Famine
Character Name: Famine
Alternate Identities: Current Body
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
27 DEX 10 51 27 14- OCV 9 DCV 9
20 CON 10 20 20 13-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
4 COM 10 -3 4 10-
15 PD 3 12 15 15 PD (9 rPD)
15 ED 4 11 15 15 ED (9 rED)
6 SPD 3.7 23 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 7 2 8
40 END 40 0 40
53 STUN 33 20 53
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 166 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 210
Spent: 210
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 560
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
DEFENSES
Type Amount
Physical Defense 15
Res. Phys. Defense 9
Energy Defense 15
Res. Energy Defense 9
Mental Defense 10
Res. Mental Defense 0
Power Defense 5
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +4 with Hand Killing Attack
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: The Horseman Famine (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
20 Enraged: At The Sight Of People Eating (Very Common), go 11-, recover 14-
25 Psychological Limitation: Hates Overweight People: Very Common, Total
15 Psychological Limitation: Disdain of Firearms: Very Common, Moderate
15 Psychological Limitation: Will Only Obey Fear: (Uncommon, Total)
15 Reputation: Causes Starvation Wherever He Goes, 11- (Extreme)
20 Vulnerability: 2 x Effect From Drugs and Poisons (Common)
15 Social Limitation: Secret ID: Current Body's Identity (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Famine
Alternate Identities: Current Body
Player Name: NPC
SKILLS
Cost  Name
3 Breakfall 14-
3 Climbing 14-
3 Concealment 12-
3 Deduction 12-
0 Language: Aramaic (idiomatic)
1 Language: English (basic conversation)
1 Language: German (basic conversation)
2 Language: Mandarin (basic conversation)
1 Language: Russian (basic conversation)
2 Language: Japanese (basic conversation)
1 Language: Swahili (basic conversation)
2 Language: Zulu (basic conversation)
3 Riding 14-
3 Stealth 14-
3 Teamwork 14-
0 TF: Equines
8 +4 with Hand Killing Attack
39 Total Skills Cost
TALENTS
Cost  Name
4 Mounted Warrior (HTH Combat)
20 Universal Translator 12-
24 Total Talents Cost
 
POWERS
Cost  Power END
60 Starvation: Drain END 2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Area Of Effect (10" Radius; +1), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per Hour; +1); Always On (-1/2), Does Not Work If Target Is Actively Eating or Has LS: vs. Eating (-1/2)0
60 Resistant: Physical/Energy Damage Reduction, Resistant, 50%0
60 Claws of Hunger: HKA 4d6 (5d6 w/STR)6
49 Horseman Aspect: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups), Cellular, Instant Change, Makeover, Costs END Only To Change Shape (+1/4)
Notes: When a Horseman is Resurrected they do not come back in their own body as they are basically 'spirit' therefore they will chose a body and inhabit it destroying the former owner. This power changes them from that body to an incarnation of their aspect, i.e. Death, War etc.
4
31 Food Rot: Minor Transform 1d6 (Anything Eatable Rots), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1), Area Of Effect (24" Radius; +1 3/4); No Range (-1/2)
Notes: Causes anything that can be normally eaten by people to rot. This is normally 'on' while in his 'aspect'.
0
11 Unkillable: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2)
Notes: All of the Horsemen are effectively unkillable. Yes, their body can be destroyed but they will always come back. Usually this takes a couple of years.
0
10 Famine Can Smell Food: Tracking with Smell/Taste Group0
10 Famine Does Not Breathe: Life Support (Self-Contained Breathing)0
9 Skin and Bones: Damage Resistance (9 PD/9 ED)0
8 Mental Toughness: Mental Defense (10 points total)0
7 Hunger Gnaws: Drain BODY 1d6, Ranged (+1/2), Delayed Return Rate (5 Points per Hour; +1) (25 Active Points); Recovers Fully If The Target Eats A Hearty Meal (-2), Gestures (-1/4), Incantations (-1/4)
Notes: Usually noted by a pointing finger and the command 'Starve'.
2
5 Nothing Left to Drain: Power Defense (5 points)0
5 Famine Is Always: Life Support (Longevity: Immortal)0
3 Purpetual State of Starvation: Life Support (Eating: Character does not eat)0
3 Famine Does Not Sleep: Life Support (Sleeping: Character does not sleep)0
331 Total Powers Cost

Character Name: Famine
Alternate Identities: Current Body
Player Name: NPC
APPEARANCE
Hair Color: Wispy white
Eye Color: Red
Height: 6' 0"
Weight: 100 lbs
Description:
BACKGROUND
POWERS/TACTICS
If Famine smells food, he will generally actived Food Rot to destroy it.
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
 
Created: Wed, 20 May 2020 16:27:54

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