Cost |
Name |
3 |
Breakfall 14- |
3 |
Climbing 14- |
3 |
Concealment 12- |
3 |
Deduction 12- |
0 |
Language: Aramaic (idiomatic) |
1 |
Language: English (basic conversation) |
1 |
Language: German (basic conversation) |
2 |
Language: Mandarin (basic conversation) |
1 |
Language: Russian (basic conversation) |
2 |
Language: Japanese (basic conversation) |
1 |
Language: Swahili (basic conversation) |
2 |
Language: Zulu (basic conversation) |
3 |
Riding 14- |
3 |
Stealth 14- |
3 |
Teamwork 14- |
0 |
TF: Equines |
8 |
+4 with Hand Killing Attack |
39 |
Total Skills Cost |
Cost |
Name |
4 |
Mounted Warrior (HTH Combat) |
20 |
Universal Translator 12- |
24 |
Total Talents Cost |
|
|
Cost |
Power |
END |
60 |
Starvation: Drain END 2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Area Of Effect (10" Radius; +1), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per Hour; +1); Always On (-1/2), Does Not Work If Target Is Actively Eating or Has LS: vs. Eating (-1/2) | 0 |
60 |
Resistant: Physical/Energy Damage Reduction, Resistant, 50% | 0 |
60 |
Claws of Hunger: HKA 4d6 (5d6 w/STR) | 6 |
49 |
Horseman Aspect: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups), Cellular, Instant Change, Makeover, Costs END Only To Change Shape (+1/4)
Notes: When a Horseman is Resurrected they do not come back in their own body as they are basically 'spirit' therefore they will chose a body and inhabit it destroying the former owner. This power changes them from that body to an incarnation of their aspect, i.e. Death, War etc. | 4 |
31 |
Food Rot: Minor Transform 1d6 (Anything Eatable Rots), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1), Area Of Effect (24" Radius; +1 3/4); No Range (-1/2)
Notes: Causes anything that can be normally eaten by people to rot. This is normally 'on' while in his 'aspect'. | 0 |
11 |
Unkillable: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2)
Notes: All of the Horsemen are effectively unkillable. Yes, their body can be destroyed but they will always come back. Usually this takes a couple of years. | 0 |
10 |
Famine Can Smell Food: Tracking with Smell/Taste Group | 0 |
10 |
Famine Does Not Breathe: Life Support (Self-Contained Breathing) | 0 |
9 |
Skin and Bones: Damage Resistance (9 PD/9 ED) | 0 |
8 |
Mental Toughness: Mental Defense (10 points total) | 0 |
7 |
Hunger Gnaws: Drain BODY 1d6, Ranged (+1/2), Delayed Return Rate (5 Points per Hour; +1) (25 Active Points); Recovers Fully If The Target Eats A Hearty Meal (-2), Gestures (-1/4), Incantations (-1/4)
Notes: Usually noted by a pointing finger and the command 'Starve'. | 2 |
5 |
Nothing Left to Drain: Power Defense (5 points) | 0 |
5 |
Famine Is Always: Life Support (Longevity: Immortal) | 0 |
3 |
Purpetual State of Starvation: Life Support (Eating: Character does not eat) | 0 |
3 |
Famine Does Not Sleep: Life Support (Sleeping: Character does not sleep) | 0 |
331 |
Total Powers Cost |
|