Eric Boone
Character Name: Eric Boone
Alternate Identities:
Player Name: Phil
Val Char Base Points Total Roll Notes
15 STR 10 5 15/35 12- / 16- HTH Damage 3d6/7d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
28 INT 10 18 28 15- PER Roll 15-
15 EGO 10 10 15 12- ECV: 5
18 PRE 10 8 18/40 13- / 17- PRE Attack: 3 1/2d6 / 8d6
16 COM 10 3 16/25 12- / 14-
5 PD 3 2 5/20 5/20 PD (0/15 rPD)
4 ED 4 0 4/19 4/19 ED (0/15 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
40 END 40 0 40
28 STUN 28 0 28
6" Running 6 0 6"/9"
2" Swimming 2 0 2"
3" Leaping 3 0 3"/7" 106 Total Characteristics Points
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
Type Total
Run (6) 6"/9"
Swim (2) 2"
H. Leap (3") 3"/7"
V. Leap (2") 1 1/2"/3 1/2"
Type Amount
Physical Defense 5/20
Res. Phys. Defense 0/15
Energy Defense 4/19
Res. Energy Defense 0/15
Mental Defense 23
Power Defense 0
OCV: 7 DCV: 7
Combat Skill Levels:
Maneuver Phase OCV DCV Effect
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)
20 Psychological Limitation: Loves To Use His Powers (Very Common, Strong)
10 Psychological Limitation: Bored, Looking For Excitement (Common, Moderate)
5 Psychological Limitation: Devious and Deceitful (Uncommon, Moderate)
15 Social Limitation: Secret ID (Frequently, Major)
5 Social Limitation: Minor (16 or 17) (Occasionally, Minor: Cannot vote, buy alcohol, see a doctor without a parent's knowledge, etc.)
25 Watched: Spock 14- (Mo Pow, NCI, PC is very easy to find, Watching)
30 Vulnerability: 2 x STUN Gas Attacks (Very Common)
15 Vulnerability: 1 1/2 x BODY Gas Attacks (Very Common)
150 Total Disadvantages Cost

Character Name: Eric Boone
Alternate Identities:
Player Name: Phil
Cost  Name
3 Acting 13- (17-)
0 AK: United States 8-
0 Climbing 8-
3 Combat Driving 13-
0 Concealment 8-
3 Conversation 13- (17-)
0 Deduction 8-
3 KS: Play Stringed Instruments 15-
0 Language: English (Idiomati)
0 Paramedics 8-
3 Persuasion 13- (17-)
3 PS: Con Man 13- (17-)
3 PS: Musician 15-
3 PS: Singer 13- (17-)
3 Seduction 13- (17-)
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 13- (17-)
1 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
23 25-
54 Total Skills Cost
Cost  Power END
170 The Will and the Word: Variable Power Pool, 95 base + 75 control cost; all slots: Skill Required: The Will and the Word, Powers Can Be Changed As A Zero-Phase Action (+1); Incantations (-1/4)
1) I'm Awake! (-6 Skill Roll): (Total: 58 Active Cost, 26 Real Cost) +20 STR, Costs END Only To Activate (+1/4); No Figured Characteristics (-1/2), Power Deactivates If User Becomes Unconscious (-1/4) (Real Cost: 14) plus +22 PRE; Only Adds To PRE-base Skills (-1), Linked (Stronger!; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Power Deactivates If User Become Unconscious (-1/4) (Real Cost: 7) plus +9 COM; Linked (Stronger!; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Power Deactivates If User Becomes Unconscious (-1/4) (Real Cost: 2) plus Running +3" (6"/9" total); Linked (Stronger!; -1/2), Power Deactivates If User Becomes Unconscious (-1/4) (Real Cost: 3) Real Cost: 26
Notes: Activating this power is the first thing Eric does every morning.
2) Time to Fight! (-6 Skill Roll): (Total: 57 Active Cost, 47 Real Cost) Force Field (15 PD/15 ED), Costs END Only To Activate (+1/4) (Real Cost: 37) plus +2 SPD; Linked (Shield!; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Power Deactivates If User Bedomes Unconscious (-1/4) (Real Cost: 10) Real Cost: 47
Notes: This power is activated if combat is unavoidable.
3) Block!: Missile Deflection (Any Ranged Attack), -4 Skill Roll, Missile Reflection Real Cost: 40
4) Come!: Telekinesis (30 STR), -4 Skill Roll; Only to Pull (-1/2), Affects Whole Object (-1/4) Real Cost: 26
5) Move!: Telekinesis (18 STR), -5 Skill Roll, Affects Porous, Fine Manipulation Real Cost: 47
6) Unseen!: Invisibility to Sight, Hearing, Mental and Smell/Taste Groups , -4 Skill Roll, No Fringe Real Cost: 45
7) Be There!: Teleportation 10", -4 Skill Roll, Usable As Attack (+1) Real Cost: 40
8) Burn!: Killing Attack - Ranged 3d6 (-4 Skill Roll) Real Cost: 45
9) Collapse!: Energy Blast 16d6, -8 Skill Roll; Side Effects, occurs automatically whenever Power is used (Does Damage To Surrounding Terrain As User Rips Up Terrain To Attack Target (10d6 Energy Blast, AOE One Hex); -1 1/2) Real Cost: 32
10) Pull!: Energy Blast 9d6, -8 Skill Roll, Indirect (Any origin, any direction; +3/4); Side Effects, occurs automatically whenever Power is used (Power Does Damage To Surrounding Terrain As User Rips Up Terrain To Attack Target (10d6 Energy Blast, AOE One Hex); -1 1/2) Real Cost: 32
20 Shield!: Mental Defense (23 points total)0
190 Total Powers Cost

