| Cost |
Power |
END |
| 67 |
Spectral Staff: Elemental Control, 134-point powers, all slots Reduced Endurance (0 END; +1/2)
Notes: The Staff is a visual manifestation of his power. | |
| 45 |
1) Staff: Hand-To-Hand Attack +6d6, Affects Physical World (+2); Hand-To-Hand Attack (-1/2)
Notes: His attack, with STR, does 18d6. | 0 |
| 45 |
2) Darkness: Sight Group Flash 6d6, Affects Physical World (+2); Linked (to HKA) (-1/2)
Notes: A strike by the staff may effectively blind the target for a short time. | 0 |
| 45 |
3) Dread: Drain PRE 3d6, Affects Physical World (+2); Linked (to HKA) (-1/2)
Notes: A strike by the staff may instill dread in the target. | 0 |
| 30 |
Wraith Powers: Elemental Control, 60-point powers | |
| 150 |
1) Touch the Physical: Affects Physical World (+2) for up to 60 Active Points of STR, Reduced Endurance (0 END; +1/2) | 0 |
| 33 |
2) Wraith Flight: Flight 20", Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2) | 0 |
| 33 |
3) Wraith Form: Desolidification (affected by Holy Weapons/Magic-based Attacks), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2)
Notes: Holy weapons as well as Magic-based attacks will still do damage to him. | 0 |
| 30 |
4) Wraith Cloak: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) | 0 |
| 30 |
5) Wrath: Energy Damage Reduction, Resistant, 75% (60 Active Points) | 0 |
| 47 |
Immortal Spirit: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
| 11 |
Unkillable: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2)
Notes: All of the Horsemen are effectively unkillable. Yes, their body can be destroyed but they will always come back. Usually this takes a couple of years. | 0 |
| 10 |
Wraith Resistance: Power Defense (10 points) | 0 |
| 8 |
Wraith Mental Processes: Mental Defense (12 points total) | 0 |
| 6 |
Wraith Toughness: Damage Resistance (8 PD/5 ED) | 0 |
| 5 |
Wraith Non-coporealness: Lack of Weakness (-5) | 0 |
| 595 |
Total Powers Cost |