Minuteman Mk V
Character Name: Minuteman Mk V
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
70 STR 10 60 70 23- HTH Damage 14d6 END [7]
20 DEX 10 30 20 13- OCV 7 DCV 7
0 CON 10 -20 0 9-
16 BODY 10 12 16 12-
25 INT 10 15 25 14- PER Roll 14-
0 EGO 0 0 0 9- ECV: 0
40 PRE 10 30 40 17- PRE Attack: 8d6
10 COM 10 0 10 11-
35 PD 5 90 35 35 PD (18 rPD)
40 ED 0 120 40 40 ED (9 rED)
6 SPD 3.0 30 6 Phases: 2, 4, 6, 8, 10, 12
0 REC 14 -36 0
0 END 0 0 0
6" Running 6 0 24"
2" Swimming 2 0 2"
14" Leaping 14 0 14" 331 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Resistance is unless, mutant, surrender or die."
EXPERIENCE POINTS
Total earned: 437
Spent: 437
Unspent: 0
Base Points: 200
Disad Points: 170
Total Points: 807
MOVEMENT
Type Total
Run (6) 24"
Swim (2) 2"
H. Leap (14") 14"
V. Leap (7") 7"
DEFENSES
Type Amount
Physical Defense 35
Res. Phys. Defense 18
Energy Defense 40
Res. Energy Defense 9
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
+10 with Mind Scan
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: Giant Robot (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Physical Limitation: Huge, up to eight times human size (16m, or 4.1-8"; -6 DCV, +6 to PER Rolls to perceive) Frequently, Greatly Impairing
25 Psychological Limitation: Must Take mutants alive or be destroyed trying (Very Common, Total)
25 Psychological Limitation: Will ignore non-mutants unless attacked (Very Common, Total)
40 Vulnerability: 2 x STUN/2x BODY Electrical-based Attacks (Common)
Notes: This makes MM Mk.V's helpless against the Wild Hunt's Voltage.
40 Vulnerability: 2 x STUN/2x BODY Energy-based Killing Attacks (Common)
Notes: This made MM Mk. V's helpless against War Eagle's Plasma rifle.
170 Total Disadvantages Cost

Character Name: Minuteman Mk V
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
10 +10 with Mind Scan
10 Total Skills Cost
 
POWERS
Cost  Power END
60 Built-In Weapons System: Multipower, 60-point reserve
Notes: This MP was as presented with no modifications. I never understood the 'Mind Scan' thing but I guess that was before 'Detect' came along.
6u
1) Blaster: Energy Blast 12d6 (60 Active Points)
6
6u
2) Energy Disruptor: Energy Blast 6d6, No Normal Defense (ED Force Field; +1) (60 Active Points)
6
6u
3) Mutant Locator: Mind Scan 12d6 (Mutant class of minds) (60 Active Points)
6
6u
4) Phased Blaster: Energy Blast 8d6, Affects Desolidified Any form of Desolidification (+1/2) (60 Active Points)
6
6u
5) Sonic Disruptor: Energy Blast 8d6, Explosion (+1/2) (60 Active Points)
6
6u
6) LASER Flash: Sight Group Flash 12d6 (60 Active Points)
6
62 Jet Boots: Flight 25", 1 Continuing Charge lasting 1 Day (+1/4)[1 cc]
39 Robot Construction: Damage Resistance (18 PD/9 ED)0
36 Very Heavy: Knockback Resistance -6"0
36 Long Legs: Running +18" (24" total)4
25 Radar System: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic: +100
10 Long Arms: Stretching 2"1
Robot Powers
Notes: Items in this list were added to more correctly simulate the robotic nature of these monsters. Note characteristics have been alter in keeping with this fact.
50
1) Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
0
45
2) Automaton (Takes No STUN (loses abilities when takes BODY))
0
42
3) Primary Power System: Endurance Reserve (300 END, 15 REC); REC: Requires solar energy (-1/4)
0
15
4) Robotic Body: Does Not Bleed
0
10
5) Robotic Body: No Hit Locations
0
466 Total Powers Cost

Character Name: Minuteman Mk V
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: None
Eye Color: Red
Height: 30' 0"
Weight: 6400 lbs
Description:
BACKGROUND
The earliest production model of the Minuteman robot proved to be a surprise to the mutant population, however, it was not very successful. After a few encounters with the like of Voltage and War Eagle, the Mk. V was withdrawn and overhauled. It was during this period that Genocide engineers working with biologist developed a new mutant detector that was not based on the unreliable Mind Scan. Several other weaknesses were identified and corrected while a new weapons suite was added to make the next interation, the Mk. VI.

In truth, the first time my team encountered a trio of Minuteman Mk. V's we were as scared as you might expect being fledgling superheroes but it didn't take long to realize how under powered these monsters were.
POWERS/TACTICS
The original Minuiteman Mk. V though converted to a robot with all the apporpriate powers.

Note: Disads have been toned down though the original Vulnerabilities remain.
PERSONALITY/MOTIVATION

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