| Cost |
Name |
| 3 |
Acrobatics 14- |
| 0 |
Acting 8- |
| 0 |
AK: Home Town 8- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 0 |
Concealment 8- |
| 0 |
Deduction 8- |
| 3 |
Fast Draw 14- |
| 5 |
KS: Known Mutants 14- |
| 0 |
Language: English (completely fluent; literate) (4 Active Points) |
| 3 |
Paramedics 12- |
| 0 |
Persuasion 8- |
| 0 |
PS: Varies 8- |
| 0 |
Shadowing 8- |
| 3 |
Stealth 14- |
| 3 |
Systems Operation 12- |
| 3 |
Tactics 12- |
| 3 |
Tracking 12- |
| 0 |
TF: Everyman Skill, Small Motorized Ground Vehicles |
| 24 |
+3 with All Combat |
| 56 |
Total Skills Cost |
| Cost |
Name |
| 17 |
Genocide Knight Internal Computer:
see below |
| 17 |
Total Perks Cost |
| Cost |
Name |
| 3 |
Absolute Time Sense |
| 9 |
Ambidexterity (no Off Hand penalty) |
| 3 |
Bump Of Direction |
| 5 |
Eidetic Memory |
| 3 |
Lightning Calculator |
| 4 |
Speed Reading (x10) |
| 27 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 40 |
Genocide Knight Combat Systems: Multipower, 80-point reserve, all slots OAF (Various Weapons; -1) | |
| 4u |
1) Neutralizer: Drain 2d6+1, 16 Charges (+0), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), all Mutant powers simultaneously (+2) | [16] |
| 4u |
2) Combat Blade: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) | 0 |
| 4u |
3) Autolaser: Killing Attack - Ranged 2d6+1, 32 Charges (+1/4), Armor Piercing (+1/2), Autofire (5 shots; +1/2) | [32] |
| 3u |
4) Plasma Bombs: Energy Blast 10 1/2d6, Explosion (+1/2); 8 Charges (-1/2) | [8] |
| 3u |
5) Force Nets: Entangle 5d6, 5 DEF, Takes No Damage From Attacks All Attacks (+1/2); 8 Charges (-1/2) | [8] |
| 38 |
Mutant Detection and Identification System: Detect Mutants 12- (Smell/Taste Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Targeting, Tracking | 0 |
| 24 |
Cyborg Legs: Running +12" (18" total) | 2 |
| 20 |
Body Armor: Armor (8 PD/8 ED), Hardened (+1/4); OIF (-1/2) | 0 |
| 20 |
Cyborg Shielding: Power Defense (20 points) | 0 |
| 13 |
Electro-Chemical Stimulus Harness: Aid 3d6, any Physical Characteristic (STR, DEX, CON, BODY, PD, ED, SPD, REC, END, STUN) one at a time (+1/4); 6 Charges (-3/4), Self Only (-1/2), OIF (-1/2) | [6] |
| 12 |
Genocide Com System: High Range Radio Perception (Radio Group) | 0 |
| 10 |
Cyborg Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (+0) | [1 cc] |
| 10 |
Cyborg Blood Filtration System: Life Support (Immunity: All terrestrial diseases and biowarfare agents) | 0 |
| 10 |
Cyborg Craniel Shielding: Mental Defense (13 points total) | 0 |
| 7 |
Cyborg Legs: Leaping +7" (12" forward, 6" upward) | 1 |
| 5 |
Cyborg Occular Shielding: Sight Group Flash Defense (5 points) | 0 |
| 1 |
Cyborg Internal Nourishment System: Life Support (Eating: Character only has to eat once per week), 1 Continuing Fuel Charge lasting 1 Week (+0) | [1 cc] |
| 228 |
Total Powers Cost |
| Cost |
Maneuver |
|
Genocide Martial Arts Training |
| 4 |
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike |
| 3 |
4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls |
| 5 |
5) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike |
| 8 |
6) +2 HTH Damage Class(es) |
| 28 |
Total Martial Arts Cost |
|