Brain Drain Pawns
Character Name: Brain Drain Pawns
Alternate Identities: Varies
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
12 BODY 10 4 12 11-
10 INT 10 0 10 11- PER Roll 11-
11 EGO 10 2 11 11- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
5 PD 3 2 5/10 5/10 PD (0/5 rPD)
4 ED 3 1 4/9 4/9 ED (0/5 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
7 REC 6 2 7
30 END 26 2 30
30 STUN 26 4 30
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 44 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 91
Spent: 91
Unspent: 0
Base Points: 100
Disad Points: 90
Total Points: 281
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 5/10
Res. Phys. Defense 0/5
Energy Defense 4/9
Res. Energy Defense 0/5
Mental Defense 22
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
+2 with All Combat
+2 with Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Legsweep 1/2 +2 -1 3 1/2d6 Strike, Target Falls
Punch/Snap Kick 1/2 +0 +2 4 1/2d6 Strike
Side/Spin Kick 1/2 -2 +1 6 1/2d6 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Normal Characteristic Maxima No Age Restriction
15 Hunted: IMAGE 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Hates Mutants (Common, Strong)
15 Psychological Limitation: Loyal To Genocide (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
10 Watched: Genocide 8- (Mo Pow, NCI)
90 Total Disadvantages Cost

Character Name: Brain Drain Pawns
Alternate Identities: Varies
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Town 8-
3 Breakfall 12-
3 Climbing 12-
3 Combat Driving 12-
3 Concealment 11-
0 Deduction 8-
0 Language: English (completely fluent; literate) (4 Active Points)
3 Paramedics 11-
0 Persuasion 8-
0 PS: Varies 8-
3 Security Systems 11-
3 Shadowing 11-
3 Stealth 12-
3 Streetwise 11-
0 TF: Small Motorized Ground Vehicles
6 WF: Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
16 +2 with All Combat
10 +2 with Ranged Combat
59 Total Skills Cost
TALENTS
Cost  Name
3 Resistance (3 points)
3 Total Talents Cost
 
POWERS
Cost  Power END
38 Psionic Damping Field Generator: Suppress 8d6, all mental powers simultaneously (+2), Area Of Effect (12" Radius; +1) (160 Active Points); OAF Bulky (-1 1/2), 1 Continuing Charge lasting 1 Turn (-1 1/4), No Range (-1/2)[1 cc]
26 Gyro-Jet Rifle: Killing Attack - Ranged 2d6+1, 16 Charges (+0), Armor Piercing (+1/2) (52 Active Points); OAF (-1)[16]
16 Motion Detector: Active Sonar (Sight Group), Increased Arc Of Perception (360 Degrees); OAF (-1) plus N-Ray Perception: Stopped By >6 DEF (Sight Group), Increased Arc Of Perception (360 Degrees); OAF (-1), Linked (Active Sonar; -1/2)0
18 Stun Grenades: Energy Blast 5d6, Explosion (+1/2), No Normal Defense (vs. Mental/Power Defense; +1) (62 Active Points); 2 Charges (-1 1/2), OAF (-1)[2]
10 Padded Uniform: Armor (5 PD/5 ED); OIF (-1/2)0
7 Steel Mesh Gauntlet: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2)1
Genocide Brain Drain Combat Helmet, all slots OIF (-1/2)
13
1) Tinfoil Lining: Mental Defense (22 points total) (20 Active Points)
0
7
2) Detect Mental Active Mental Powers: Mental Awareness, Increased Arc Of Perception (360 Degrees) (10 Active Points)
0
7
3) Comm Module: Radio Perception/Transmission (Radio Group)
0
4
4) Binocular Module: +4 versus Range Modifier for Sight Group
0
3
5) Faceplate Filteration System: Life Support (Breath In Gaseous Environments)
0
3
6) Polorized Faceplate: Sight Group Flash Defense (5 points)
0
3
7) Faceplate IR Filter: Infrared Perception (Sight Group)
0
155 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 3 1/2d6 Strike, Target Falls
4 Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
5 Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike
20 Total Martial Arts Cost

Character Name: Brain Drain Pawns
Alternate Identities: Varies
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: 6' 0"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

If you have questions or comments please contact