| Cost |
Name |
| 3 |
Acrobatics 15- |
| 3 |
Breakfall 15- |
| 3 |
Climbing 15- |
| 3 |
Combat Driving 15- |
| 3 |
Concealment 12- |
| 3 |
Hoist 12- |
| 0 |
Language: English (idiomatic) (4 Active Points) |
| 3 |
Lockpicking 15- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 15- |
| 3 |
Streetwise 12- |
| 2 |
WF: Common Melee Weapons |
| 32 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 30 |
Bite: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Armor Piercing (+1/2) (45 Active Points); OIF (Focus: metal teeth; -1/2) | 4 |
| 17 |
Claws: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points); OIF (Focus: Claws; -1/2), Reduced Penetration (-1/4) | 3 |
| 14 |
Armored Costume: Armor (6 PD/6 ED) (18 Active Points); IIF (-1/4) | 0 |
| 61 |
Total Powers Cost |
| Cost |
Maneuver |
|
Dirty Infighting |
| 4 |
1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm roll |
| 4 |
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 |
| 5 |
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw |
| 4 |
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 4 |
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 4 |
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike |
| 5 |
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike |
| 3 |
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls |
| 3 |
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls |
| 1 |
11) Weapon Element: Clubs |
| 41 |
Total Martial Arts Cost |
|