Character Name: Eric Boone
Alternate Identities:
Player Name: Phil
Hair Color: Dark Brown
Eye Color: Brown
Height: 6' 0"
Weight: 188 lbs
Eric is a sixteen year-old young man who, under normal conditions, women and girls find attractive. However ... each morning when he wakes up he never knows what the day might bring so ... "I'm Awake!" For the rest of the day he's almost irresistable to anyone attracted to men. Though he is on the road ninety percent of the time, he's very careful about his grooming, making sure he showers daily, regular styled hair cuts, buying new clothes, always stylish, when ever what he has gets dirty. At an even six feet tall with dark brown hair, he is well muscled, tanned and watches every attractive female that passed through brown eyes that he has been told many times are 'soulful'. Yeah, whatever that is. Within hours of arriving in the Valley, he already has Mina panting after him but he seems set on Marina ... Maybe Mina later.
The men in black came through the windows and sprayed the rooms. The steel jacketed .223 bullets penetrated the walls, the furniture, the appliances and the soft flesh of the family. The boy was out in the backyard, perched in the ancient live oak. The fight he'd had with his parents had just saved his life.
"Burn!" he hissed through clinched teeth and the nearest armed assassin burst into flame, the shells in his M16 cooking off, a stray killing the man to his left. "Collapse!" he whispered to the house.

The arson investigator found no evidence of accelerants nor did the bomb squad find any traces of explosive to account for the total destruction of the house. The coroner rolled twenty-three bodies from the rubble, three of the family of four that had lived in the house and twenty that were never identified.

Three days later a young boy of thirteen was taken into the home of an attractive socialite. Her obvious affection for the boy raised a few eyebrows but by the time two men arrived to question the woman, the boy was gone, along with several thousand dollars.

He never figured how they kept finding him. It was like he had a giant neon sign pointed at his head so he found the only way to avoid them was to keep moving. He traveled by his thumb and lived on the kindness of others; of course they were always women. There was something about him . . .

