Cost |
Power |
END |
54 |
Magnetic Manipulation: Multipower, 94-point reserve, all slots OIF (objects of opportunity) (-1/2), Only In Heroic Identity (-1/4) | |
5u |
1) Gauss Blast with Blunt Obkect: Energy Blast 15d6, Reduced Endurance (1/2 END; +1/4) (94 Active Points)
Notes: Pulls ferrous material from the surrounding area and creates a blunt mass and projects it at high speeds at the target | 3 |
5u |
2) Gauss Effect with Sharp Objects: Killing Attack - Ranged 5d6, Reduced Endurance (1/2 END; +1/4) (94 Active Points)
Notes: Pulls ferrous material from the surrounding area and creates a sharp mass and projects it at high speeds at the target | 3 |
3u |
3) The Wrap-up: Entangle 7 1/2d6, 7 DEF, Reduced Endurance (1/2 END; +1/4); Requires Sufficient Supply Of Ferrous Metals Within 10" Of Target (-1)
Notes: Pulls ferrous material from the surrounding area and ties the target up with it. | 3 |
38 |
Magnetic Powers: Elemental Control, 94-point powers, all slots Only In Heroic Identity (-1/4) | |
38 |
1) Magnetic Force Riding: Flight 30", x16 Noncombat, Reduced Endurance (1/2 END; +1/4) | 3 |
30 |
2) Magnetokinesis: Telekinesis (45 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4); Only Works On Ferrous Metals (-1/2) | 4 |
31 |
3) Magnetic Armor: Armor (25 PD/25 ED), Hardened (+1/4); Costs Endurance (Only Costs END to Activate; -1/4), Side Effects (Side Effect always occurs whenever the character activates the power, Side Effect only affects the environment near the character; does 2d6 damage to all ferrous material within 2"; -0)
Notes: Power creates armor from available ferrous material thereby causing damage to material used. | 9 |
22 |
Sense Electro-magnetic Fields: Spatial Awareness (Unusual Group) | 0 |
12 |
Read Electron-magneic spectrum: High Range Radio Perception (Radio Group) | 0 |
7 |
Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa); Limited Target Limited (-1/2) | 1 |
245 |
Total Powers Cost |