Huntsman of the Black Forest
Character Name: Huntsman of the Black Forest
Alternate Identities: Unknown
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
30 DEX 10 60 30 15- OCV 10 DCV 10
40 CON 10 60 40 17-
25 BODY 10 30 25 14-
10 INT 10 0 10 11- PER Roll 15-
20 EGO 10 20 20 13- ECV: 7
40 PRE 10 30 40 17- PRE Attack: 8d6
6 COM 10 -2 6 10-
30 PD 10 20 30 30 PD (30 rPD)
25 ED 8 17 25 25 ED (25 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
18 REC 18 0 18
80 END 80 0 80
70 STUN 70 0 70
6" Running 6 0 30"
2" Swimming 2 0 2"
10" Leaping 10 0 10" 295 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 376
Spent: 376
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 726
MOVEMENT
Type Total
Run 30"
Swim 2"
H. Leap 10"
V. Leap 5"
DEFENSES
Type Amount
Physical Defense 30
Res. Phys. Defense 30
Energy Defense 25
Res. Energy Defense 25
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: Demonic Horned Man (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
20 Physical Limitation: Instant Recall To The Nether Realm At Sunrise (Frequently, Fully Impairing)
20 Psychological Limitation: Always Hunts The Most Challenging Quarry Available (Common, Total)
15 Psychological Limitation: Bloodthirsty (Common, Strong)
15 Psychological Limitation: Relentless (Common, Strong)
15 Reputation: Demonic Hunter, 11- (Extreme)
20 Social Limitation: Demonic Hunter That Will Chase And Kill People (Frequently, Severe)
10 Vulnerability: 1 1/2 x BODY Magic-based Attacks (Common)
10 Vulnerability: 1 1/2 x STUN Magic-based Attacks (Common)
150 Total Disadvantages Cost

Character Name: Huntsman of the Black Forest
Alternate Identities: Unknown
Player Name: NPC
SKILLS
Cost  Name
2 Animal Handler (Canines) 17-
3 Concealment 11-
0 Language: Demon (idiomatic)
1 Language: English (basic conversation)
4 Language: German (completely fluent)
3 Shadowing 11-
3 Stealth 15-
3 Tactics 11-
3 Teamwork 15-
9 Tracking 14-
31 Total Skills Cost
PERKS
Cost  Name
58 Followers: Demon Hounds x4
58 Total Perks Cost
 
POWERS
Cost  Power END
78 Legs of the Huntsman: Running +24" (30" total), Reduced Endurance (1/2 END; +1/4), Usable Flight (+1/4)
Notes: Combat Speed: 45 mph/72 kph. Non-combat Speed: 90 mph/144 kph. This power is usalbe as Flight only if the target has the ablitiy to fly themselves.
3
60 Bow and Arrows: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4); Gestures (Requires both hands; Drawing and nocking an arrow in the bow; -1/2)
Notes: No Focus required. This appears as a bow and quiver filled with arrows and requires the appropriate actions (gestures).
4
50 Detect Prey: Detect The most powerful being in range 15-/11- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Perceive into The Nether Realm, Range, Sense, Targeting, MegaScale (1" = 1 km; +1/4)
Notes: This allows the Hunter to Detect the most powerful creature wihtin his range. His preferred prey will always be anyone with super powers, regardless of their moral leanings. If he does not detect anyone he would consider a challenge, he will return to the Nether Realm until the next sundown.
0
40 Between The Realms: Extra-Dimensional Movement (Single Dimension (The Nether Realm)), Usable Simultaneously (up to 8 people at once; +1)
Notes: With this power, the Huntsman can move to and from the Nether Realm bringing his Hounds with him.
4
27 Demonic Resistance: Damage Resistance (30 PD/25 ED)0
24 Great Sword: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR); Gestures (Drawing and Using A Sword; -1/4)
Notes: No Focus required. This appears as a great sword and requires the appropriate actions (gestures).
3
20 Regeneration: Healing 2d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (5 Minutes, -2), Only Works In The Nether Realm (-1), Self Only (-1/2)0
12 Ghostly Body: Desolidification , Reduced Endurance (0 END; +1/2); No Conscious Control (-2), Only To Pass Through Obstacles During A Hunt (-1), Does Not Protect Against Damage (-1)
Notes: This allows him to ignore obstacles during a chase. It is subconscous.
0
12 Demonic Senses: +4 PER with all Sense Groups0
5 Eyes of the Huntsman: Infrared Perception (Sight Group)0
5 Nose of the Huntsman: Tracking with Normal Smell0
5 Immortal Demonic Spirit: Life Support (Longevity: Immortal)0
4 Temperature Resistance: Life Support (Safe in Intense Cold; Safe in Intense Heat)0
342 Total Powers Cost

