Demon Hounds of the Huntsman
Character Name: Demon Hounds of the Huntsman
Alternate Identities: NA
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
6 PD 4 2 6/16 6/16 PD (0/10 rPD)
6 ED 4 2 6/16 6/16 ED (0/10 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
12 REC 8 8 12
40 END 40 0 40
40 STUN 40 0 40
6" Running 6 0 30"
2" Swimming 2 0 2"
4" Leaping 4 0 10" 112 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 56
Spent: 56
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 406
MOVEMENT
Type Total
Run 30"
Swim 2"
H. Leap 10"
V. Leap 5"
DEFENSES
Type Amount
Physical Defense 6/16
Res. Phys. Defense 0/10
Energy Defense 6/16
Res. Energy Defense 0/10
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Avoid Harm 1/2 -- +5 Dodge, Affects All Attacks, Abort
Holding Bite 1/2 +0 -1 Grab One Limb, +10 STR
Pounce 1/2 -2 +1 8d6 Strike
Smash/Claw Slash 1/2 +0 +2 6d6 Strike
Trip 1/2 +2 -1 5d6 Strike, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: Demonic Hound (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
20 Physical Limitation: Instant Recall To The Nether Realm At Sunrise (Frequently, Fully Impairing)
15 Psychological Limitation: Always Obeys the Huntsman (Uncommon, Total)
15 Psychological Limitation: Relentless (Common, Strong)
15 Psychological Limitation: Bloodthirsty (Common, Strong)
20 Social Limitation: Demonic Hound That Will Chase And Kill People (Frequently, Severe)
20 Vulnerability: 2 x BODY Magic-based Attacks (Common)
20 Vulnerability: 2 x STUN Magic-based Attacks (Common)
150 Total Disadvantages Cost

Character Name: Demon Hounds of the Huntsman
Alternate Identities: NA
Player Name: NPC
SKILLS
Cost  Name
3 Concealment 11-
3 Shadowing 11-
3 Stealth 13-
3 Tactics 11-
3 Teamwork 13-
3 Tracking 11-
18 Total Skills Cost
 
POWERS
Cost  Power END
78 Legs of the Huntsman: Running +24" (30" total), Reduced Endurance (1/2 END; +1/4), Usable Flight (+1/4)
Notes: Combat Speed: 45 mph/72 kph. Non-combat Speed: 90 mph/144 kph. This power is usalbe as Flight only if the target has the ablitiy to fly themselves.
3
37 Teeth of the Hound: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Reduced Endurance (1/2 END; +1/4)1
35 The Return: Extra-Dimensional Movement (Single Dimension (The Nether Realm)), Trigger at Sunrise or Death ( Zero Phase Action, Resets Automatically, Character does not control activation; +3/4)
Notes: When the first ray of sunlight tops the horizon or if killed, the hound is automatically pulled back to the Nether Realm. They cannot return until the next sundown either way.
3
30 Demonic Toughness: Armor (10 PD/10 ED)0
20 Regeneration: Healing 2d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (5 Minutes, -2), Only Works In The Nether Realm (-1), Self Only (-1/2)
Notes: This will heal all damage sustained during their hunt by only if they are in the Nether Realm.
0
15 Claws of the Hound: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (1/2 END; +1/4); Reduced Penetration (-1/4)1
12 Ghostly Body: Desolidification , Reduced Endurance (0 END; +1/2); No Conscious Control (-2), Only To Pass Through Obstacles During A Hunt (-1), Does Not Protect Against Damage (-1)
Notes: This allows them to ignore obstacles during a chase. It is subconscous.
0
5 Nose of the Hound: Tracking with Normal Smell0
5 Eyes of the Hound: Nightvision0
5 Eyes of the Hound: Infrared Vision (Sight Group)0
5 Immortal Demonic Hound: Life Support (Longevity: Immortal)0
6 Leaping of the Hounds: Leaping +6" (10" forward, 5" upward)1
4 Temperature Resistance: Life Support (Safe in Intense Cold; Safe in Intense Heat)0
257 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Red In Tooth And Claw
0
1) Used with Natural Weapons Group: Default Element
4
2) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR
5
4) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
4
5) Smash/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
3
6) Trip: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls
19 Total Martial Arts Cost

Character Name: Demon Hounds of the Huntsman
Alternate Identities: NA
Player Name: NPC
APPEARANCE
Hair Color: Greenish Grey
Eye Color: Green
Height: 4' 0"
Weight: 175 lbs
Description:
Very large grey wolves that glow a sickly green.
BACKGROUND
Servants of the Huntsman of the Black Forest.
POWERS/TACTICS
Think wolf pack tactics.
PERSONALITY/MOTIVATION
Chase, attack, kill, eat.
CAMPAIGN USE
DESIGN NOTES
Created: Wed, 20 May 2020 10:54:50

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