Demonfire
Character Name: Demonfire
Alternate Identities: Alexis Koronsky
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
21 DEX 10 33 21 13- OCV 7 DCV 7
20 CON 10 20 20 13-
13 BODY 10 6 13 12-
10 INT 10 0 10 11- PER Roll 11-
18 EGO 10 16 18 13- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
18 COM 10 4 18 13-
10 PD 2 8 10/20 10/20 PD (0/10 rPD)
10 ED 4 6 10/34 10/34 ED (0/24 rED)
6 SPD 3.1 29 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 6 4 8
40 END 40 0 40
28 STUN 28 0 28
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 134 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Such pretty flames..."
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
 
EXPERIENCE POINTS
Total earned: 52
Spent: 52
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 402
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
Teleport 15"
DEFENSES
Type Amount
Physical Defense 10/20
Res. Phys. Defense 0/10
Energy Defense 10/34
Res. Energy Defense 0/24
Mental Defense 12
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: Demonic Traits: horns, tail, reddish skin color (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Pyromaniac (Common; Strong)
10 Psychological Limitation: Aversion to Holy places and things (Uncommon; Strong)
15 Susceptibility: Holy Water 3d6 damage Instant (Uncommon)
15 Susceptibility: Holy ground 1d6 damage per Phase (Uncommon)
20 Vulnerability: 1 1/2 x STUN Cold-based Attacks (Common)
100 Total Disadvantages Cost

Character Name: Demonfire
Alternate Identities: Alexis Koronsky
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 13-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 11-
3 Contortionist 13-
3 Deduction 11-
0 Language: Czech (idiomatic) (4 Active Points)
1 Language: Russian (basic conversation)
1 Language: German (basic conversation)
2 Language: Slovenian (fluent conversation)
3 Shadowing 11-
3 Stealth 13-
2 Survival (Temperate/Subtropical) 11-
3 Tracking 11-
33 Total Skills Cost
 
POWERS
Cost  Power END
25 Powers of Hell: Elemental Control, 50-point powers
54
1) Hellflame: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (79 Active Points)
3
62
2) Hell on Earth: Killing Attack - Ranged 1 1/2d6, Reduced Endurance (1/2 END; +1/4), Continuous (+1), Area Of Effect (12" Radius; +1 1/4) (87 Active Points)
4
25
3) Demonic Travel: Teleportation 15", No Relative Velocity, Position Shift, x4 Noncombat (50 Active Points)
5
26
4) Hellfire Aura: Force Field (10 PD/24 ED), Reduced Endurance (0 END; +1/2) (51 Active Points)
0
27
5) Dancing Flames: Sight and Hearing Groups Images Increased Size (4" radius; +1/2), +/-5 to PER Rolls, Reduced Endurance (1/2 END; +1/4) (52 Active Points)
2
8 Demonic Mind: Mental Defense (12 points total)0
5 Demonic Sight: Ultraviolet Perception (Sight Group)0
3 Demonic Heritage: Life Support (Longevity: 200 Years; Safe in Intense Heat)0
235 Total Powers Cost

Character Name: Demonfire
Alternate Identities: Alexis Koronsky
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 2"
Weight: 120 lbs
Description:
Demonfire's horns and pointed tail make her demonic parent obvious and causes fear in all but the stoutest heart. Her looks are at once innocent and sweet but her nature is soon revealed in an intense look of hatred or a truly evil smile.
BACKGROUND
Alexis Koronsky's mother was a Czech peasant.  She was also a witch.  When the secret police dragged her husband away, she summoned a demon and demanded its aid.  In return for helping, the demon had his own demands.  Thus Alexis was conceived.  The child fulfilled her destiny on her sixteen birthday when she incinerated the district police headquarters, destroying her step-father's killers and most of the surrounding town of fifty thousand.  Lacking any further purpose, Alexis traveled to the West where she became known as Demonfire.

NOTE: I have kept the Elemental Control though I don't reallt see what 'element' it is supposed to represent, I suppose it is like EC Magic, pretty all-encompassing. I have also added 'demonic' life support and a number of skills I felt she would acquire just in surviving.
POWERS/TACTICS
Demonfire can magically conjure the Fires of Hell and make it do her bidding. Anything, any effect, she can imagine is within her powers, be it a simple energy blast or a continuous burn of a large area. Because of her father's demonic origin, Demonfire possesses the ability to travel instantaneously from point to point, bypassing normal space.
PERSONALITY/MOTIVATION
Alexis glories in the destruction her powers can cause and thinks nothing of setting a crowded theatre alight. She is cold, vicious and doesn't give a thought you the people she endangers. Demonfire is at her worst when bored and looking for something to amuse her. She has no specific goal and will gladly follow anyone with a scheme requiring wide-spread devastation. Left to herself she will soon start creating haphazard arson just to keep happy.
CAMPAIGN USE
DESIGN NOTES
Created: Sun, 17 Nov 2024 16:33:24

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