Dread
Character Name: Dread
Alternate Identities: None
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
60 STR 10 50 60 21- HTH Damage 12d6 END [6]
24 DEX 10 42 24 14- OCV 8 DCV 8
30 CON 10 40 30 15-
8 BODY 10 -4 8 11-
8 INT 10 -2 8 11- PER Roll 11-
20 EGO 10 20 20 13- ECV: 7
28 PRE 10 18 28 15- PRE Attack: 5 1/2d6
4 COM 10 -3 4 10-
15 PD 12 3 25 25 PD (18 rPD)
10 ED 6 4 20 20 ED (15 rED)
6 SPD 3.4 26 6 Phases: 2, 4, 6, 8, 10, 12
18 REC 18 0 18
60 END 60 0 60
60 STUN 53 7 60
6" Running 6 0 6"
0" Swimming 2 -2 0"
12" Leaping 12 0 12" 199 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 510
Spent: 510
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 860
MOVEMENT
Type Total
Run 6"
Swim 0"
H. Leap 12"
V. Leap 6"
Flight 20"
DEFENSES
Type Amount
Physical Defense 25
Res. Phys. Defense 18
Energy Defense 20
Res. Energy Defense 15
Mental Defense 12
Res. Mental Defense 0
Power Defense 10
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +3 with All Combat , +5 with Spectral Sword
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 DF: Wraithe: Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses
10 Enraged: If Attacked by Magic (Common), go 8-, recover 14-
15 Psychological Limitation: Generally Obeys Orders From Fear: Very Common, Moderate
15 Psychological Limitation: Tries To Avoid Direct Sunlight: Very Common, Moderate
10 Psychological Limitation: Hates Mages: Uncommon, Strong
10 Psychological Limitation: Fear of Holy Items: Uncommon, Strong
25 Susceptibility: Direct Sunlight: 1d6 damage per Phase Very Common
20 Susceptibility: Holy Relics/Holy Ground: 1d6 damage per Segment Uncommon
Notes: Damage begins as soon as he gets within 2 meters (1") of either.
20 Vulnerability: 2 x BODY Holy Weapons/Magic-based Attacks (Common)
Notes: Not only will Holy Weapons affect him in his Desold state but they will do increased damage.
150 Total Disadvantages Cost

Character Name: Dread
Alternate Identities: None
Player Name: NPC
SKILLS
Cost  Name
3 Riding 14-
0 TF: Equines
24 +3 with All Combat
15 +5 with Spectral Sword
42 Total Skills Cost
TALENTS
Cost  Name
4 Mounted Warrior (HTH Combat)
20 Universal Translator 11-
24 Total Talents Cost
 
POWERS
Cost  Power END
67 Spectral Staff: Elemental Control, 134-point powers, all slots Reduced Endurance (0 END; +1/2)
Notes: The Staff is a visual manifestation of his power.
45
1) Staff: Hand-To-Hand Attack +6d6, Affects Physical World (+2); Hand-To-Hand Attack (-1/2)
Notes: His attack, with STR, does 18d6.
0
45
2) Darkness: Sight Group Flash 6d6, Affects Physical World (+2); Linked (to HKA) (-1/2)
Notes: A strike by the staff may effectively blind the target for a short time.
0
45
3) Dread: Drain PRE 3d6, Affects Physical World (+2); Linked (to HKA) (-1/2)
Notes: A strike by the staff may instill dread in the target.
0
30 Wraith Powers: Elemental Control, 60-point powers
150
1) Touch the Physical: Affects Physical World (+2) for up to 60 Active Points of STR, Reduced Endurance (0 END; +1/2)
0
33
2) Wraith Flight: Flight 20", Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2)
0
33
3) Wraith Form: Desolidification (affected by Holy Weapons/Magic-based Attacks), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2)
Notes: Holy weapons as well as Magic-based attacks will still do damage to him.
0
30
4) Wraith Cloak: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1)
0
30
5) Wrath: Energy Damage Reduction, Resistant, 75% (60 Active Points)
0
47 Immortal Spirit: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character does not sleep)0
11 Unkillable: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2)
Notes: All of the Horsemen are effectively unkillable. Yes, their body can be destroyed but they will always come back. Usually this takes a couple of years.
0
10 Wraith Resistance: Power Defense (10 points)0
8 Wraith Mental Processes: Mental Defense (12 points total)0
6 Wraith Toughness: Damage Resistance (8 PD/5 ED)0
5 Wraith Non-coporealness: Lack of Weakness (-5)0
595 Total Powers Cost

Character Name: Dread
Alternate Identities: None
Player Name: NPC
APPEARANCE
Hair Color: Unknown
Eye Color: Red
Height: 6' 8"
Weight: 350 lbs
Description:
BACKGROUND
POWERS/TACTICS
Unlike other Horsemen, when Dread inhabits a new mortal body, that body is consumed and becomes a wraith. There are no remnants left such as skills.
PERSONALITY/MOTIVATION
CAMPAIGN USE
Dread cannot swim but it doesn't matter as it is almost impossible to get him into the water.
DESIGN NOTES
Paranormal Investigator TV show host.
Created: Wed, 20 May 2020 19:14:25

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