The Black King's Bishop
Character Name: The Black King's Bishop
Alternate Identities: Jennifer O'Reilly
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
9 BODY 10 -2 9 11-
18 INT 10 8 18 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
16 PRE 10 6 16 12- PRE Attack: 3d6
20 COM 10 5 20 13-
6 PD 3 3 6/26 6/26 PD (0/20 rPD)
8 ED 4 4 8/28 8/28 ED (0/20 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
9 REC 7 4 9
43 END 36 4 43
35 STUN 26 9 35
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 118 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Mutants bastards!"
EXPERIENCE POINTS
Total earned: 3
Spent: 3
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 353
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
Flight 25"
DEFENSES
Type Amount
Physical Defense 6/26
Res. Phys. Defense 0/20
Energy Defense 8/28
Res. Energy Defense 0/20
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 50 STR vs. Grabs
Extend Ki 1/2 +0 +0 50 STR to resist Shove; Block, Abort
Hold 1/2 -1 -1 Grab Two Limbs, 45 STR for holding on
Joint Break 1/2 -1 -2 Grab One Limb; HKA 2d6 +1 , Disable
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 3d6 NND ; Target Falls
Redirect 1/2 +1 +3 Block, Abort
Strike 1/2 +1 +3 7d6 Strike
Takedown 1/2 +1 +1 7d6 Strike; Target Falls
Throw 1/2 +0 +1 7d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Believes in Genocide, right or wrong (Common, Strong)
20 Psychological Limitation: Devoted to the Black King (Common, Total)
10 Psychological Limitation: Hates mutants (Uncommon, Strong)
15 Psychological Limitation: Protective of 'normals' (Common, Strong)
15 Reputation: Anti-Mutant, 11- (Extreme)
15 Social Limitation: Secret ID (Frequently, Major)
20 Social Limitation: Subject to Orders From The Black King (Very Frequently, Major)
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
25 Watched: Genocide 14- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: The Black King's Bishop
Alternate Identities: Jennifer O'Reilly
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 13-
0 Acting 8-
3 Breakfall 13-
0 CK: Seattle 8-
0 Climbing 8-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 PS: Secretary 11-
3 Paramedics 13-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
2 Systems Operation (Mutant Detection Halo) 13-
0 TF: Small Motorized Ground Vehicles
3 Teamwork 13-
3 WF: Blades, Polearms and Spears, Staffs
25 Total Skills Cost
 
POWERS
Cost  Power END
64 Protective Bikini: Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2); IIF (-1/4)0
57 Blaster Gloves: Energy Blast 20d6; OIF (-1/2), 12 Charges (-1/4)[12]
22 Bionic Wings: Flight 25"; Restrainable (-1/2), OIF (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4)[1 cc]
8 Mutant Detection Halo: Detect Mutants 13- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic: +6, 1 Continuing Charge lasting 6 Hours (+0); IAF (-1/2), Requires A System Operator Skill Roll (-1/2), Limited Range 50" (-1/4)
Notes: The Halo emits a audible ping that allows thge user to determine direction to target but requires some skill to home in on the correct person.
[1 cc]
151 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Akido
4
1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs
4
3) Extend Ki: 1/2 Phase, +0 OCV, +0 DCV, 50 STR to resist Shove; Block, Abort
3
4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on
5
5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 2d6 +1 , Disable
4
6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 3d6 NND ; Target Falls
5
7) Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
8) Strike: 1/2 Phase, +1 OCV, +3 DCV, 7d6 Strike
3
9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 7d6 Strike; Target Falls
3
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
1
11) Weapon Element: Blades
1
12) Weapon Element: Staffs
1
13) Weapon Element: Polearms
16
14) +4 HTH Damage Class(es)
59 Total Martial Arts Cost

Character Name: The Black King's Bishop
Alternate Identities: Jennifer O'Reilly
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Dark Brown
Height: 5' 8"
Weight: 123 lbs
Description:
Jennifer is a stunning young woman with short brown hair and dark brown eyes.
BACKGROUND
Jennifer's family was wiped out during a battle between the East Bay team and Genocide. While it appears to have been the results of attacks by the hero team, in actuality a Minutemen robot that killed her family. The Black King, finding the girl in the rumble of her home, and appriciating her looks, took her 'home' with him. Since then he has brainwashed her into blaming everything on mutants. She has become one of his stanches supporters and frequent bed mate.
POWERS/TACTICS
Jennifer has been fitted with bionic wings and equipped with unique weapons designed specifically for her by Genocide's scientists at the command of the Black King.
PERSONALITY/MOTIVATION
Jennifer has bought into the Black King's fearmongering.
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 13 Jun 2005 12:25:04

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