| Cost |
Name |
| 0 |
AK: Home Town 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 12- |
| 3 |
Climbing 12- |
| 3 |
Combat Driving 12- |
| 3 |
Concealment 11- |
| 0 |
Deduction 8- |
| 0 |
Language: English (completely fluent; literate) (4 Active Points) |
| 3 |
Paramedics 11- |
| 0 |
Persuasion 8- |
| 0 |
PS 8- |
| 3 |
Security Systems 11- |
| 3 |
Shadowing 11- |
| 3 |
Stealth 12- |
| 3 |
Streetwise 11- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 6 |
WF: Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons |
| 16 |
+2 with All Combat |
| 10 |
+2 with Ranged Combat |
| 59 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Resistance (3 points) |
| 3 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 30 |
Energy Damper: Suppress 8d6, all energy-based powers simultaneously (+2) (120 Active Points); OAF (-1), 2 Continuing Charges lasting 1 Turn each (-1), Activation Roll 14-, Jammed (-1) | [2 cc] |
| 27 |
Energy Containment Field: Force Wall (12 ED; 6" long and 1" tall), Ranged (+1/2), Usable As Attack (+1) (100 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF (-1), Globe Only (-1/4), Activation Roll 15- (-1/4) | [1 cc] |
| 26 |
Gyro-Jet Rifle: Killing Attack - Ranged 2d6+1, 16 Charges (+0), Armor Piercing (+1/2) (52 Active Points); OAF (-1) | [16] |
| 18 |
Stun Grenades: Energy Blast 5d6, Explosion (+1/2), No Normal Defense (vs. Mental/Power Defense; +1) (62 Active Points); 2 Charges (-1 1/2), OAF (-1) | [2] |
| 16 |
Motion Detector: Active Sonar (Sight Group), Increased Arc Of Perception (360 Degrees); OAF (-1) plus N-Ray Perception: Stopped By >6 DEF (Sight Group), Increased Arc Of Perception (360 Degrees); OAF (-1), Linked (Active Sonar; -1/2) | 0 |
| 16 |
Standard Genocide Reflect Armor: Armor (6 PD/10 ED) (24 Active Points); OIF (-1/2) | 0 |
| 7 |
Steel Mesh Gauntlet: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) | 1 |
| 3 |
Padded Cloth Fatigues: +5 PD (5 Active Points); OIF (-1/2) | |
| 3 |
Padded Cloth Fatigues: +5 ED (5 Active Points); OIF (-1/2) | |
|
Genocide Combat Helmet, all slots OIF (-1/2) | |
| 7 |
1) Comm Module: Radio Perception/Transmission (Radio Group) | 0 |
| 4 |
2) Binocular Module: +4 versus Range Modifier for Sight Group | 0 |
| 3 |
3) Faceplate Filteration System: Life Support (Breath In Gaseous Environments) | 0 |
| 3 |
4) Polorized Faceplate: Sight Group Flash Defense (5 points) | 0 |
| 3 |
5) Faceplate IR Filter: Infrared Perception (Sight Group) | 0 |
| 166 |
Total Powers Cost |
| Cost |
Maneuver |
|
Genocide Martial Training |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 3 |
3) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 3 1/2d6 Strike, Target Falls |
| 4 |
4) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
| 5 |
5) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike |
| 20 |
Total Martial Arts Cost |
|