Destruction
Character Name: Destruction
Alternate Identities: Current Body
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [2]
24 DEX 10 42 24 14- OCV 8 DCV 8
30 CON 10 40 30 15-
20 BODY 10 20 20 13-
10 INT 10 0 10 11- PER Roll 11-
15 EGO 10 10 15 12- ECV: 5
28 PRE 10 18 28 15- PRE Attack: 5 1/2d6
12 COM 10 1 12 11-
10 PD 5 5 10/25 10/25 PD (0/15 rPD)
10 ED 6 4 10/25 10/25 ED (0/15 rED)
6 SPD 3.4 26 6 Phases: 2, 4, 6, 8, 10, 12
12 REC 11 2 12
60 END 60 0 60
65 STUN 48 17 65
6" Running 6 0 18"
2" Swimming 2 0 2"
5" Leaping 5 0 5" 200 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 256
Spent: 256
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 606
MOVEMENT
Type Total
Run 18"
Swim 2"
H. Leap 5"
V. Leap 2 1/2"
DEFENSES
Type Amount
Physical Defense 10/25
Res. Phys. Defense 0/15
Energy Defense 10/25
Res. Energy Defense 0/15
Mental Defense 20
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: The Horseman Death (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
Notes: In his Aspect he is terrifying.
25 Psychological Limitation: Cold-blooded Killer Very Common, Total
25 Psychological Limitation: Overconfident: Very Common, Total
15 Social Limitation: Creepy When Talking Demolitions Very Frequently, Minor
20 Social Limitation: Emotionally Cold and Distant Very Frequently, Major
15 Social Limitation: Secret ID: Current Body's Identity (Frequently, Major)
10 Social Limitation: Smoker (Frequently, Minor)
5 Vulnerability: 1 1/2 x STUN From Armor Piercing Attacks (Uncommon)
10 Vulnerability: 2 x BODY From Armor Piercing Attacks (Uncommon)
150 Total Disadvantages Cost

Character Name: Destruction
Alternate Identities: Current Body
Player Name: NPC
SKILLS
Cost  Name
9 AK: The World 17-
3 Acting 15-
5 Breakfall 15-
5 Climbing 15-
3 Combat Driving 14-
3 Concealment 11-
3 Deduction 11-
3 Demolitions 11-
3 KS: Explosives 11-
0 Language: English (idiomatic)
3 PS: Demolitions Expert 11-
3 Persuasion 15-
3 Riding 14-
3 SS: Chemical Engineering (Explosives) 11-
2 SS: Structural Engineering 11-
3 Shadowing 11-
3 Stealth 14-
0 TF: Equines, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Teamwork 14-
20 +4 with all Skills Related to Demolitions
80 Total Skills Cost
PERKS
Cost  Name
5 Money: Well Paid
5 Total Perks Cost
TALENTS
Cost  Name
4 Mounted Warrior (HTH Combat)
20 Universal Translator 11-
24 Total Talents Cost
 
POWERS
Cost  Power END
90 The Glory of Destruction: Multipower, 90-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Only In Heroic Identity (-1/4)
7u
1) Artillery: Energy Blast 10d6, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2)
4
7u
2) Aura of Destruction: Killing Attack - Ranged 2d6, Damage Shield (+1/2), Area Of Effect (One Hex; +1/2), Continuous (+1)
4
5u
3) Cone of Destruction: Energy Blast 11 1/2d6, Personal Immunity (+1/4), Explosion, Cone (+1/4); No Range (-1/2)
4
5u
4) Devastation: Energy Blast 10d6, Personal Immunity (+1/4), Explosion (+1/2); No Range (-1/2)
4
49 Horseman Aspect: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups), Cellular, Instant Change, Makeover, Costs END Only To Change Shape (+1/4)
Notes: When a Horseman is Resurrected they do not come back in their own body as they are basically 'spirit' therefore they will chose a body and inhabit it destroying the former owner. This power changes them from that body to an incarnation of their aspect, i.e. Death, War etc.
4
47 Immortal Spirit: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character does not sleep)
Notes: All of his Life Support does affect the body he inhabits.
0
30 Destruction's Armor: Armor (15 PD/15 ED); Only In Heroic Identity (-1/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: This armor appears as plate armor but is only a physical manifestation of the power and cannot be removed.
4
20 Daggers of Destruction: Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR); OAF (-1)
Notes: (x2 number of items) These daggers are actual physical objects unlike his armor. He mainly uses them as props to give his opponent the idea his powers originates from them.
3
17 Ancient Spirit Mind: Mental Defense (20 points total)0
11 Unkillable: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2)
Notes: All of the Horsemen are effectively unkillable. Yes, their body can be destroyed but they will always come back. Usually this takes a couple of years.
0
9 Paths of Destruction: Running +12" (18" total); Side Effects (1 1/2d6 RKA, No Range), Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Only In Heroic Identity (-1/4)
Notes: Wherever he moves, he destroys the surrounding environment.
2
297 Total Powers Cost

Character Name: Destruction
Alternate Identities: Current Body
Player Name: NPC
APPEARANCE
Hair Color: Unknown/brown
Eye Color: Red/brown
Height: 6' 1"
Weight: 180 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
The body Destruction has chosen to inhabit is, or was, a demolitions expert. Destruction likes that idea and maintains that persona.
CAMPAIGN USE
DESIGN NOTES
Created: Wed, 20 May 2020 19:14:00

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