| Cost |
Name |
| 3 |
Concealment 11- |
| 3 |
Shadowing 11- |
| 3 |
Stealth 13- |
| 3 |
Tactics 11- |
| 3 |
Teamwork 13- |
| 3 |
Tracking 11- |
| 18 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 78 |
Legs of the Huntsman: Running +24" (30" total), Reduced Endurance (1/2 END; +1/4), Usable Flight (+1/4)
Notes: Combat Speed: 45 mph/72 kph. Non-combat Speed: 90 mph/144 kph. This power is usalbe as Flight only if the target has the ablitiy to fly themselves. | 3 |
| 37 |
Teeth of the Hound: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Reduced Endurance (1/2 END; +1/4) | 1 |
| 35 |
The Return: Extra-Dimensional Movement (Single Dimension (The Nether Realm)), Trigger at Sunrise or Death ( Zero Phase Action, Resets Automatically, Character does not control activation; +3/4)
Notes: When the first ray of sunlight tops the horizon or if killed, the hound is automatically pulled back to the Nether Realm. They cannot return until the next sundown either way. | 3 |
| 30 |
Demonic Toughness: Armor (10 PD/10 ED) | 0 |
| 20 |
Regeneration: Healing 2d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (5 Minutes, -2), Only Works In The Nether Realm (-1), Self Only (-1/2)
Notes: This will heal all damage sustained during their hunt by only if they are in the Nether Realm. | 0 |
| 15 |
Claws of the Hound: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (1/2 END; +1/4); Reduced Penetration (-1/4) | 1 |
| 12 |
Ghostly Body: Desolidification , Reduced Endurance (0 END; +1/2); No Conscious Control (-2), Only To Pass Through Obstacles During A Hunt (-1), Does Not Protect Against Damage (-1)
Notes: This allows them to ignore obstacles during a chase. It is subconscous. | 0 |
| 5 |
Nose of the Hound: Tracking with Normal Smell | 0 |
| 5 |
Eyes of the Hound: Nightvision | 0 |
| 5 |
Eyes of the Hound: Infrared Vision (Sight Group) | 0 |
| 5 |
Immortal Demonic Hound: Life Support (Longevity: Immortal) | 0 |
| 6 |
Leaping of the Hounds: Leaping +6" (10" forward, 5" upward) | 1 |
| 4 |
Temperature Resistance: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 |
| 257 |
Total Powers Cost |
| Cost |
Maneuver |
|
Red In Tooth And Claw |
| 0 |
1) Used with Natural Weapons Group: Default Element |
| 4 |
2) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 3 |
3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR |
| 5 |
4) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
| 4 |
5) Smash/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
| 3 |
6) Trip: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls |
| 19 |
Total Martial Arts Cost |
|