Genocide Knight
Character Name: Genocide Knight
Alternate Identities: Various
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [2]
24 DEX 10 42 24 14- OCV 8 DCV 8
25 CON 10 30 25 14-
15 BODY 10 10 15 12-
15 INT 10 5 15 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
12 PD 5 7 12/20 12/20 PD (0/8 rPD)
12 ED 5 7 12/20 12/20 ED (0/8 rED)
5 SPD 3.4 16 5 Phases: 3, 5, 8, 10, 12
10 REC 10 0 10
50 END 50 0 50
45 STUN 41 4 45
6" Running 6 0 18"
2" Swimming 2 0 2"
5" Leaping 5 0 12" 149 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 155
Spent: 155
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 505
MOVEMENT
Type Total
Run (6) 18"
Swim (2) 2"
H. Leap (5") 12"
V. Leap (3") 6"
DEFENSES
Type Amount
Physical Defense 12/20
Res. Phys. Defense 0/8
Energy Defense 12/20
Res. Energy Defense 0/8
Mental Defense 13
Power Defense 20
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
+3 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 9d6 Strike
Martial Throw 1/2 +0 +1 7d6 +v/5, Target Falls
Offensive Strike 1/2 -2 +1 11d6 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Distinctive Features: Full Cyborg (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: IMAGE 8- (Mo Pow, Harshly Punish)
20 Hunted: Genocide 14- (Mo Pow, NCI, Watching)
15 Physical Limitation: Can be shut down, terminated or taken over by Genocide mainframe (Infrequently, Fully Impairing)
20 Psychological Limitation: Totally loyal to Genocide (Common, Total)
15 Psychological Limitation: Ruthless (Common, Strong)
15 Psychological Limitation: Fearless (Common, Strong)
10 Reputation: Bloodthirsty, deadly, mutant hunting machines, 11- (Extreme; Known Only To A Small Group: Mutants)
10 Vulnerability: 1 1/2 x BODY Magnetic-based Attacks (Common)
10 Vulnerability: 1 1/2 x STUN Magnetic-based Attacks (Common)
150 Total Disadvantages Cost

Character Name: Genocide Knight
Alternate Identities: Various
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 14-
0 Acting 8-
0 AK: Home Town 8-
3 Breakfall 14-
3 Climbing 14-
0 Concealment 8-
0 Deduction 8-
3 Fast Draw 14-
5 KS: Known Mutants 14-
0 Language: English (completely fluent; literate) (4 Active Points)
3 Paramedics 12-
0 Persuasion 8-
0 PS: Varies 8-
0 Shadowing 8-
3 Stealth 14-
3 Systems Operation 12-
3 Tactics 12-
3 Tracking 12-
0 TF: Everyman Skill, Small Motorized Ground Vehicles
24 +3 with All Combat
56 Total Skills Cost
PERKS
Cost  Name
17 Genocide Knight Internal Computer: see below
17 Total Perks Cost
TALENTS
Cost  Name
3 Absolute Time Sense
9 Ambidexterity (no Off Hand penalty)
3 Bump Of Direction
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
27 Total Talents Cost
 
POWERS
Cost  Power END
40 Genocide Knight Combat Systems: Multipower, 80-point reserve, all slots OAF (Various Weapons; -1)
4u
1) Neutralizer: Drain 2d6+1, 16 Charges (+0), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), all Mutant powers simultaneously (+2)
[16]
4u
2) Combat Blade: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1)
0
4u
3) Autolaser: Killing Attack - Ranged 2d6+1, 32 Charges (+1/4), Armor Piercing (+1/2), Autofire (5 shots; +1/2)
[32]
3u
4) Plasma Bombs: Energy Blast 10 1/2d6, Explosion (+1/2); 8 Charges (-1/2)
[8]
3u
5) Force Nets: Entangle 5d6, 5 DEF, Takes No Damage From Attacks All Attacks (+1/2); 8 Charges (-1/2)
[8]
38 Mutant Detection and Identification System: Detect Mutants 12- (Smell/Taste Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Targeting, Tracking0
24 Cyborg Legs: Running +12" (18" total)2
20 Body Armor: Armor (8 PD/8 ED), Hardened (+1/4); OIF (-1/2)0
20 Cyborg Shielding: Power Defense (20 points)0
13 Electro-Chemical Stimulus Harness: Aid 3d6, any Physical Characteristic (STR, DEX, CON, BODY, PD, ED, SPD, REC, END, STUN) one at a time (+1/4); 6 Charges (-3/4), Self Only (-1/2), OIF (-1/2)[6]
12 Genocide Com System: High Range Radio Perception (Radio Group)0
10 Cyborg Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (+0)[1 cc]
10 Cyborg Blood Filtration System: Life Support (Immunity: All terrestrial diseases and biowarfare agents)0
10 Cyborg Craniel Shielding: Mental Defense (13 points total)0
7 Cyborg Legs: Leaping +7" (12" forward, 6" upward)1
5 Cyborg Occular Shielding: Sight Group Flash Defense (5 points)0
1 Cyborg Internal Nourishment System: Life Support (Eating: Character only has to eat once per week), 1 Continuing Fuel Charge lasting 1 Week (+0)[1 cc]
228 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Genocide Martial Arts Training
4
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
3
4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
5
5) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
8
6) +2 HTH Damage Class(es)
28 Total Martial Arts Cost
Character Name: Genocide Knight Internal Computer
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 DEX 10 30 20 13- OCV 7 DCV 7
20 INT 10 10 20 13- PER Roll 13-
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 85
Disad Points: 0
Total Points: 85
MOVEMENT
Type Total
DEFENSES
Type Amount
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Character Name: Internal Genocide Knight Internal Computer
Alternate Identities:
Player Name:
TALENTS
Cost  Name
1 Program: Access Genocide Mainframe Database
1 Program: Diagnose Host Body Damage
1 Program: Access Host Body Sensory and Motor Systems
1 Program: Preserve Host Body if Unconscious
1 Program: Take Over Host Body on Command from Genocide MAinframe
5 Total Talents Cost
 
POWERS
Cost  Power END
20 Knowledge/Skill Database Access Pool: Variable Power Pool, 10 base + 10 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (25 Active Points); INT-based, DEX-based, Background or General Skills Only (-1/2)
20 Total Powers Cost

Character Name: Genocide Knight
Alternate Identities: Various
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: 6' 2"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
Knights are 'built' with fully integrated neutral nets linked to the nervous system and musculature of the 'host' body, and a monitoring and fully-functional internal computer is built into the brain case. It has complete access to the body's cybernetics and organic systems, and the computer is capable of taking over the body (Either as per or against the wishes of the host). This means that even when the Knight is unconscious, his body can continue to function. The Knights are also built with internal special defense systems and mutant detection and tracking gear: They are equipped with a special harness that can inject special drugs and electrical impulses to enhance various organic systems; this can be used to heal damage, revive from injury or fatigue, or even boost normal physical levels. They have an impressive array of weaponry, both for general combat and mutant neutralization.
PERSONALITY/MOTIVATION

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