Genocide Combat Transport Van
Character Name: Genocide Combat Transport Van
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 40 10 50 19- HTH Damage 10d6 END [5]
20 DEX 10 30 20 13- OCV 7 DCV 3
16 BODY 16 0 16 12-
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
27" Running 6 42 27"
0" Swimming 2 -2 0"
0" Leaping 0 0 0" 174 Total Characteristics Points
VEHICLE IMAGE

Vehicle without 'camouflage'
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 300
Disad Points: 45
Total Points: 336
MOVEMENT
Type Total
Run (6) 27"
Swim (2) 0"
H. Leap (0") 0"
V. Leap (0") 0"
DEFENSES
Type Amount
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 3
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Watched: Genocide 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find)
20 Hunted: Various Mutants 8- (Mo Pow, NCI, Harshly Punish)
45 Total Disadvantages Cost

Character Name: Genocide Combat Transport Van
Alternate Identities:
Player Name: NPC
 
POWERS
Cost  Power END
84 Medium Machine Gun (12.7mm) with AP Ammo Option: Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Armor Piercing x1 (+1/2), Autofire (10 shots; +1), 750 Charges (+1); IIF Bulky (-3/4), Real Weapon (-1/4)[750]
22 Muffler System: Invisibility to Hearing Group , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2)0
10 Improved Brakes: Increased Deceleration: Ground Movement 5"
9 Mutant Detector: Detect Mutants 14- (Sight Group), Increased Arc Of Perception (360 Degrees), Tracking; OIF Bulky (-1)0
8 Advanced Car Radio: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); OIF Bulky (-1), Sense Affected As Hearing Group As Well As Radio Group [very common Sense] (-1/2)0
8 Seat Belts: +8 DEF; Only to protects Passengers from a crash (-1), OIF Bulky (-1)
6 Improved Fuel II: Increased Acceleration +3", 1 Fuel Charge Lasting 6 Hours (+0)1
5 Polarized Windshield: Sight Group Flash Defense (10 points); OIF Bulky (-1)0
4 Nightsight Package: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1) plus Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1)0
4 Solid Tires: +6 DEF; Only on the Tires (-2), OIF Bulky (-1)
2 Nitrous Oxide Injectors: Ground Movement 0" (27" total), x4 Noncombat; OIF Bulky (-1), 12 Charges (-1/4)
162 Total Powers Cost

Character Name: Genocide Combat Transport Van

APPEARANCE

           Description: At nearly 23 feet in length and 9 feet wide, this vehicle is truly impressive.  Carefully camouflaged as anything from a TV van to a bread truck to a school bus, Genocide can move easily through traffic unnoticed.  Currently an engineering team is working on a system to change the exterior from the inside.  To date all attempts have resulted in rather comical effects.  These failures do not amuse the Black King.

BACKGROUND

          The Black King is forever tinkering with one vehicle or another.  The prototype of the current production model of the Genocide Combat Transport Van was designed and built by the Black King himself.  With a few modifications, the van has gone into production at an old Mexican Ford plant that was closed in the '80's.  Picking the whole thing up for a song, Genocide has been building its various vehicles there for nearly a year now.  Every 'employee' of this facility is a trained Genocide agent, even if they ARE locals.  They have been through a plant closing once before and will defend their only source of income with their lives.  It also helps the Genocide pays about five times the normal manufacturing wage in Mexico.

POWERS

          The van is heavily armored to withstand just about anything short of an anti-tank round.  It is equipped with solid tires to prevent puncture and four-point seat belts to protect the passengers from impact injury.  The windshield is the latest in light amplification providing both starlight amplification and heat detection.  The engine is fueled with a special blend that increases the top speed of the vehicle and a nitrous oxide injectors for getaway speeds.  As with all Genocide vehicle, it is equipped with a mutant detector that displays mutant targets on a screen much like a radar.  It acts as a tracking device once it has locked onto a target.  Unfortunately or fortunately, depending on which side of the mutant question you are on, it does not provide a clue as to the powers or power level of the targeted mutant.
          Large enough inside for a man, but not a GCU, to stand and the interior is equipped with seating enough for six Genocide Combat units.  A Combat team consists of four GAU, one GMU and one GSU.  Four of the combat team exits through the rear  while the remain two exit through doors on either side.  For quick exits the three rows of seats are situated with the rear two rows arranged back to back, fore and aft, while the forward row is side by side.  All seats are mounted on an extendible hydraulic rail system that allow nearly instant deployment of troops.
          The van is armed with a 12.7 mm medium machinegun mounted in a pop up turret.  The weapon is capable of targeting not only ground targets but aerial targets.  It is powerful enough to make it a threat to even super powered foes and its high rate of fire makes it a formidable weapon.

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