Character Name: Huntsman of the Black Forest
Alternate Identities: Unknown
Player Name: NPC
APPEARANCE
Hair Color: Greenish Brown
Eye Color: Green
Height: 6' 6"
Weight: 220 lbs
Description:
The Huntsman is a tall, muscular man in his middle years with brown hair and a pair of horns. His eye glow with a greenish light some what more intense than the same greenish nimbus that surrounds him. He is generally bare chested and carries a quiver full of arrows with a long bow. For close up and personal, he has a Great Sword.
BACKGROUND
The Huntsman of the Black Forest is Legend and a Germanic version of the Celt Wild Hunt which Ghost Archer now leads. As such, the two have a definite rivalry and it is not uncommon for the Archer to make occasional forays into Germany if the Huntsman begins to hunt once again. Sadly this will usually end with the deaths of several gifted beings before it makes the news and awakens Archer's interest. Now, for nearly 40 years, everytime the Huntsman appears, Archer will turn the hunter into the hunted. So far Archer has been successful in his efforts to drive the Huntsman back into the Nether Realm for an extended stay. As the Huntsman is an immortal being, Archer has not been able to do more the exile him for a few years at a time. The only thing preventing the Huntsman from hunting Archer full time is that he seems to be limited to operating within the historic lands of Germany.
POWERS/TACTICS
The hounds range ahead to surround the prey and, if possible, drive the prey to the Huntsman. If the prey flies, the Huntsman and the Hounds can as well. If the prey boards a vehicle the Huntsman and Hounds can keep up with anything moving 90 mph or less. If the prey's speed outstrips the Huntsman and Hounds they will be noted by the Huntsman and a future encounter will be formulate to include measures to counter. The Huntsman will use innocents against a prey if that prey falls on the side of Good. Women/children will be used against male prey while children will be used against female prey. In all cases pack tactics are common. In all cases, the Hounds are use to harass and hinder the prey with the Huntsman delivering the final stroke.
PERSONALITY/MOTIVATION
The Huntsman exists only for the hunt. It is all he is concerned with. He is driven to find and challenge the most powerful beings possible.
CAMPAIGN USE
The Huntsman is an occasional challenge to any traveling in Europe and can be a serious threat to the unaware.
DESIGN NOTES
My version of the Huntsman owes a lot to the published version from European Enemies by William Tracy. For example, characteristics. I didn't change a thing there other than a mathematical error of 4 points. The powers, however ... some remain if only in concept. His weapons are no longer physical but Special Effects. Damage Resistance remains unchanged but Desolidification was changed. It is now an Unconscous power that allows the Huntsman to pass through objects to reach his prey but provides no protection. The Flight was change to Running but with the ability to use the Running as Flight if the prey can fly. I also modified the Extra-Dimensional Travel to include the Hounds. I dropped the Mind Scan in favor of a Detect that will allow the Huntsman to find the most powerful being in his range to hunt. I dropped the Find Weakness and reduced the Life Support ... meaning he has to eat and sleep and breathe now. I added a few skills that seemed appropriate and necessary then altered the Disadvantages quite a bit. He is only able to 'exist' on Earth during the night and automatically returns to the Nether Realm at sunrise.
Created: Sat, 16 May 2020 16:14:03

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