| Cost |
Power |
END |
| 60 |
Water Control: Multipower, 60-point reserve | |
| 6u |
1) Fire Extinguisher: Dispel Fire Powers 16d6, One At A Time (+1/4) | 6 |
| 6u |
2) Enhanced Swimming: Succor: Swimming 8d6, Ranged (+1/2) | 6 |
| 6u |
3) Inhibit Swimming: Suppress: Swimming 12d6 | 6 |
| 6u |
4) Water Mastery: Suppress: Water Powers 4d6, All Powers Simultaneously (+2) | 6 |
| 6u |
5) Water Blast: Energy Blast 12d6 | 6 |
| 5u |
6) Drowning: Killing Attack - Ranged 1d6, No Normal Defense (LS: Self-Contained Breathing or need not breathe; +1), Does BODY (+1), Continuous (+1); No Knockback (-1/4) | 6 |
| 4u |
7) Steam Blast: Killing Attack - Ranged 4d6; Limited Range (25") (-1/4), No Knockback (-1/4) | 6 |
| 4u |
8) Dehydrate: Energy Blast 6d6, No Normal Defense (Power DEF or body that lacks liquids; +1) (60 Active Points); Victim At Least 50% Immersed In Water Gets A Free Recovery Of This Damage Each Phase (-1/2) | 6 |
| 3u |
9) Fatal Dehydration: Energy Blast 4d6, No Normal Defense (Power DEF or body that lacks liquids; +1), Does BODY (+1); Victim At Least 50% Immersed In Water Gets A Free Recovery Of This Damage Each Phase (-1/2), No Knockback (-1/4) | 6 |
| 30 |
Hydrokinesis: Telekinesis (33 STR), Affects Porous; Only On Water (-1) | 6 |
| 30 |
Water Powers: Elemental Control, 60-point powers | |
| 24 |
1) Water Form: Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) | 6 |
| 20 |
2) Body Of Water: Desolidification (affected by water, fire, cold attacks), Reduced Endurance (0 END; +1/2); Cannot Pass Through Solid Objects (-1/2) | 0 |
| 30 |
3) Water Shield: Force Field (18 PD/12 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) | 0 |
| 30 |
4) Fast Super-Swimming: Swimming +30" (32" total) (x8 Noncombat), Reduced Endurance (0 END; +1/2) | |
| 27 |
Water Walkway: Flight 10", Usable Simultaneously (up to 8 people at once; +1); Only In Contact Of Surface Of Water Of Designated Body Of Water (-1/4), Limited to Users Non-combat Running (-1/4) | 4 |
| 5 |
Breathe Underwater: Life Support (Expanded Breathing) | 0 |
| 5 |
Underwater Eyes: Nightvision | 0 |
| 3 |
Aquatic Movement: Environmental Movement (Water) | |
| 3 |
Have A Drink: Life Support (Eating Character does not eat), Usable Simultaneously (up to 8 people at once; +1); Only To Provide Water To Drink (-1), 1 Continuing Charge lasting 1 Day (-0) | [1 cc] |
| 3 |
Underwater Comfort: Life Support (Safe in High Pressure; Safe in Intense Cold) | 0 |
| 316 |
Total Powers Cost |