| Cost |
Power |
END |
| 60 |
Built-In Weapons System: Multipower, 60-point reserve Notes: This MP was as presented with no modifications. I never understood the 'Mind Scan' thing but I guess that was before 'Detect' came along. | |
| 6u |
1) Blaster: Energy Blast 12d6 (60 Active Points) | 6 |
| 6u |
2) Energy Disruptor: Energy Blast 6d6, No Normal Defense (ED Force Field; +1) (60 Active Points) | 6 |
| 6u |
3) Mutant Locator: Mind Scan 12d6 (Mutant class of minds) (60 Active Points) | 6 |
| 6u |
4) Phased Blaster: Energy Blast 8d6, Affects Desolidified Any form of Desolidification (+1/2) (60 Active Points) | 6 |
| 6u |
5) Sonic Disruptor: Energy Blast 8d6, Explosion (+1/2) (60 Active Points) | 6 |
| 6u |
6) LASER Flash: Sight Group Flash 12d6 (60 Active Points) | 6 |
| 62 |
Jet Boots: Flight 25", 1 Continuing Charge lasting 1 Day (+1/4) | [1 cc] |
| 39 |
Robot Construction: Damage Resistance (18 PD/9 ED) | 0 |
| 36 |
Very Heavy: Knockback Resistance -6" | 0 |
| 36 |
Long Legs: Running +18" (24" total) | 4 |
| 25 |
Radar System: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic: +10 | 0 |
| 10 |
Long Arms: Stretching 2" | 1 |
|
Robot Powers Notes: Items in this list were added to more correctly simulate the robotic nature of these monsters. Note characteristics have been alter in keeping with this fact. | |
| 50 |
1) Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
| 45 |
2) Automaton (Takes No STUN (loses abilities when takes BODY)) | 0 |
| 42 |
3) Primary Power System: Endurance Reserve (300 END, 15 REC); REC: Requires solar energy (-1/4) | 0 |
| 15 |
4) Robotic Body: Does Not Bleed | 0 |
| 10 |
5) Robotic Body: No Hit Locations | 0 |
| 466 |
Total Powers Cost |