The Red Queen
Character Name: The Red Queen
Alternate Identities: Unknown
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
30 DEX 10 60 30 15- OCV 10 DCV 10
30 CON 10 40 30 15-
30 BODY 10 40 30 15-
30 INT 10 20 30 15- PER Roll 18-
30 EGO 10 40 30 15- ECV: 10
30 PRE 10 20 30 15- PRE Attack: 6d6
30 COM 10 10 30 15-
30 PD 6 24 30 30 PD (30 rPD)
30 ED 6 24 30 30 ED (30 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
12 REC 12 0 12
60 END 60 0 60
60 STUN 60 0 60
30" Running 6 48 30"
2" Swimming 2 0 2"
15" Leaping 6 9 15" 375 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 614
Spent: 614
Unspent: 0
Base Points: 200
Disad Points: 165
Total Points: 979
MOVEMENT
Type Total
Run (6) 30"
Swim (2) 2"
H. Leap (6") 15"
V. Leap (3") 7 1/2"
DEFENSES
Type Amount
Physical Defense 30
Res. Phys. Defense 30
Energy Defense 30
Res. Energy Defense 30
Mental Defense 30
Power Defense 30
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +4 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Strike 1/2 +1 +0 12d6 Strike
Defensive Block 1/2 +1 +3 Block, Abort
Defensive Strike 1/2 +1 +3 10d6 Strike
Fast Strike 1/2 +2 +0 12d6 Strike
Killing Strike 1/2 -2 +0 HKA 2 1/2d6
Legsweep 1/2 +2 -1 11d6 Strike, Target Falls
Martial Block 1/2 +2 +2 Block, Abort
Martial Disarm 1/2 -1 +1 Disarm; 60 STR to Disarm
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 65 STR vs. Grabs
Martial Grab 1/2 -1 -1 Grab Two Limbs, 60 STR for holding on
Martial Strike 1/2 +0 +2 12d6 Strike
Offensive Strike 1/2 -2 +1 14d6 Strike
Passing Strike 1/2 +1 +0 10d6 +v/5; FMove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Beautiful (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Hunted: IMAGE 8- (As Pow, Harshly Punish)
15 Hunted: Most Mutants 8- (As Pow, NCI, Harshly Punish)
15 Psychological Limitation: Hates mutants (Common, Strong)
15 Psychological Limitation: Haunted by flashbacks (Common, Strong)
25 Psychological Limitation: Remembers nothing of her past life (Very Common, Total)
15 Social Limitation: Secret ID (Frequently, Major)
15 Susceptibility: Electro-magnetic pulse, 3d6 damage Instant (Uncommon)
15 Vulnerability: 1 1/2 x STUN Electrical-based attacks (Very Common)
25 Watched: Genocide 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
165 Total Disadvantages Cost

Character Name: The Red Queen
Alternate Identities: Unknown
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 15-
0 Acting 8-
3 Breakfall 15-
3 Climbing 15-
3 Combat Driving 15-
3 Combat Piloting 15-
12 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 15-
3 Concealment 15-
0 Conversation 8-
3 Deduction 15-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Player's Choice 11-
3 Shadowing 15-
3 Stealth 15-
5 TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes
40 +4 Overall
84 Total Skills Cost
PERKS
Cost  Name
10 Money: Wealthy
10 Total Perks Cost
TALENTS
Cost  Name
3 Absolute Range Sense
3 Absolute Time Sense
9 Ambidexterity (no Off Hand penalty)
3 Bump Of Direction
5 Eidetic Memory
3 Lightning Calculator
3 Perfect Pitch
3 Simulate Death
8 Speed Reading (x1,000)
20 Universal Translator 15-
60 Total Talents Cost
 
POWERS
Cost  Power END
3 Android Aural Amplifiers: Ultrasonic Perception (Hearing Group) 0
15 Android Aural Defenses: Hearing Group Flash Defense (15 points) 0
10 Android Body: Lack Of Weakness (-10) for Mental Defense 0
43 Android Body: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
30 Android Body: Power Defense (30 points) 0
5 Android Infrared Optics: Infrared Perception (Sight Group) 0
24 Android Mind: Mental Defense (30 points total) 0
15 Android Optical Filters: Sight Group Flash Defense (15 points) 0
15 Computer Link: Mind Link , Genocide Mainframe, Any distance, Psychic Bond 0
5 Android Ultraviolet Optics: Ultraviolet Perception (Sight Group) 0
30 Artificial Flesh: Damage Resistance (30 PD/30 ED) 0
40 Attack Reflection: Missile Deflection (Any Ranged Attack), Missile Reflection 0
3 Detect Mutants: Detect A Single Thing 15- (Sight Group) 0
8 Limb Extension: Stretching 2"; no Noncombat Stretching (-1/4) 1
83 Mutant Suppression System: Suppress Mutant Powers 5d6, all mutant powers simultaneously (+2), Variable Special Effects (Any mutant power; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect (16" Radius; +1), Invisible Power Effects (Fully Invisible; +1), Continuous (+1); Always On (-1/2), No Range (-1/2), Does not work in an intense magnetic field (-1/4) 0
29 Regeneration: Healing 2d6, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) 0
10 Running Boost: Running 0" (30" total), x8 Noncombat 1
9 High Gain Sensors: +3 PER with all Sense Groups 0
377 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Combat Training
3
1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 12d6 Strike
5
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
3) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 10d6 Strike
4
4) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 12d6 Strike
4
5) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6
3
6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 11d6 Strike, Target Falls
4
7) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
8) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm
4
9) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
10) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs
3
11) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on
4
12) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike
5
13) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike
5
14) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 10d6 +v/5; FMove
16
15) +4 HTH Damage Class(es)
73 Total Martial Arts Cost

Character Name: The Red Queen
Alternate Identities: Unknown
Player Name: NPC
APPEARANCE
Hair Color: Walnut Brown
Eye Color: Brown
Height: 6' 0"
Weight: 150 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
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