powers, regardless of their moral leanings. If he does not detect anyone he would consider a challenge, he will return to the Nether Realm until the next sundown. | 0 |
| 40 |
Between The Realms: Extra-Dimensional Movement (Single Dimension (The Nether Realm)), Usable Simultaneously (up to 8 people at once; +1)
Notes: With this power, the Huntsman can move to and from the Nether Realm bringing his Hounds with him. | 4 |
| 27 |
Demonic Resistance: Damage Resistance (30 PD/25 ED) | 0 |
| 24 |
Great Sword: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR); Gestures (Drawing and Using A Sword; -1/4)
Notes: No Focus required. This appears as a
great sword and requires the appropriate actions (gestures). | 3 |
| 20 |
Regeneration: Healing 2d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (5 Minutes, -2), Only Works In The Nether Realm (-1), Self Only (-1/2) | 0 |
| 12 |
Ghostly Body: Desolidification , Reduced Endurance (0 END; +1/2); No Conscious Control (-2), Only To Pass Through Obstacles During A Hunt (-1), Does Not Protect Against Damage (-1)
Notes: This allows him to ignore obstacles during a chase. It is subconscous. | 0 |
| 12 |
Demonic Senses: +4 PER with all Sense Groups | 0 |
| 5 |
Eyes of the Huntsman: Infrared Perception (Sight Group) | 0 |
| 5 |
Nose of the Huntsman: Tracking with Normal Smell | 0 |
| 5 |
Immortal Demonic Spirit: Life Support (Longevity: Immortal) | 0 |
| 4 |
Temperature Resistance: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 |
|
| |
| 342 |
Total Powers Cost |