The day started out shitty. I was dropped off by my last ride someplace in Kansas, what a pain. The small town I found myself in just after sunrise look like a tornado had hit is, except some of it had burned. Everywhere I looked I found bodies so the naked girl in the middle of the street was a surprise. As I came up to her, she moved. Damn, a survivor. Great.
Peeling off my jacket I put it around her and picked her up. Thank god she wasn’t a little porker. As I was looking for someplace to drop her off the damn Army showed up, just what I needed. Last time they’d tried real hard to kill me. Let me tell you I beat feet out of town as fast as I could but the bastards spotted me.
They sent a couple Hummers and I had to drop a couple buildings on them. I don’t think I killed anyone. I haven’t got anything against the soldiers but I wish the brass would all drop dead.
Carrying the girl I managed to get out into a corn field but the Army wasn’t done, they sent a ‘copter to look for us. I put the girl on the ground and laid on top of her and used my camouflage to blend into the ground, it worked, always does. There’s something a little creepy about laying on top of a naked ten year old girl though. Soon as the ‘copter left we moved.
Knowing human nature, I doubled back, figuring that would be the last place they’d look. Okay, stupid idea of the day. Just as we crawled into a drainage pipe, the military did the typical. I think it was an air-fuel bomb. I remember seeing something about it on the Military channel. Closest thing to a nuclear blast you can get without radiation. One end of the drain pipe collapsed. We waited until I was sure the Army was gone then crawled out. Not much left of Smallville, that was for sure. We got out of there, fast.
After a couple of hours walking we found a farm house. The farmer was an ass but his wife was . . . helpful. She gave us clothes and breakfast and a few bucks. Her old man called the cops on us so we hit the road again.
We finally made it to the next town and stopped at a diner just as a biker gang rolled up. Hoshi, oh yeah, the girl’s name is Hoshi, wanted to fight them. She's like ten. I think she’s a little crazy. The boss biker, Fry Daddy, stopped her and this girl, Tabby from goin’ at it. Turns out the whole gang was like me and the girl, mutants. They gave us a ride west which suited me just fine.
We covered a couple hundred miles before nightfall and Fry Daddy pulled over in a copse of trees to camp. That’s when all hell broke loose. Turns out Hoshi’s some kind of alien or something. When the moon came up, she grew into a giant ape and started beating the hell out of the bikers. I told them to split and let me take care of the girl. Stupid idea number two for the day.
I just managed to keep the ape busy long enough for the bikers to escape, then she beat my ass with a tree. I don’t mean some little sapling; I mean a whole friggin’ oak tree. I don’t remember anything until I woke up in some kind of machine in a white room. This guy, said his name was Ghost Archer, and ‘saved’ me and Hoshi from somebody called Zodiac.
Like I feel saved. Hoshi’s okay so I guess that’s good but they seem to want me to join up with this Wild Hunt thing. Yeah, right. I’ll go along until I figure out what’s in it for me but taking orders from anyone ain’t gonna happen.

Okay, found something to hang around this Valley for ... girls. Well anyway, girl. Met Marina and she is HOT! She tagged along when I went into San Francisco on some transporter thing a computer called Spock operates. We got some coffee at a Starbucks and talked. Marina’s a little bubbly but she’s got a great ass so who cares. I thought I was getting somewhere with her when this guy Zach showed up. I think he’s got a thing for Marina. Too bad for him.
It was like the Starbucks was a mutant magnet. A couple others from Hunt showed up and when they heard some gunshots the whole bunch of us went to check it out. Some guys in yellow and flame jumpsuits blew up a part of a pier and killed a couple of people. Hoshi got all excited and fragged a couple. For a ten year old, she’s pretty dangerous.
Now I’m back at the Hunt place and I still don’t know why I’m hanging around. Probably Marina’s ass.
Eric's powers are varied and his skill with them has growing rapidly. When he first awakens he actives several different aspects of his powers that stay with him throughout the day.
Eric has been on his own for nearly three years and has developed a fine sense of self-preservation and self-reliance. He learned very quickly that he had this certain power over women and that certain women might actually be willing to share a little money under the right circumstances. Wasn't hard for him to figure out the 'right circumstances'. So, he moves from place to place, usually chased by the military, picking up a little cash from a willing woman and then splitting before the husband or boyfriend come after him. In some ways, always moving, being on the run, etc. can get old, there are great benefits. He never forms an emotional attactment but does not discourage it in the women he meets. He figures, who knows, maybe some time he'll end up swinging bythere again and it is always nice to have a place to crash for a couple nights.

If you have questions or comments please contact