Darkwing
Character Name: Darkwing
Alternate Identities: John Steeler
Player Name: Troy
CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
30 DEX 10 60 30 15- OCV 10 DCV 10
29 CON 10 38 29 15-
16 BODY 10 12 16 12-
18 INT 10 8 18 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
30 PRE 10 20 30 15- PRE Attack: 6d6
6 COM 10 -2 6 10-
12 PD 10 2 12/22 12/22 PD (0/10 rPD)
12 ED 6 6 12/32 12/32 ED (0/20 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
18 REC 16 4 18
60 END 58 1 60
60 STUN 56 4 60
12" Running 6 12 12"
2" Swimming 2 0 2"
10" Leaping 10 0 10" 241 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"I am Darkwing of Stormwatch, not 'Oh, my God, a demon!'!"
EXPERIENCE POINTS
Total earned: 287
Spent: 283
Unspent: 4
Base Points: 250
Disad Points: 100
Total Points: 633
MOVEMENT
Type Total
Run 12"
Swim 2"
H. Leap 10"
V. Leap 5"
Flight 25"
DEFENSES
Type Amount
Physical Defense 12/22
Res. Phys. Defense 0/10
Energy Defense 12/32
Res. Energy Defense 0/20
Mental Defense 18
Res. Mental Defense 0
Power Defense 5
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +2 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bash 1/2 +0 +2 12d6 Strike
Block 1/2 +2 +2 Block, Abort
Crush 1/2 +0 +0 14d6 Crush, Must Follow Grab
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Grab 1/2 -1 -1 Grab Two Limbs, 60 STR for holding on
Smash 1/2 -2 +1 14d6 Strike
Throw 1/2 +0 +1 10d6 +v/5, Target Falls
All-Out 1/2 +1 -2 Weapon +4 DC Strike
Attack 1/2 +0 +2 Weapon +2 DC Strike
Charge 1/2 +0 -2 Weapon +2 DC +v/5 Strike, FMove
Defend 1/2 +2 +2 Block, Abort
Probe 1/2 +1 +3 Weapon Strike
Resist 1/2 +0 +0 65 STR to resist Shove; Block, Abort
Shove 1/2 +0 +0 65 STR to Shove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: 12' Demon (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
0 Hunted: DEMON 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Capture/Recruit)
10 Physical Limitation: Large and Heavy (Floor Load Problems, Overhead Clearance Problems) (Frequently; Slightly Impairing)
15 Psychological Limitation: Highly Analytical (Common; Strong)
25 Psychological Limitation: Honorable (Very Common; Total)
20 Reputation: Superhero Demon, 14- (Extreme)
15 Social Limitation: Secret Identiy, John Steeler (Frequently; Major)
0 Watched: The Church 14- (Less Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
100 Total Disadvantages Cost

Character Name: Darkwing
Alternate Identities: John Steeler
Player Name: Troy
SKILLS
Cost  Name
0 Acting 8-
0 AK: Hell 8-
3 Breakfall 15-
2 CK: San Francisco 11-
0 Climbing 8-
3 Concealment 13-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
3 Interrogation 15-
2 KS: Demon Brawling 11-
0 Language: Demonic (idiomatic)
0 Language: English (Idiomatic)
4 Language: Latin (idiomatic)
0 PS: Counselor 11-
3 Paramedics 13-
3 Persuasion 15-
0 Shadowing 8-
3 SS: Psychology 13-
3 Stealth 15-
4 Survival (Desert, Urban) 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Teamwork 15-
2 WF: Common Melee Weapons
10 +2 with HTH Combat
5 Penalty Skill Levels: +3 vs. Range Modifier with a single attack: Hellfire Blast
53 Total Skills Cost
PERKS
Cost  Name
1 Fringe Benefit: Licensed Psychiatrist
1 Total Perks Cost
TALENTS
Cost  Name
15 Combat Sense 13-
15 Total Talents Cost
 
