Raven Fireoak
Character Name: Raven Fireoak
Alternate Identities: Seeker
Player Name: Domma
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
26 DEX 10 48 26 14- OCV 9 DCV 9
28 CON 10 36 28 15-
10 BODY 10 0 10 11-
29 INT 10 19 29 15- PER Roll 15-
28 EGO 10 36 28 15- ECV: 9
20 PRE 10 10 20 13- PRE Attack: 4d6
22 COM 10 6 22 13-
8 PD 3 5 8/28 8/28 PD (0/20 rPD)
8 ED 6 2 8/23 8/23 ED (0/15 rED)
6 SPD 3.6 24 6 Phases: 2, 4, 6, 8, 10, 12
9 REC 9 0 9
56 END 56 0 56
32 STUN 32 0 32
6" Running 6 0 6"/16"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 191 Total Characteristics Points
CHARACTER IMAGE
QUOTE
Before Ghost Archer: "I will learn."
After Ghost Archer: "Yet I danced with the demons and devils of the green."
Now: "In your arms I am home!"
EXPERIENCE POINTS
Total earned: 415
Spent: 415
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 765
MOVEMENT
Type Total
Run (6) 6"/16"
Swim (2) 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 8/28
Res. Phys. Defense 0/20
Energy Defense 8/23
Res. Energy Defense 0/15
Mental Defense 16
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +5 with the Way of the Blade , +5 OCV with Bows; Only To Prevent Hitting Non-Enemies When Firing Into Melee (-2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Defensive Block 1/2 +1 +3 Block, Abort
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Slashing Stroke 1/2 -2 +1 Weapon +4 DC Strike
Takeaway 1/2 +0 +0 Grab Weapon, 25 STR to take weapon away
Weapon Bind 1/2 +1 +0 Bind, 25 STR
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
35 Dependent NPC: Children 11- (Normal; Group DNPC: x9 DNPCs)
10 Distinctive Features: Beautiful Elf (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: Genocide 11- (Mo Pow, Harshly Punish)
20 Psychological Limitation: In Love With Ghost Archer (Common, Total)
15 Psychological Limitation: Vengeful (Common, Strong)
10 Susceptibility: Sub-freezing Temperatures 1d6 damage per Turn (Uncommon)
10 Vulnerability: 1 1/2 x STUN Cold-based Attacks (Common)
10 Vulnerability: 1 1/2 x BODY Cold-based Attacks (Common)
150 Total Disadvantages Cost

Character Name: Raven Fireoak
Alternate Identities: Seeker
Player Name: Domma
SKILLS
Cost  Name
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Cloak 15-
Notes: Mental Stealth
3 Concealment 15-
3 Conversation 13-
3 Facade 15-
Notes: Mental Disguise
3 Linguist
1
1) Language: Baitee's Language (fluent conversation)
1
2) Language: Dragon (fluent conversation)
3
3) Language: English (completely fluent)
0
4) Language: Quenya (idiomatic)
0
5) Language: Sindarin (idiomatic)
1
6) Language: The Language of Cravenhaw's Realm (fluent conversation)
19 Magic Skill 23-
5 PS: Dancer 16-
4 PS: Singer 16-
3 Paramedics 15-
3 Persuasion 13-
3 Scholar
2
1) KS: Ballads of the Green 15-
2
2) KS: Dances of the Dragons 15-
2
3) KS: Dances of the Fireoak Forest 15-
2
4) KS: Dances of the Green 15-
1
5) KS: Police Proceedures 8-
1
6) KS: Seattle Underworld 11-
1
7) KS: Songs of the Dragons 11-
1
8) KS: Songs of the Fireoak Forest 11-
1
9) KS: The Road 8-
1
10) KS: The Way of the Blade 11-
3 Seduction 13-
3 Shadowing 15-
3 Stealth 14-
3 Streetwise 13-
8 Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 15-
1 Teamwork 8-
3 Tracking 15-
3 Trading 13-
3 Traveler
1
1) AK: Baitee's Territory 11-
1
2) AK: Lord Cravenhaw's Realm 11-
1
3) AK: The Fireoak Forest 11-
1
4) CK: Seattle 11-
1
5) CK: The Cloud City 11-
3 Veil 15-
Notes: Mental Concealment
4 WF: Bows, Common Melee Weapons, Common Missile Weapons, Thrown Rocks
20 +4 with all DEX-based Skills
15 +5 with the Way of the Blade
158 Total Skills Cost
PERKS
Cost  Name
25 Base
2 Fringe Benefit: King County Police Powers
4 Money: Well Off: $400000 per year
3 Well-Connected
1
1) Contact (Good relationship with Contact) 8-
5
2) Contact (Contact has access to major institutions, Contact has very useful Skills or resources, Good relationship with Contact) 11-
3
3) Contact (Contact has significant Contacts of his own, Good relationship with Contact) 11-
8
4) Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 11-
5
5) Contact (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 11-
6
6) Contact (Contact has extremely useful Skills or resources, Very Good relationship with Contact) 11-
62 Total Perks Cost
TALENTS
Cost  Name
3 Lightsleep
3 Perfect Pitch
4 Speed Reading (x10)
10 Total Talents Cost
 
POWERS
Cost  Power END
Magic Items
23 Gift of Tsarsaidor: Force Field (20 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Independent (-2), IIF (Skintight Body Suit; -1/4) plus Life Support (Safe in Intense Cold)0
