Genocide Rook
Character Name: Genocide Rook
Alternate Identities: Various
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15/50 12- / 19- HTH Damage 3d6/10d6 END [1/4]
14 DEX 10 12 14/21 12- / 13- OCV 5/7 DCV 5/7
15 CON 10 10 15/30 12- / 15-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
13 PRE 10 3 13/23 12- / 14- PRE Attack: 2 1/2d6 / 4 1/2d6
12 COM 10 1 12 11-
6 PD 3 3 6/27 6/27 PD (0/15 rPD)
6 ED 3 3 6/27 6/27 ED (0/15 rED)
3 SPD 2.4 6 3/4 Phases: 4, 8, 12/3, 6, 9, 12
8 REC 6 4 8/12
30 END 30 0 30
35 STUN 31 4 35/50
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3"/10" 72 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 85
Spent: 85
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 435
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 3"/10"
V. Leap (2") 1 1/2"/5"
DEFENSES
Type Amount
Physical Defense 6/27
Res. Phys. Defense 0/15
Energy Defense 6/27
Res. Energy Defense 0/15
Mental Defense 8
Power Defense 10
 
COMBAT INFORMATION
OCV: 5/7 DCV: 5/7
 
Combat Skill Levels:
+2 with All Combat
+2 with Combat System (MP)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Block 1/2 +2 +2 Block, Abort
Martial Strike 1/2 +0 +2 5d6 / 12d6 Strike
Martial Throw 1/2 +0 +1 3d6 / 10d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Distinctive Features: Cyborg (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: IMAGE 8- (Mo Pow, Harshly Punish)
5 Physical Limitation: 2 times normal mass (Infrequently, Slightly Impairing)
20 Psychological Limitation: Totally Loyal to Genocide (Common, Total)
15 Psychological Limitation: Cocky and Mildly Overconfident (Very Common, Moderate)
15 Psychological Limitation: Fearless (Common, Strong)
15 Reputation: Genocide's 'Heavy Hitters', 14- (Extreme; Known Only To A Small Group: Mutants)
20 Vulnerability: 2 x STUN Electrical-based Attacks (Common)
25 Watching: Genocide 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find)
150 Total Disadvantages Cost

Character Name: Genocide Rook
Alternate Identities: Various
Player Name: NPC
SKILLS
Cost  Name
0 AK 8-
0 Acting 8-
3 Breakfall 12- (13-)
0 Climbing 8-
0 Concealment 8-
0 Deduction 8-
3 Electronics 12-
0 Language: English (completely fluent; literate) (4 Active Points)
3 Mechanics 12-
0 PS 8-
3 Paramedics 12-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
3 Stealth 12- (13-)
0 Stealth 8-
3 Streetwise 12- (14-)
3 Systems Operation 12-
0 TF: Everyman Skill, Small Motorized Ground Vehicles
5 WF: Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
16 +2 with All Combat
6 +2 with Combat System (MP)
48 Total Skills Cost
TALENTS
Cost  Name
3 Resistance (3 points)
3 Total Talents Cost
 
POWERS
Cost  Power END
47 Combat System: Multipower, 70-point reserve, all slots OIF (-1/2)
5u
1) Plasma Bolt: Energy Blast 11d6, Reduced Endurance (1/2 END; +1/4)
2
5u
2) Pressor Beam: Energy Blast 8d6, Double Knockback (+3/4)
7
5u
3) Neutalizer: Drain 4d6, any Mutant power one at a time (+1/4), Ranged (+1/2)
7
4u
4) Tractor Beam: Telekinesis (45 STR); Grab Only (-1/4)
7
Genocide Rook Combat Armor, all slots OIF (-1/2)
41
1) Jet Boots: Flight 20", x8 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+1/4)
[1 cc]
30
2) Armored Structure: Armor (15 PD/15 ED)
0
17
3) Servo Enhancement System: +35 STR; No Figured Characteristics (-1/2)
3
15
4) Enhanced Auto-Immunity System: +15 CON; No Figured Characteristics (-1/2)
12
5) Mutant Detection and Identification System: Detect Mutants 12- (Smell/Taste Group), Discriminatory, Analyze, Range
0
10
6) Radar System: Radar (Radio Group)
0
10
7) Servo Enhancement System: +7 DEX; No Figured Characteristics (-1/2)
10
8) Internal Padding: +15 STUN
8
9) Genocide Comm System: High Range Radio Perception (Radio Group)
0
7
10) Impressive Combat Armor: +10 PRE
7
11) Servo Enhancement System: +1 SPD
7
12) Internal Insulation: Power Defense (10 points)
0
7
13) Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (+0)
[1 cc]
7
14) Heavy Weight Armor: Knockback Resistance -5"
0
5
15) Automated Recovery Enhancement System: +4 REC
4
16) Internal Padding: +6 PD
4
17) Internal Insulation: +6 ED
3
18) Internal Shielding: Mental Defense (8 points total)
0
3
19) Optical Shielding: Sight Group Flash Defense (5 points)
0
3
20) Noise Reduction Insulation: Hearing Group Flash Defense (5 points)
0
3
21) Well Constructed Armor: Lack Of Weakness (-5) for Resistant Defenses
0
3
22) Infrared Amplification System: Infrared Perception (Sight Group)
0
3
23) Ultraviolet Amplification System: Ultraviolet Perception (Sight Group)
0
16
24) Internal Power System: Endurance Reserve (150 END, 10 REC); REC: Requires solar energy (-1/4)
0
301 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Genocide Martial Arts Training
4
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 12d6 Strike
3
3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 10d6 +v/5, Target Falls
11 Total Martial Arts Cost

Character Name: Genocide Rook
Alternate Identities: Various
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: 6' 0"
Weight: 200 lbs
Description:
BACKGROUND
POWERS/TACTICS
The Rook program is a prototype of the Knight program and Genocide's early attempts to integrate cybernetics into the human body. Though passingly successful with the Knights, the project was continued as an alternative to those who could not physically incorporate the that system. The Rook system can be removed leaving little of note on the body other then the neural interface plugs.
PERSONALITY/MOTIVATION

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