POWERS
Cost  Power END
30 Hell's Sword: Killing Attack - Hand-To-Hand 3d6 (6d6 w/STR), Reduced Endurance (0 END; +1/2); OAF Unbreakable (-1), Real Weapon (-1/4)0
33 Facade: Shape Shift (Sight, Touch and Smell/Taste Groups), Instant Change, Makeover plus Shrinking (1.8288 m tall, 85.0486 kg mass, -2 PER Rolls to perceive character, +2 DCV), Costs END Only To Activate (+1/4); Linked (Human Form (John Steeler); Lesser Power can only be used when character uses greater Power at full value; -3/4)4
23 Demonic Physiology: Elemental Control, 46-point powers
23
1) Armored Skin: Armor (10 PD/20 ED)
0
27
2) Hellfire Blast: Energy Blast 14d6; Does not work in water (-1/4), Conditional Power Power Does Not Work On Holy Ground (-1/4), No Knockback (-1/4)
7
26
3) Demon's Wings: Flight 25", Reduced Endurance (1/2 END; +1/4); Restrainable (-1/2)
2
24
4) Demonic Resistance: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
0
14 Demonic Mind: Mental Defense (18 points total)0
10 Demonic Resistance: Physical Damage Reduction, Resistant, 25%; Does Not Work Against Magic, Silver or Holy Weapons (-1/2)0
10 Demonic Eyes: Infrared Perception (Sight Group), Discriminatory0
10 Demonic Eyes: Ultraviolet Perception (Sight Group), Discriminatory0
7 Hell's Healing Powers: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)0
5 Heavy: Knockback Resistance -3"; Not In Secret Identity (-1/4)0
6 Demonic Eyes: Sight Group Flash Defense (6 points)0
5 Demonic Form: Lack Of Weakness (-5) for Mental Defense0
5 Demonic Form: Power Defense (5 points)0
4 Reach: Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)0
3 Hell's Gate: Extra-Dimensional Movement (Single Dimension: Hell), x4 Increased Weight; Increased Endurance Cost (x10 END; -4), Extra Time (5 Minutes, -2), Activation Roll 12- (-3/4), Concentration (0 DCV; -1/2), Gestures, Requires Gestures throughout (-1/2), Incantations (Requires Incantations throughout; -1/2), Only In Heroic Identity (-1/4)30
265 Total Powers Cost
EQUIPMENT
Equipment END
Storm Watch Headset: Radio Perception/Transmission (Radio Group); IAF (-1/2)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Demon Brawling
4
1) Bash: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Crush: 1/2 Phase, +0 OCV, +0 DCV, 14d6 Crush, Must Follow Grab
4
4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
5) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on
5
6) Smash: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike
3
7) Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls
Weapons Combat
5
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
4
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove
4
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
4
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to resist Shove; Block, Abort
4
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to Shove
1
8) Weapon Element: Blades
58 Total Martial Arts Cost

Character Name: Darkwing
Alternate Identities: John Steeler
Player Name: Troy
APPEARANCE
Hair Color: Bald
Eye Color: Reddish-Yellow
Height: 12' 0"
Weight: 1500 lbs
Description:
Darkwing is a physically imposing being, nearly 12 feet tall. Reddish skinned, horned, mouth filled with long pointy teeth and bat-like wing do nothing to hide his demonic heritage. It is possible for Darkwing to literally scare an opponent into surrendering. Imagine this huge demon leering at you and telling you in great detail what he is going to do to your poor body.
BACKGROUND
No one knows. He walked into Stormwatch, causing the secretary to wet herself, and demanded to be allowed to join the group. It took many months for the other members of Stormwatch to begin to trust the giant demon but now he has become one of the most stalwart members of the group.
POWERS/TACTICS
Physical strength, huge size and a hellfire energy blast are coupled with great skill with martial arts and a flaming sword called "Darkblade". Darkwing is a bulldozer in combat. Hit 'em hard, hit 'em fast and hit 'em often
PERSONALITY/MOTIVATION
Darkwing is a demon with the soul of a angel. Since the beginning, he has been wracked with an inner turmoil, constantly fighting against his nature, to become a trusted and respected member of Stormwatch. As John Steeler, Darkwing works with children as a big brother and as a counselor at a neighborhood recreational center.
CAMPAIGN USE
DESIGN NOTES
Created: Thu, 27 Dec 2018 22:26:46

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