| Cost |
Name |
| 3 |
Acrobatics 14- |
| 3 |
AK: The Valley 13- |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Concealment 13- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 3 |
Defense Maneuver I |
| 3 |
Fast Draw (Iaijutsu) 14- |
| 2 |
KS: Kenjutsu 11- |
| 0 |
Native Language: English (idiomatic) |
| 0 |
Native Language: Quenya (idiomatic; Literate) |
| 0 |
Native Language: Sindarin (idiomatic; Literate) |
| 0 |
PS: Student 11- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 3 |
Riding 14- |
| 3 |
Shadowing 13- |
| 3 |
Sleight Of Hand 14- |
| 3 |
Stealth 14- |
| 10 |
Two-Weapon Fighting (HTH) |
| 1 |
WF: Blades |
| 1 |
WF: Off Hand |
| 1 |
WF: Thrown Sword |
| 15 |
+5 with Kenjutsu |
| 63 |
Total Skills Cost |
| Cost |
Name |
| 36 |
Danger Sense (general area, out of combat, Function as a Sense) 17- |
| 36 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 115 |
Visions of Probabilities: Precognitive Clairsentience (Sight Group And Normal Hearing), x1,024 Range (1,228,800"), Increased Arc Of Perception (360 Degrees), Perceive into any dimension, Inherent (+1/4), Reduced Endurance (0 END; +1/2), No Range Modifier (+1/2), Persistent (+1/2), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4); Precognition Only (-1), No Conscious Control (Only Effects cannot be controlled; -1), Always On (-1/2), Vague and Unclear (-1/2) | 0 |
| 7 |
Extra-Dimensional Movement (Related Group of Dimensions (only to dimensions she has visited), Any Location), x8 Increased Weight, Safe Blind Travel (+1/4); Increased Endurance Cost (x8 END; -3 1/2), Major Side Effect (3d6 END Drain), automatically whenever Power is used (affects everyone involved; -1 1/2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures: All must hold hands completing a circle (Requires both hands; -1/2), Concentration (0 DCV; -1/2), Ritual (Both Brothers; -1/4)
Notes: Both brothers must be conscious and part of the circle for this power to work. It takes a full turn to activate during which time Luthien can do nothing else. To this point the use of this power has always exhausted Luthien to unconsciousness and tires all involved. | 48 |
| 16 |
Wakizashi: Killing Attack - Hand-To-Hand 1 1/2d6, +1 Increased STUN Multiplier (+1/4); OAF Unbreakable (-1), Real Weapon (-1/4), Required Hands One-Handed (-0) plus +1 OCV | 3 |
| 22 |
The Joining: Mind Link , Any Member Of Her Family, Any Dimension/Any Distance, Number of Minds (x16), Psychic Bond; Only With Others Who Have Mind Link (-1) | 0 |
| 10 |
Elvish Immunity: Life Support (Immunity All terrestrial diseases and biowarfare agents) | 0 |
| 10 |
Elvish Eyes: Sight Group Flash Defense (10 points) | 0 |
| 10 |
Eyes of the Fireoak Elves: Infrared Perception (Sight Group), Discriminatory | 0 |
| 10 |
Elvish Will: Mental Defense (13 points total) | 0 |
| 5 |
Elvish Lifespan: Life Support (Longevity Immortal) | 0 |
| 5 |
Lungs of a Sea Elf: Life Support (Can Breath Water) | 0 |
| 10 |
Elvish Eyes: Ultraviolet Perception (Sight Group), Discriminatory | 0 |
| 2 |
immunity of the Fireoak Elves: Life Support (Safe in Intense Heat) | 0 |
| 222 |
Total Powers Cost |
| Cost |
Maneuver |
|
Kenjutsu |
| 4 |
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 31 STR |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 31 STR to Disarm roll |
| 4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +5 DC Strike |
| 5 |
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +3 DC +v/5; FMove |
| 5 |
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +7 DC Strike |
| 5 |
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +7 DC Strike |
| 5 |
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 31 STR to take weapon away |
| 0 |
10) Weapon Element: Blades |
| 1 |
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only) |
| 12 |
12) +3 HTH Damage Class(es) |
| 53 |
Total Martial Arts Cost |
|