| Cost |
Power |
END |
| 135 |
Armored Body: Armor (15 PD/15 ED) | 0 |
| 75 |
Built-In Weapons System: Multipower, 75-point reserve | |
| 7u |
1) Fire Blast: Energy Blast 15d6 (75 Active Points) | 7 |
| 7u |
2) Electrical Energy Blast: Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points) | 7 |
| 7u |
3) Cold Blast: Energy Blast 10d6, Affects Desolidified Any form of Desolidification (+1/2) (75 Active Points) | 7 |
| 1u |
4) Sonic Bolt: Energy Blast 1d6, Invisible to Sight Group (+1/2) (7 Active Points) | 1 |
| 7u |
5) Radiation Bolt: Energy Blast 7d6, No Normal Defense (Hardened Defense/Immunity to Radiation; +1) (70 Active Points) | 7 |
| 7u |
6) LASER Flash: Sight Group Flash 15d6 (75 Active Points) | 7 |
| 7u |
7) Ma Deuce: .50 cal Heavy Machinegun: Killing Attack - Ranged 2d6+1, Autofire (3 shots; +1/4), 125 Charges (+3/4) (70 Active Points) | [125] |
| 62 |
Jet Boots: Flight 25", 1 Continuing Charge lasting 1 Day (+1/4) | [1 cc] |
| 36 |
Very Heavy: Knockback Resistance -6" | 0 |
| 36 |
Long Legs: Running +18" (24" total) | 4 |
| 25 |
Radar System: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic: +10 | 0 |
| 30 |
Detect Mutants: Detect A Single Thing 14- (Unusual Group), Increased Arc Of Perception (360 Degrees), Perceive into any dimension, Range, Sense | 0 |
| 10 |
Comms Unit: Radio Perception/Transmission (Radio Group) | 0 |
| 10 |
Long Arms: Stretching 2" | 1 |
|
Robot Powers Notes: Items in this list were added to more correctly simulate the robotic nature of these monsters. Note characteristics have been alter in keeping with this fact. | |
| 50 |
1) Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
| 45 |
2) Automaton (Takes No STUN (loses abilities when takes BODY)) | 0 |
| 42 |
3) Primary Power System: Endurance Reserve (300 END, 15 REC); REC: Requires solar energy (-1/4) | 0 |
| 15 |
4) Robotic Body: Does Not Bleed | 0 |
| 10 |
5) Robotic Body: No Hit Locations | 0 |
| 624 |
Total Powers Cost |