20 Claws of Glaurung: Killing Attack - Hand-To-Hand 2d6+1 (3d6 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); Independent (-2), IAF (Focus: Gauntlets; -1/2)0
10 Earplug Comm Unit: High Range Radio Perception (Radio Group), Encrypted (+1/4); Does Not Work In Water (-1/4), IIF (-1/4)0
6 Boots of Running: Running +10" (6"/16" total); Independent (-2), OIF (-1/2)2
Magical Spells
96 Fireoak Magic: Magic Power Pool, 70 base + 26 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2); all slots Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
0
1) Control of the Mind: Mind Control 14d6 Real Cost: 35
7
0
2) Daggers of the Mind: Killing Attack - Ranged 1d6+1, Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) Real Cost: 30
6
0
3) Eye of the Mind: Clairsentience (Mental Group, Normal Hearing And Normal Sight), x256 Range (38,400") Real Cost: 35
7
0
4) Illusions of the Mind: Mental Illusions 14d6 Real Cost: 35
7
0
5) Mind Feeling: Detect Intelligent Minds 15- (Unusual Group), Concealed (-10 with Detect PER Rolls), Increased Arc Of Perception (360 Degrees), Range, Sense; Costs Endurance (-1/2) Real Cost: 11
3
0
6) Movement with the Mind: Telekinesis (16 STR), Fine Manipulation, Based On EGO Combat Value (Standard Defenses apply; +1) Real Cost: 34
7
0
7) One with the Air: Invisibility to Sight, Hearing, Smell/Taste, Mental and Touch Groups and Spatial Awareness , No Fringe, Reduced Endurance (1/2 END; +1/4); Only Works On Living Things (-1/4), Does not Work If Target Has 10+ Mental Defense (-1/4) Real Cost: 28
2
0
8) Pain of the Mind: Ego Attack 7d6 Real Cost: 35
7
0
9) Quick as Thought: Teleportation 10", x4 Noncombat Real Cost: 12
2
0
10) Search with the Mind: Mind Scan 14d6 Real Cost: 35
7
0
11) Silent Control of the Mind: Mind Control 11d6, Telepathic (+1/4) Real Cost: 34
7
0
12) Stones of the Mind: Energy Blast 4 1/2d6, Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) Real Cost: 34
7
0
13) Speak with the Mind: Telepathy 14d6 Real Cost: 35
7
0
14) Uplifting Thoughts: Flight 10", x8 Noncombat Real Cost: 15
Notes: Telekinetic Flight
3
10 Fascination: +25 PRE; Only To Make "Stop And Listen To Me" Presence Attacks (-1), Incantations (throughout; -1/2)
Inherent Powers
65 Walk the Road: Extra-Dimensional Movement (Any Point in Time, Any Physical Location), Usable By Other (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1); Side Effects, Side Effect occurs automatically whenever Power is used (Requires an INT roll the first time entering a new dimension; -1), Extra Time (Full Phase, -1/2), Gate (-1/2), Gestures: Ripping the Fabric of Time and Space (-1/4)21
22 The Joining: Mind Link , Any Member Of His Family, Any Dimension/Any Distance, Number of Minds (x16), Psychic Bond; Only With Others Who Have Mind Link (-1)0
10 Elvish Immunity: Life Support (Immunity All terrestrial diseases and biowarfare agents)0
10 Eyes of the Fireoak Elves: Infrared Perception (Sight Group), Discriminatory0
10 Elvish Will: Mental Defense (16 points total)0
8 Combat Archery: +5 OCV with Bows; Only To Prevent Hitting Non-Enemies When Firing Into Melee (-2)
5 Magesight: Detect Magic 15- (no Sense Group)0
5 Elvish Eyes: Sight Group Flash Defense (5 points)0
5 Elvish Lifespan: Life Support (Longevity Immortal)0
2 Immunity of the Fireoak Elves: Life Support (Safe in Intense Heat)0
307 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Mastery of The Blade
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
5
6) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
7) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away
4
8) Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 25 STR
1
9) Weapon Element: Empty Hand: Bind, Block, Disarm, Evade, Takeaway Only
1
10) Weapon Element: Blades, Claws
37 Total Martial Arts Cost

Character Name: Raven Fireoak
Alternate Identities: Seeker
Player Name: Domma
APPEARANCE
Hair Color: Black
Eye Color: Green
Height: 5' 0"
Weight: 100 lbs
Description:
Raven's knee length, jet black hair clings to every inch of her shapely body. Seldom does she walk with out the over sized cloak of her love, covering the nice shape of her form. Her eyes are two perfectly shaped almonds dotted with limpid pools of bewitching green. They are sad eyes that look far away never really sparking to life. Her lips are two soft petals of the reddest rose. Her skin so smooth and pale it makes the moon blush. The living art appears like a tattoo upon her skin but it moves and grows with her.
