| Cost |
Power |
END |
| 44 |
Fire Power: Multipower, 77-point reserve, all slots Activation Roll 14- (-1/2), Conditional Power Power Does Not Work In Water (-1/4) | |
| 4u |
1) Extinguish Fire: Dispel Fire Powers 20d6, One At A Time (+1/4) (75 Active Points) | 7 |
| 4u |
2) Dessicate : Energy Blast 7 1/2d6, No Normal Defense (LS: Safe Enviroment: Intense Heat; +1) (76 Active Points) | 8 |
| 4u |
3) Fire Blast: Energy Blast 15d6 (75 Active Points) | 7 |
| 4u |
4) Narrow Cone Fire Blast: Energy Blast 10d6, Area Of Effect (One Hex; +1/2) (75 Active Points) | 7 |
| 4u |
5) Fireball: Energy Blast 10d6, Explosion (+1/2) (75 Active Points) | 7 |
| 4u |
6) Fire Mastery: Suppress Fire Powers 5d6, All Powers Simultaneously (+2) (75 Active Points) | 7 |
| 4u |
7) Melting Beam: Killing Attack - Ranged 3d6+1, Penetrating (+1/2) (75 Active Points) | 7 |
| 3u |
8) Line Of Fire: Energy Blast 7 1/2d6, Area Of Effect (16" Line; +1) (76 Active Points); No Range (-1/2) | 8 |
| 4u |
9) Firestarter Blast: (Total: 75 Active Cost, 38 Real Cost) Energy Blast 8d6 (40 Active Points) (Real Cost: 23) plus Killing Attack - Ranged 1/2d6, Uncontrolled (lasts until flammable material is consumed) (+1/2), Reduced Endurance (0 END; +1/2), Sticky (+1/2), Continuous (+1) (35 Active Points); Linked (Energy Blast; -1/2) (Real Cost: 15) | 4 |
| 2u |
10) Fiery Prison: Killing Attack - Ranged 1d6+1, Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1) (70 Active Points); Targets Only Take Damage If They Touch Cage Or Move In/Out Of The Affected Hex (-1/2), Power can be extinguished with water or fire extinguisher (-1/2) | 0 |
| 3u |
11) Greater Pyrokinesis: Telekinesis (50 STR) (75 Active Points); Only Works On Fire (-1) | 7 |
| 24 |
Protection of Fire: Elemental Control, 60-point powers, all slots Conditional Power Power Does Not Work In Water (-1/4) | |
| 51 |
1) Fire Wall: (Total: 132 Active Cost, 67 Real Cost) Force Wall (8 PD/8 ED), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2) (80 Active Points); Power can be extinguished with water or fire extinguisher (-1/2) (Real Cost: 46) plus Killing Attack - Ranged 1d6, Damage Shield (+1/2), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (52 Active Points); Linked (Force Wall; -1/2), Power can be extinguished with water or fire extinguisher (-1/2), No Knockback (-1/4) (Real Cost: 21) | 0 |
| 32 |
2) Burning Fire Shield: (Total: 90 Active Cost, 47 Real Cost) Force Field (18 PD/22 ED), Reduced Endurance (0 END; +1/2) (60 Active Points); Power can be extinguished with water or fire extinguisher (-1/2) (Real Cost: 34) plus Killing Attack - Ranged 1/2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (30 Active Points); Linked (Force Field; -1/2), Power can be extinguished with water or fire extinguisher (-1/2) (Real Cost: 13) | 0 |
| 17 |
3) Fire Immunity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Fire (-1/2) | 0 |
| 17 |
4) Absorb Fire: Absorption 12d6 (energy, Energy to STUN) (60 Active Points); Fire Only (-1/2) | 0 |
| 10 |
Eyes Of Fire: Sight Group Flash Defense (12 points); Only Versus Flashed Based On Light (-1/4) | 0 |
| 10 |
Gather 'Round The Fire: Life Support (Safe in Intense Cold; Safe in Intense Heat), Area Of Effect (4" Radius; +1 1/2) | 0 |
| 5 |
Sense Temperature: Detect Temperature 12- (Unusual Group), Sense | 0 |
| 5 |
Thermal Vision: Infrared Perception (Sight Group) | 0 |
| 6 |
Fire Walking: Flight 7"; Only on lava etc (-1), Only In Contact With A Surface (-1/4) | 1 |
| 4 |
Fiery Warmth: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 |
| 265 |
Total Powers Cost |