| Cost |
Power |
END |
|
Magical Armor: Physical Enhancements, all slots Side Effects (always occurs whenever any part of the armor is removed; -0); all slots OIF (Magical Armor; -1/2), No Figured Characteristics (-1/2)
Notes: This armor consists of ten pieces and are attached as one would expect from medieval plate armor. Removing any one of these triggers the Side Effect. | |
| 7 |
1) +15 STR (15 Active Points) | 1 |
| 24 |
2) +16 DEX (48 Active Points) | |
| 15 |
3) +15 CON (30 Active Points) | |
| 7 |
4) +15 PRE (15 Active Points) | |
| 10 |
5) +2 SPD (20 Active Points) | |
| 16 |
6) +16 REC (32 Active Points) | |
| 4 |
7) +15 END (8 Active Points) | |
| 9 |
8) +19 STUN (19 Active Points) | |
| 70 |
Armor (35 PD/35 ED) (105 Active Points); OIF (Magical Armor; -1/2) | 0 |
| 28 |
Regeneration: Healing 2d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Does not work if any part of the armor is removed (-1/2) | 0 |
| 13 |
Cursed Magical Armor: Knockback Resistance -10" (20 Active Points); OIF (Magical Armor; -1/2) | 0 |
| 12 |
Ever Living Curse: Life Support (Does not breathe; Eating: Character does not eat; Longevity: Immortal) (18 Active Points); OIF (Magical Armor; -1/2) | 0 |
| 23 |
Magical Weapon: Killing Attack - Hand-To-Hand 2d6+1 (3d6 / 4d6 w/STR) (35 Active Points); OIF (Magical Armor; -1/2)
Notes: This weapon can take any number of forms though the prefered form is a battleaxe. While it may appear to be an OAF: Weapon, it is actually a manifestation of the Armor's magic. It can be knocked out of the wielder's hand but will return instantly, hence Inaccessible. Removing any part of the armor disables it's use. | 3 |
|
Metal Shield
Notes: This shield is nothing more than a mundane shield and is in no way part of the Magical Armor. | |
| 20 |
1) Reflection: Missile Deflection (Any Ranged Attack), Missile Reflection (40 Active Points); OAF (Medium Metal Shield; -1) | 0 |
| 4 |
2) Shield Bash: Hand-To-Hand Attack +2d6 (10 Active Points); OAF (Medium Metal Shield; -1), Hand-To-Hand Attack (-1/2) | 1 |
| 262 |
Total Powers Cost |