Death
Character Name: Death
Alternate Identities: Current Body
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
27 DEX 10 51 27 14- OCV 9 DCV 9
30 CON 10 40 30 15-
20 BODY 10 20 20 13-
13 INT 10 3 13 12- PER Roll 12-
18 EGO 10 16 18 13- ECV: 6
40 PRE 10 30 40 17- PRE Attack: 8d6
10 COM 10 0 10 11-
25 PD 10 15 25 25 PD (15 rPD)
25 ED 6 19 25 25 ED (15 rED)
6 SPD 3.7 23 6 Phases: 2, 4, 6, 8, 10, 12
20 REC 16 8 20
60 END 60 0 60
60 STUN 60 0 60
6" Running 6 0 6"
2" Swimming 2 0 2"
10" Leaping 10 0 10" 265 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 329
Spent: 329
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 679
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 10"
V. Leap 5"
DEFENSES
Type Amount
Physical Defense 25
Res. Phys. Defense 15
Energy Defense 25
Res. Energy Defense 15
Mental Defense 21
Res. Mental Defense 0
Power Defense 15
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +5 with Reaping
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
All-Out 1/2 +1 -2 Weapon +4 DC Strike
Attack 1/2 +0 +2 Weapon +2 DC Strike
Charge 1/2 +0 -2 Weapon +2 DC +v/5 Strike, FMove
Defend 1/2 +2 +2 Block, Abort
Probe 1/2 +1 +3 Weapon Strike
Resist 1/2 +0 +0 65 STR to resist Shove; Block, Abort
Shove 1/2 +0 +0 65 STR to Shove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Aura of Death (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Notes: Even when he isn't in his Aspect, he generates an Aura of Death that people around him perceive but can't quite figure out what it is. This will make people avoid him walking down the street and makes any who must interact with him nervous.
25 Distinctive Features: The Horseman Death (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
Notes: In his Aspect he is terrifying.
25 Psychological Limitation: Overconfidence: Very Common, Total
25 Psychological Limitation: Um ... Death (Very Common, Total)
5 Psychological Limitation: Who Will Gamble With Death? (Uncommon, Moderate)
15 Social Limitation: Secret ID: Current Body's Identity (Frequently, Major)
20 Vulnerability: 2 x BODY Any Healing Power Becomes An NND Does BODY (Uncommon)
20 Vulnerability: 2 x BODY Any Healing Power Becomes An NND Does STUN (Uncommon)
150 Total Disadvantages Cost

Character Name: Death
Alternate Identities: Current Body
Player Name: NPC
SKILLS
Cost  Name
2 AK: The World 11-
3 Acting 17-
3 Breakfall 14-
3 Climbing 14-
3 Combat Driving 14-
3 Concealment 12-
3 Conversation 17-
3 Deduction 12-
10 Defense Maneuver I-IV
12 Gambling (Card Games) 17-
3 Interrogation 17-
3 Persuasion 17-
3 Research 12-
3 Riding 14-
3 Seduction 17-
3 Shadowing 12-
13 Stealth 19-
0 TF: Equines, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Teamwork 14-
15 +5 with Reaping
94 Total Skills Cost
PERKS
Cost  Name
5 Money: Gambling Pays: Well Off
5 Total Perks Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
4 Mounted Warrior (HTH Combat)
20 Universal Translator 12-
33 Total Talents Cost
 
POWERS
Cost  Power END
51 Scythe: HKA 3d6 (4 1/2d6 w/STR), Armor Piercing (+1); Gestures (Requires both hands; Swinging the Scythe; -1/2), Only In Heroic Identity (-1/4)
Notes: The Scythe is a manifestaion (i.e. Special Effect) of his power and not a physical thing.
9
49 Horseman Aspect: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups), Cellular, Instant Change, Makeover (-8 COM), Costs END Only To Change Shape (+1/4)
Notes: When a Horseman is Resurrected they do not come back in their own body as they are basically 'spirit' therefore they will chose a body and inhabit it destroying the former owner. This power changes them from that body to an incarnation of their aspect, i.e. Death, War etc.
4
47 Immortal Spirit: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character does not sleep)
Notes: All of his Life Support does affect the body he inhabits.
0
32 Spectral Form: Desolidification (affected by Light-based powers); Only In Heroic Identity (-1/4)4
17 Ancient Spirit Mind: Mental Defense (21 points total)0
15 Death is Tough: Damage Resistance (15 PD/15 ED)0
15 Death Cannot be Drained: Power Defense (15 points)0
11 Death Is Unkillable: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2)
Notes: All of the Horsemen are effectively unkillable. Yes, their body can be destroyed but they will always come back. Usually this takes a couple of years.
0
10 Death Has No Weakness: Lack of Weakness (-10)0
5 See Life: N-Ray Perception (Sight Group); Only To 'See' Living People Through Any Obstacle (-1)0
252 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Reaping
5
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
4
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove
4
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
4
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to resist Shove; Block, Abort
4
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to Shove
0
8) Weapon Element: Scythe
30 Total Martial Arts Cost

Character Name: Death
Alternate Identities: Current Body
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 1"
Weight: 189 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
Death makes his money playing high-stakes poker.
CAMPAIGN USE
DESIGN NOTES
Created: Wed, 20 May 2020 12:29:33

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