Beamer Pawns
Character Name: Beamer Pawns
Alternate Identities: Varies
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
12 BODY 10 4 12 11-
10 INT 10 0 10 11- PER Roll 11-
11 EGO 10 2 11 11- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
5 PD 3 2 5/16 5/16 PD (0/6 rPD)
4 ED 3 1 4/19 4/19 ED (0/10 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
7 REC 6 2 7
30 END 26 2 30
30 STUN 26 4 30
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 44 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 102
Spent: 102
Unspent: 0
Base Points: 100
Disad Points: 90
Total Points: 292
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 5/16
Res. Phys. Defense 0/6
Energy Defense 4/19
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
+2 with All Combat
+2 with Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Legsweep 1/2 +2 -1 3 1/2d6 Strike, Target Falls
Punch/Snap Kick 1/2 +0 +2 4 1/2d6 Strike
Side/Spin Kick 1/2 -2 +1 6 1/2d6 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Normal Characteristic Maxima No Age Restriction
15 Hunted: IMAGE 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Hates Mutants (Common, Strong)
15 Psychological Limitation: Loyal To Genocide (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
10 Watched: Genocide 8- (Mo Pow, NCI)
90 Total Disadvantages Cost

Character Name: Beamer Pawns
Alternate Identities: Varies
Player Name: NPC
SKILLS
Cost  Name
0 AK: Home Town 8-
0 Acting 8-
3 Breakfall 12-
3 Climbing 12-
3 Combat Driving 12-
3 Concealment 11-
0 Deduction 8-
0 Language: English (completely fluent; literate) (4 Active Points)
3 Paramedics 11-
0 Persuasion 8-
0 PS 8-
3 Security Systems 11-
3 Shadowing 11-
3 Stealth 12-
3 Streetwise 11-
0 TF: Small Motorized Ground Vehicles
6 WF: Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
16 +2 with All Combat
10 +2 with Ranged Combat
59 Total Skills Cost
TALENTS
Cost  Name
3 Resistance (3 points)
3 Total Talents Cost
 
POWERS
Cost  Power END
30 Energy Damper: Suppress 8d6, all energy-based powers simultaneously (+2) (120 Active Points); OAF (-1), 2 Continuing Charges lasting 1 Turn each (-1), Activation Roll 14-, Jammed (-1)[2 cc]
27 Energy Containment Field: Force Wall (12 ED; 6" long and 1" tall), Ranged (+1/2), Usable As Attack (+1) (100 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF (-1), Globe Only (-1/4), Activation Roll 15- (-1/4)[1 cc]
26 Gyro-Jet Rifle: Killing Attack - Ranged 2d6+1, 16 Charges (+0), Armor Piercing (+1/2) (52 Active Points); OAF (-1)[16]
18 Stun Grenades: Energy Blast 5d6, Explosion (+1/2), No Normal Defense (vs. Mental/Power Defense; +1) (62 Active Points); 2 Charges (-1 1/2), OAF (-1)[2]
16 Motion Detector: Active Sonar (Sight Group), Increased Arc Of Perception (360 Degrees); OAF (-1) plus N-Ray Perception: Stopped By >6 DEF (Sight Group), Increased Arc Of Perception (360 Degrees); OAF (-1), Linked (Active Sonar; -1/2)0
16 Standard Genocide Reflect Armor: Armor (6 PD/10 ED) (24 Active Points); OIF (-1/2)0
7 Steel Mesh Gauntlet: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2)1
3 Padded Cloth Fatigues: +5 PD (5 Active Points); OIF (-1/2)
3 Padded Cloth Fatigues: +5 ED (5 Active Points); OIF (-1/2)
Genocide Combat Helmet, all slots OIF (-1/2)
7
1) Comm Module: Radio Perception/Transmission (Radio Group)
0
4
2) Binocular Module: +4 versus Range Modifier for Sight Group
0
3
3) Faceplate Filteration System: Life Support (Breath In Gaseous Environments)
0
3
4) Polorized Faceplate: Sight Group Flash Defense (5 points)
0
3
5) Faceplate IR Filter: Infrared Perception (Sight Group)
0
166 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Genocide Martial Training
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
3) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 3 1/2d6 Strike, Target Falls
4
4) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
5
5) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike
20 Total Martial Arts Cost

Character Name: Beamer Pawns
Alternate Identities: Varies
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: 6' 0"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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