| Cost |
Power |
END |
| 52 |
Mastery of the Air: Multipower, 91-point reserve, all slots Activation Roll 14- (-1/2), Does Not Work Under Water Or In A Vacuum (-1/4) | |
| 5u |
1) Strong Airborne Supremacy: Suppress: Flight or Gliding 11d6, One Power At A Time (+1/4), Reduced Endurance (1/2 END; +1/4) (82 Active Points) | 3 |
| 5u |
2) Wind-Strength: Telekinesis (34 STR), Reduced Endurance (1/2 END; +1/4), Indirect (Same origin, any direction; +1/2) (89 Active Points) | 4 |
| 5u |
3) Tornado Blast: Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (5" Radius; +1) (90 Active Points) | 4 |
| 5u |
4) Agile Air Blast: Energy Blast 6 1/2d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4), Indirect (Any origin, any direction; +3/4) (91 Active Points) | 4 |
| 5u |
5) Air Blast: Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4) (90 Active Points) | 4 |
| 4u |
6) Wind Gust: Energy Blast 6d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4), Area Of Effect (13" Cone; +1) (90 Active Points); No Range (-1/2) | 4 |
| 4u |
7) Double-Hardened Air: Entangle 5d6, 5 DEF, Reduced Endurance (1/2 END; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (87 Active Points); Cannot Form Barriers (-1/4), Vulnerable (Air Powers; -1/4) | 3 |
| 4u |
8) Sharp Objects: Killing Attack - Ranged 4 1/2d6, Reduced Endurance (1/2 END; +1/4) (87 Active Points); OIF (Objects of opportunity; -1/2) | 3 |
| 4u |
9) Air Rifle: Blunt Objects: Energy Blast 14d6+1, Reduced Endurance (1/2 END; +1/4) (90 Active Points); OIF (Objects of opportunity; -1/2) | 3 |
| 35 |
One with the Air: Elemental Control, 104-point powers, all slots Does Not Work Under Water Or In A Vacuum (-1/4), Requires An EGO Roll (Only within a tight or enclosed space; -1/4) | |
| 35 |
1) Fast True Flight I: Flight 30", x8 Noncombat, Reduced Endurance (0 END; +1/2) (105 Active Points) | 0 |
| 35 |
2) Air Shield: Force Field (21 PD/21 ED), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1) (105 Active Points) | 0 |
| 26 |
3) Body Of Air: (Total: 105 Active Cost, 52 Real Cost) Desolidification , Reduced Endurance (0 END; +1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2) (Real Cost: 30) plus Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2) (45 Active Points); Linked (Desolidification; -1/2) (Real Cost: 22) | 0 |
| 27 |
Manipulate the Air: Multipower, 34-point reserve, all slots Does Not Work Under Water Or In A Vacuum (-1/4) | |
| 3u |
1) Protective Air Bubble: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Area Of Effect (2" Radius; +1) (34 Active Points) | 0 |
| 2u |
2) Improved Air Point Defense: (Total: 23 Active Cost, 18 Real Cost) Missile Deflection (Bullets & Shrapnel) (15 Active Points) (Real Cost: 12) plus +4 with Missile Deflection (Real Cost: 8) | 0 |
| 2u |
3) Knockback Dampening Cushion: Knockback Resistance -7", Usable By Other (+1/4), Ranged (+1/2) (24 Active Points) | 0 |
| 2u |
4) Fall-Breaking Cushion: +13 with Breakfall, Usable By Other (+1/4) (32 Active Points); Only For Falls of 2 Segment Duration Or Longer (-1/2) | |
| 2u |
5) A Breath Of Fresh Air: Change Environment (Freshen Air) 8" radius (Long-Lasting 20 Minutes) (25 Active Points) | 2 |
| 262 |
Total Powers Cost |