| Cost |
Power |
END |
| 47 |
Combat System: Multipower, 70-point reserve, all slots OIF (-1/2) | |
| 5u |
1) Plasma Bolt: Energy Blast 11d6, Reduced Endurance (1/2 END; +1/4) | 2 |
| 5u |
2) Pressor Beam: Energy Blast 8d6, Double Knockback (+3/4) | 7 |
| 5u |
3) Neutalizer: Drain 4d6, any Mutant power one at a time (+1/4), Ranged (+1/2) | 7 |
| 4u |
4) Tractor Beam: Telekinesis (45 STR); Grab Only (-1/4) | 7 |
|
Genocide Rook Combat Armor, all slots OIF (-1/2) | |
| 41 |
1) Jet Boots: Flight 20", x8 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+1/4) | [1 cc] |
| 30 |
2) Armored Structure: Armor (15 PD/15 ED) | 0 |
| 17 |
3) Servo Enhancement System: +35 STR; No Figured Characteristics (-1/2) | 3 |
| 15 |
4) Enhanced Auto-Immunity System: +15 CON; No Figured Characteristics (-1/2) | |
| 12 |
5) Mutant Detection and Identification System: Detect Mutants 12- (Smell/Taste Group), Discriminatory, Analyze, Range | 0 |
| 10 |
6) Radar System: Radar (Radio Group) | 0 |
| 10 |
7) Servo Enhancement System: +7 DEX; No Figured Characteristics (-1/2) | |
| 10 |
8) Internal Padding: +15 STUN | |
| 8 |
9) Genocide Comm System: High Range Radio Perception (Radio Group) | 0 |
| 7 |
10) Impressive Combat Armor: +10 PRE | |
| 7 |
11) Servo Enhancement System: +1 SPD | |
| 7 |
12) Internal Insulation: Power Defense (10 points) | 0 |
| 7 |
13) Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (+0) | [1 cc] |
| 7 |
14) Heavy Weight Armor: Knockback Resistance -5" | 0 |
| 5 |
15) Automated Recovery Enhancement System: +4 REC | |
| 4 |
16) Internal Padding: +6 PD | |
| 4 |
17) Internal Insulation: +6 ED | |
| 3 |
18) Internal Shielding: Mental Defense (8 points total) | 0 |
| 3 |
19) Optical Shielding: Sight Group Flash Defense (5 points) | 0 |
| 3 |
20) Noise Reduction Insulation: Hearing Group Flash Defense (5 points) | 0 |
| 3 |
21) Well Constructed Armor: Lack Of Weakness (-5) for Resistant Defenses | 0 |
| 3 |
22) Infrared Amplification System: Infrared Perception (Sight Group) | 0 |
| 3 |
23) Ultraviolet Amplification System: Ultraviolet Perception (Sight Group) | 0 |
| 16 |
24) Internal Power System: Endurance Reserve (150 END, 10 REC); REC: Requires solar energy (-1/4) | 0 |
| 301 |
Total Powers Cost |
| Cost |
Maneuver |
|
Genocide Martial Arts Training |
| 4 |
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 12d6 Strike |
| 3 |
3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 10d6 +v/5, Target Falls |
| 11 |
Total Martial Arts Cost |