| Cost |
Name |
| 5 |
Accurate Sprayfire |
| 3 |
Acrobatics 13- |
| 0 |
Acting 8- |
| 3 |
Breakfall 13- |
| 0 |
CK: Seattle 8- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 5 |
Concentrated Sprayfire |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Fast Draw 13- |
| 5 |
KS: Aerial Combat 14- |
| 0 |
Language: English (Idiomatic) |
| 0 |
PS: Player's Choice 11- |
| 3 |
Paramedics 12- |
| 0 |
Persuasion 8- |
| 5 |
Rapid Autofire |
| 0 |
Shadowing 8- |
| 5 |
Skipover Sprayfire |
| 0 |
Stealth 8- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 3 |
Tactics 12- |
| 3 |
Teamwork 13- |
| 3 |
WF: Small Arms, Blades |
| 9 |
+3 with Aerial Combat |
| 3 |
+3 with MEW-40mm |
| 68 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 36 |
Implanted Body Armor: Armor (12 PD/12 ED) |
0 |
| 56 |
MEW-40mm: Killing Attack - Ranged 3d6, 30 Charges (+1/4), Autofire (3 shots; +1/4), Armor Piercing (+1/2), No Range Modifier (+1/2); OAF (-1) |
[30] |
| 20 |
Mechanical Wing Slash: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR); OIF (-1/2) |
3 |
| 2 |
Mechanical Wings: Extra Limbs (2); OIF (-1/2), Restrainable (-1/2), Very limited manipulation (-1/2) |
0 |
| 24 |
Mechanical Wings: Flight 25", x4 Noncombat; OIF (-1/2), Restrainable (-1/2), Requires a large open space (-1/4) |
5 |
| 33 |
Mechanical Wings: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target; OIF (-1/2) |
0 |
| 17 |
Pedang: Killing Attack - Hand-To-Hand 2d6+1 (3d6 w/STR); OAF (-1) |
3 |
| 188 |
Total Powers Cost |
| Cost |
Maneuver |
|
Aerial Combat |
| 5 |
1) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 5 |
2) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2 1/2d6 Strike |
| 5 |
3) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
| 5 |
4) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on; FMove |
| 3 |
5) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 2 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove |
| 4 |
6) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 4 1/2d6 Strike |
| 4 |
7) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 5 |
8) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 23 STR to Disarm; FMove |
| 5 |
9) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2 1/2d6 +v/5; FMove |
| 1 |
10) Weapon Element: Blades |
| 1 |
11) Weapon Element: Wings |
|
Gun Fu |
| 4 |
1) Accurate Shot: 1/2 Phase, +2 OCV, -2 DCV, Range +2, Weapon |
| 4 |
2) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC |
| 3 |
3) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike |
| 3 |
4) Diving Shot: 1/2 Phase, +0 OCV, +2 DCV, Range +0, Strike, HMove Required, You Fall |
| 4 |
5) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC |
| 4 |
6) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC |
| 1 |
7) Weapon Element: Handguns, MEW-40mm |
| 66 |
Total Martial Arts Cost |
|