| Cost |
Name |
| 3 |
Acrobatics 13- |
| 0 |
Acting 8- |
| 3 |
Breakfall 13- |
| 0 |
CK: Seattle 8- |
| 0 |
Climbing 8- |
| 8 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 0 |
Language: English (Idiomatic) |
| 0 |
PS: Secretary 11- |
| 3 |
Paramedics 13- |
| 0 |
Persuasion 8- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 2 |
Systems Operation (Mutant Detection Halo) 13- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 3 |
Teamwork 13- |
| 3 |
WF: Blades, Polearms and Spears, Staffs |
| 25 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 64 |
Protective Bikini: Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2); IIF (-1/4) | 0 |
| 57 |
Blaster Gloves: Energy Blast 20d6; OIF (-1/2), 12 Charges (-1/4) | [12] |
| 22 |
Bionic Wings: Flight 25"; Restrainable (-1/2), OIF (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4) | [1 cc] |
| 8 |
Mutant Detection Halo: Detect Mutants 13- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic: +6, 1 Continuing Charge lasting 6 Hours (+0); IAF (-1/2), Requires A System Operator Skill Roll (-1/2), Limited Range 50" (-1/4) Notes: The Halo emits a audible ping that allows thge user to determine direction to target but requires some skill to home in on the correct person. | [1 cc] |
| 151 |
Total Powers Cost |
| Cost |
Maneuver |
|
Akido |
| 4 |
1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs |
| 4 |
3) Extend Ki: 1/2 Phase, +0 OCV, +0 DCV, 50 STR to resist Shove; Block, Abort |
| 3 |
4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on |
| 5 |
5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 2d6 +1 , Disable |
| 4 |
6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 3d6 NND ; Target Falls |
| 5 |
7) Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 5 |
8) Strike: 1/2 Phase, +1 OCV, +3 DCV, 7d6 Strike |
| 3 |
9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 7d6 Strike; Target Falls |
| 3 |
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls |
| 1 |
11) Weapon Element: Blades |
| 1 |
12) Weapon Element: Staffs |
| 1 |
13) Weapon Element: Polearms |
| 16 |
14) +4 HTH Damage Class(es) |
| 59 |
Total Martial Arts Cost |
|