Christine Parker
Character Name: Christine Parker
Alternate Identities: Chrissie, Emote
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
19 DEX 10 27 19 13- OCV 6 DCV 6
23 CON 10 26 23 14-
8 BODY 10 -4 8 11-
18 INT 10 8 18 13- PER Roll 13-
30 EGO 10 40 30 15- ECV: 10
16 PRE 10 6 16 12- PRE Attack: 3d6
18 COM 10 4 18 13-
2 PD 2 0 2 2 PD (0 rPD)
5 ED 5 0 5 5 ED (0 rED)
5 SPD 2.9 21 5 Phases: 3, 5, 8, 10, 12
7 REC 7 0 7
46 END 46 0 46
24 STUN 24 0 24
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 126 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Go ahead, you can do it."
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
DEFENSES
Type Amount
Physical Defense 2
Res. Phys. Defense 0
Energy Defense 5
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +12 with DCV; Only Works On Humans (-1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
5 Enraged: If Plans Are Thwarted (Uncommon), go 8-, recover 14-
15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Self-Centered (Very Common, Moderate)
15 Psychological Limitation: Manipulative (Common, Strong)
15 Psychological Limitation: Eddie Haskell Syndrome (Common, Strong)
15 Psychological Limitation: Thinks she can talk her way out of anything (Common, Strong)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
15 Social Limitation: Secret ID (Frequently, Major)
5 Social Limitation: Minor (16 or 17) (Occasionally, Minor: Cannot vote, buy alcohol, see a doctor without a parent's knowledge, etc.)
25 Watched: Spock 14- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Christine Parker
Alternate Identities: Chrissie, Emote
Player Name: NPC
SKILLS
Cost  Name
3 Acting 12-
0 CK: Concord, CA 8-
0 Climbing 8-
1 Computer Programming 8-
0 Concealment 8-
3 Conversation 12-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
3 Persuasion 12-
0 PS: Student 11-
3 Seduction 12-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
6 +2 with any three related Skills (Conversation, PErsuasion, Seduction)
19 Total Skills Cost
 
POWERS
Cost  Power END
30 Emotion Control: Elemental Control, 60-point powers
16
1) Alter/Inflict Emotions: Mind Control 10d6 (Human class of minds), Telepathic (+1/4); Only to Control/Inflict Emotions (-1)
6
24
2) Emotion Sculpting: Major Transform 2d6 (Alter, Remove of Add Emotionally Related Psychological Limitation), Based On EGO Combat Value (Mental Defense applies; +1); Only works on humans (-1/4)
6
30
3) Fear Blast: Ego Attack 6d6
6
40
4) Frozen in Fear: Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2), Based On EGO Combat Value (Uses EGO instad of STR to break out; +1); Only Works On Humans (-1/2), Cannot Form Barriers (-1/4)
10
25
5) Instill Fear: Drain PRE 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Based On EGO Combat Value (Standard Defenses apply; +1); Limited Class Of Minds Humans Only (-1/2)
7
20
6) Read Emotions: Telepathy 12d6 (Human class of minds); Only To Read Emotions (-1/2)
6
20
7) You Don't Want To Hit Me: +12 with DCV; Only Works On Humans (-1/2)
205 Total Powers Cost
EQUIPMENT
Equipment END
Earplug Comm Unit: High Range Radio Perception (Radio Group), Encrypted (+1/4); Does Not Work In Water (-1/4), IIF (-1/4)0

Character Name: Christine Parker
Alternate Identities: Chrissie, Emote
Player Name: NPC
APPEARANCE
Hair Color: Blonde
Eye Color: Grey
Height: 5' 5"
Weight: 132 lbs
Description:
Christine is an extremely beautiful girl with dark grey eyes and long golden blonde hair. Of all the students at the Academy, Chrissie sets the standards for 'preppy' dress and her two friends will dress to copy her but never to exceed her.
BACKGROUND
Even at a young age, Christine Parker loved to tell other people what to do. It didn’t work on adult, unfortunately, but her friends were another matter. In kindergarten it started when she met Laurie Machado and Shay Severne. Both girls were quiet and polite children and Chrissie saw in them weakness. Within a month she had them both wrapped around her little finger and that’s where they have both been ever since.
When Chrissie reach puberty, as with most mutants, things changed. It must have been ordained by Nature’s sense of humor that a girl already manipulative should develop powers to literally control other people’s minds. The best part was, it even worked on adults!
Chrissie became the most popular girl in school. All her teachers loved her and she got excellent grades. When she decided to date, only the most popular boys would ask her, even if they happened to be dating another girl. By the time she was 15, things were going her way very nicely, thank you.
Nobody warned her about the robots.
A trio of gigantic flying monsters swept over the ball field in a tight ‘V’ formation, each landing within feet of three specific players. Chrissie, Laurie and Shay. Even before they could scream three members of the Wild Hunt appeared from nowhere.
War Eagle Landed next to Shay and grabbed her as one robot brought a hand up to grab her. Shay’s own powers, unsuspected, were trigger and the two disappeared. After their return, War Eagle had explained the girl’s power of long distant teleport had taken them to someplace deep in the taiga of Siberia. The Romulan’s vulnerability to extreme cold weather proved to be a problem but with the Wild hunt’s computer, Spock, they managed to return after a few hours.
Daimon, superfast, super strong, with laser eyes, wasn’t quite fast enough that day and when he appeared, Laurie Machado was already locked inside the robot’s thigh cell. It was only matter of a few moments for the speedster to disassemble the metal monster but when he opened the leg he could not find the girl. Her own powers, also unrealized, had activated, shrinking her to the size of pea. It was a very tense few minutes for the girl as she tried to attract Daimon’s attention and avoid his feet but at last her found her and evacuated her to the Valley.
Ghost Archer himself stood beside Chrissie and calmly took the robot apart with his arrows and a shining curved blade. Once the monster had become scrap and Archer had finished off the first robot that was seeking Shay, Chrissie threw herself into the bowman and wept, her powers on full blast and having absolutely no effect.
Though the three girls where saved, all had not gone well at all for the Hunt team. The first robot, unable to locate the departed Shay and War Eagle, had waded into the bleachers, ignoring the watching friends and family of the teams. After things had settled down, thirteen bodies were found, including the parents of the three girls.
Chrissie was devastated, or so she told everyone but in truth she saw it as an early liberation that would allow her to use her powers as she wished, to ‘convince’ people to do as she wanted. One problem. Ghost Archer. He had other plans and his reputation and rapport with the legal system enabled him to become the guardian of all three girls. Now Chrissie WAS devastated but she had no power over the Archer and found herself ‘enrolled’ in a private school. Luckily is was full of nicely pliable kids around her own age. This she could work with.
POWERS/TACTICS
Christine can control the emotions of others. She can freeze them with fear (Frozen in Fear) or cause their very hearts to palpatate in terror (Fear Blast). It is possible for her to convince them they are helpless and hopeless (Instill Fear) or manipulate their emotions (Alter/Inflict Emotions). There is also an aura about her that convinces attackers that they don't want to hurt her (You Don't Want To Hit Me). Her favorite power, however, is Emotion Sculpting which she uses to great effect to control how others feel on a longer term basis.
PERSONALITY/MOTIVATION
Christine is a friendly, helpful and sweet girl ... to adults. To the other students she is a controlling bitch. Since her powers first appeared she has been manipulating her friends, without their knowledge, and getting them to do things they would never dream of otherwise. Since coming to the Academy, she has done the same with Brit Stanton and in doing so, nearly got her raped recently. Brit has begun to develope a resistance to Christine's power but Christine hasn't realized it as yet.

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