| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: Hell 8- |
| 3 |
Breakfall 15- |
| 2 |
CK: San Francisco 11- |
| 0 |
Climbing 8- |
| 3 |
Concealment 13- |
| 0 |
Conversation 8- |
| 0 |
CuK: Home Culture 8- |
| 0 |
Deduction 8- |
| 3 |
Interrogation 15- |
| 2 |
KS: Demon Brawling 11- |
| 0 |
Language: Demonic (idiomatic) |
| 0 |
Language: English (Idiomatic) |
| 4 |
Language: Latin (idiomatic) |
| 0 |
PS: Counselor 11- |
| 3 |
Paramedics 13- |
| 3 |
Persuasion 15- |
| 0 |
Shadowing 8- |
| 3 |
SS: Psychology 13- |
| 3 |
Stealth 15- |
| 4 |
Survival (Desert, Urban) 13- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Teamwork 15- |
| 2 |
WF: Common Melee Weapons |
| 10 |
+2 with HTH Combat |
| 5 |
Penalty Skill Levels: +3 vs. Range Modifier with a single attack: Hellfire Blast |
| 53 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Fringe Benefit: Licensed Psychiatrist |
| 1 |
Total Perks Cost |
| Cost |
Name |
| 15 |
Combat Sense 13- |
| 15 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 30 |
Hell's Sword: Killing Attack - Hand-To-Hand 3d6 (6d6 w/STR), Reduced Endurance (0 END; +1/2); OAF Unbreakable (-1), Real Weapon (-1/4) | 0 |
| 33 |
Facade: Shape Shift (Sight, Touch and Smell/Taste Groups), Instant Change, Makeover plus Shrinking (1.8288 m tall, 85.0486 kg mass, -2 PER Rolls to perceive character, +2 DCV), Costs END Only To Activate (+1/4); Linked (Human Form (John Steeler); Lesser Power can only be used when character uses greater Power at full value; -3/4) | 4 |
| 23 |
Demonic Physiology: Elemental Control, 46-point powers | |
| 23 |
1) Armored Skin: Armor (10 PD/20 ED) | 0 |
| 27 |
2) Hellfire Blast: Energy Blast 14d6; Does not work in water (-1/4), Conditional Power Power Does Not Work On Holy Ground (-1/4), No Knockback (-1/4) | 7 |
| 26 |
3) Demon's Wings: Flight 25", Reduced Endurance (1/2 END; +1/4); Restrainable (-1/2) | 2 |
| 24 |
4) Demonic Resistance: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
| 14 |
Demonic Mind: Mental Defense (18 points total) | 0 |
| 10 |
Demonic Resistance: Physical Damage Reduction, Resistant, 25%; Does Not Work Against Magic, Silver or Holy Weapons (-1/2) | 0 |
| 10 |
Demonic Eyes: Infrared Perception (Sight Group), Discriminatory | 0 |
| 10 |
Demonic Eyes: Ultraviolet Perception (Sight Group), Discriminatory | 0 |
| 7 |
Hell's Healing Powers: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) | 0 |
| 5 |
Heavy: Knockback Resistance -3"; Not In Secret Identity (-1/4) | 0 |
| 6 |
Demonic Eyes: Sight Group Flash Defense (6 points) | 0 |
| 5 |
Demonic Form: Lack Of Weakness (-5) for Mental Defense | 0 |
| 5 |
Demonic Form: Power Defense (5 points) | 0 |
| 4 |
Reach: Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) | 0 |
| 3 |
Hell's Gate: Extra-Dimensional Movement (Single Dimension: Hell), x4 Increased Weight; Increased Endurance Cost (x10 END; -4), Extra Time (5 Minutes, -2), Activation Roll 12- (-3/4), Concentration (0 DCV; -1/2), Gestures, Requires Gestures throughout (-1/2), Incantations (Requires Incantations throughout; -1/2), Only In Heroic Identity (-1/4) | 30 |
| 265 |
Total Powers Cost |
| Equipment |
END |
| Storm Watch Headset: Radio Perception/Transmission (Radio Group); IAF (-1/2) | 0 |
| Cost |
Maneuver |
|
Demon Brawling |
| 4 |
1) Bash: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Crush: 1/2 Phase, +0 OCV, +0 DCV, 14d6 Crush, Must Follow Grab |
| 4 |
4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 3 |
5) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on |
| 5 |
6) Smash: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike |
| 3 |
7) Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls |
|
Weapons Combat |
| 5 |
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 4 |
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
| 4 |
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove |
| 4 |
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 4 |
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to resist Shove; Block, Abort |
| 4 |
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to Shove |
| 1 |
8) Weapon Element: Blades |
| 58 |
Total Martial Arts Cost |
|