Plague
Character Name: Plague
Alternate Identities: Current Body
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
25 CON 10 30 25 14-
18 BODY 10 16 18 13-
10 INT 10 0 10 11- PER Roll 11-
11 EGO 10 2 11 11- ECV: 4
23 PRE 10 13 23 14- PRE Attack: 4 1/2d6
4 COM 10 -3 4 10-
10 PD 3 7 10 10 PD (10 rPD)
10 ED 5 5 10 10 ED (10 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
9 REC 8 2 9
50 END 50 0 50
60 STUN 39 21 60
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 148 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 300
Spent: 300
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 650
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
DEFENSES
Type Amount
Physical Defense 10
Res. Phys. Defense 10
Energy Defense 10
Res. Energy Defense 10
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +4 with DECV , +1 with Overall Level , +3 with Filthy Claws
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: Plague (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Hates healthy people: (Common, Strong)
15 Psychological Limitation: Delights in harming innocents: Very Common, Moderate
10 Psychological Limitation: Hates bricks: Uncommon, Strong
25 Susceptibility: Fire: 1d6 damage per Phase Very Common
30 Vulnerability to fire: 2 x STUN Very Common
30 Vulnerability to fire: 2 x BODY Very Common
150 Total Disadvantages Cost

Character Name: Plague
Alternate Identities: Current Body
Player Name: NPC
SKILLS
Cost  Name
3 Acting 14-
15 Analyze: Disease 17-
0 Climbing 8-
0 Concealment 8-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Military Computers) 11-
3 Conversation 14-
3 Deduction 11-
3 Forensic Medicine 11-
0 Language: English (completely fluent; literate) (4 Active Points)
0 Paramedics 8-
3 Persuasion 14-
9 PS: Immunologist 17-
15 Research 17-
0 Shadowing 8-
9 SS: Diseases 17-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
20 +4 with DECV
10 +1 with Overall Level
3 +3 with Filthy Claws
104 Total Skills Cost
TALENTS
Cost  Name
4 Mounted Warrior (HTH Combat)
20 Universal Translator 11-
24 Total Talents Cost
 
POWERS
Cost  Power END
60 Very Hard to Injure: Energy Damage Reduction, Resistant, 75%0
60 Very Hard to Injure: Physical Damage Reduction, Resistant, 75%0
49 Horseman Aspect: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups), Cellular, Instant Change, Makeover (-8 COM), Costs END Only To Change Shape (+1/4)
Notes: When a Horseman is Resurrected they do not come back in their own body as they are basically 'spirit' therefore they will chose a body and inhabit it destroying the former owner. This power changes them from that body to an incarnation of their aspect, i.e. Death, War etc.
4
47 Immortal Spirit: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character does not sleep)
Notes: All of his Life Support does affect the body he inhabits.
0
46 Swarm of Flies: Change Environment 16" radius, -3 to Sight Group PER Rolls, +1 Points of Damage vs. rPD, Long-Lasting 20 Minutes, Multiple Combat Effects
Notes: This is used to distract and causes a thick swarm of biting flies to appear and attack anyone withiun the area.
5
45 Disease At My Fingertips: Multipower, 90-point reserve, (90 Active Points); all slots Only Works if Filthy Claws Does BODY (-1/2), Does not work if target has LS: Immunity to Disease (-1/4), Linked (Filthy Claws; -1/4)
4u
1) Tuberculosis: Drain END 3d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (90 Active Points)
4
4u
2) Leprosy: Drain COM 3d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (90 Active Points)
4
4u
3) Wasting Away: Drain BODY 3d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (90 Active Points)
4
4u
4) Cerebral Palsy: Drain DEX 3d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (90 Active Points)
4
30 Filthy Claws: Killing Attack (HTH) 1d6 (1d6+1 w/STR), Penetrating (x2; +1) (30 Active Points)3
11 Unkillable: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2)
Notes: All of the Horsemen are effectively unkillable. Yes, their body can be destroyed but they will always come back. Usually this takes a couple of years.
0
10 Tough: Damage Resistance (10 PD/10 ED)0
374 Total Powers Cost

Character Name: Plague
Alternate Identities: Current Body
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 11"
Weight: 170 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
Poses as an Immunologist for various research hospitals all the while sabotaging any promising research.
DESIGN NOTES
Created: Wed, 20 May 2020 19:13:20

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