BACKGROUND
I am Raven. I came from a place called the Fireoak Forest. I came unprepared for what awaited me in the land of the Green. The sky was dark and broke in tears. I found myself trying to save one from the dark but in doing so the coldness of this world entered my bones and took me into darkness. I opened my eyes to the man of my dreams. His jade green eyes drawing me into to him and enslaving my soul for eternity. I had seen those eyes in my dream stone since I was a child. He was the one.
The Green is so unkind. In order to be with the man I had to go against every teaching I ever learned. I had to mold myself in to a new belief. I gave to him my dream stone the only object of my father I had. I had to abandon all to taste the love.
The Green can be so blessed a place. My beloved took me in his arms and we conceived the seed of life with in my belly. The honor of the first time, double with the honor of two that grow, confirmed me in my mind, my heart and my soul all was as it should be.
The Green can be so bitter. When forces tear two that love so deeply apart it can be but the working of evil and dark. It was to be and there was nothing I could do to change it. My babies where matured by magic and surrender to the people. I had to give up all, My beloved, my son, my daughter.
I left the place of the green and walked the roads. Pain and despair overwhelmed me, consume me, controlled me. No matter where I went I would always see his eyes in the morning sun whispering to his goddess his prayers. In the darkness of the still night I could hear his breathe upon my neck and hear his heart beating strong. Even when my mind left me, he was always in the shadows of my mind calling me home. Through hell and back I walked trying to forget, trying to ease the pain within but it was already written, I had to return to the Green.
The Green can be so unreal. I walked the streets and talked to those around. They all were just shadows of what they once where. No time had pasted for them, but years had slipped by for me on the road. I looked into the faces and saw actors in a play. Nothing really mattered. Nothing real. The numbness was taking hold and the pain was eased by Star during my time with the people. My songs where taken in exchange for this peace, this break in the anguish I endured. Only in the still of the night when I went for rest was the pain released. The dam breaking each time before I rested, reminding me of what I lost, why I lived.
The Green can be full of surprises. One night I laid my head to my pillow and envisioned my love with me, as was my custom in those dreary days of my existence. This time the sound of his heart was so real. The warmth of his skin was their, my heartbeat hard as my mind slipped into the insanity I was sure I was falling into. I willed the vision to be gone but it would not leave, I cried the night in the arms of the vision to wake again with in it. My beloved had returned.
The green can hold great joys. Eight joys of the world we raise with my last on its way. Mark taken from the druggie, my eldest, is of his new teens. Jessy is the blonde hair beauty we where blessed with, when the child's father meet untimely death. The triplets Luthien, Nicky and Aaron saved from the Sky City grown from my blood. My beloved Josho, my first son I had saved, has grown to walking and giggles out speech of one words. The blood of my beloved, the fruit of our love, Thistle Lothere and Gene Aldarien now aged far past the time. In the span of 10 months they should have just arrived but soon a full cycle will be within their growth almost catching up to Josho. With in my womb I carry my last. This IS the joy of the green.
Now we prepare to leave the Seattle Hunt to live where his mind can be at peace. I leave behind all others who I have grown to love to be with him. I will go where he goes and be where he is for only when I am in his arms, I am home and only than. May the flame protect us and his goddess bless us. May the Green be kind to our family.
POWERS/TACTICS
Raven uses her mind control and invisibility over all else. Her mind reaches out to detect intelligent life when the enemy is hidden, then blasts them with her 7d6 Ego Attack or 15d6 mental illusion. If this fails she will do hand to hand combat. She uses her defensive strike with her claws in a 3d6+1 armor piercing killing attack times 1d6 stun. Adding her 5 levels to her DCV to reduce the chance of being hit. The resulting combat values would be 10 OCV and 17 DCV. When dealing with normals she uses her auto fire energy blast or a ranged armor piercing killing attack, pushing objects at the enemy with her telekinesis.
PERSONALITY/MOTIVATION
Raven was naive and so full of confidence as she took the duties of her people. The cold and Green destroyed her black and white world, leaving only gray. She learned to love and in that love for her one and only, she is blind. Her new beliefs are still forming.
She has a hate that eats at her as strong as the love she has for him. She has anger she keeps capped in silence. A fire burns in her veins to strike out but she holds it calmly in restraint, waiting for the right moment of release. Her mind moves quickly for action but she pushes double checking her mind. No action without thought.
CAMPAIGN USE
Raven began as the Damsel in Distress but learned a bit of tactics and became the team mentalist. Still can get into distress occasionally.
DESIGN NOTES
Created: Mon, 30 Apr 2018 18:06:37
If you have questions or comments please contact