| Cost |
Name |
| 0 |
AK: Home Town Area 8- |
| 3 |
Acrobatics 15- |
| 3 |
Acting 12- |
| 3 |
Armorsmith 15- |
| 3 |
Breakfall 15- |
| 0 |
Climbing 8- |
| 2 |
Computer Programming (Personal Computers) 14- |
| 3 |
Concealment 14- |
| 3 |
Conversation 12- |
| 0 |
CuK: Home Culture 8- |
| 3 |
Deduction 14- |
| 3 |
Electronics 14- |
| 2 |
KS: Krav Maga 11- |
| 3 |
Language: English (completely fluent) |
| 0 |
Language: Russian (Idiomatic) |
| 3 |
Mechanics 14- |
| 1 |
PS: Battlesuit Designer 14- |
| 3 |
Paramedics 14- |
| 3 |
Persuasion 12- |
| 3 |
Research 14- |
| 3 |
Scientist |
| 2 |
1) SS: Aeronautical Engineering 14- |
| 2 |
2) SS: Battlesuit Engineering and Design 14- |
| 2 |
3) SS: Electrical Engineering 14- |
| 2 |
4) SS: Mechanical Engineering 14- |
| 2 |
5) SS: Structural Engineering 14- |
| 2 |
6) SS: Weapons System Engineering 14- |
| 3 |
Shadowing 14- |
| 3 |
Stealth 15- |
| 2 |
Systems Operation (Communications Systems) 14- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 2 |
WF: Common Melee Weapons |
| 2 |
Weaponsmith (Energy Weapons) 14- |
| 71 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Fringe Benefit: Diplomatic Immunity |
| 5 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 50 |
Wasp's Stinger: Killing Attack - Ranged 3d6, Autofire (5 shots; +1/2), 250 Charges (+1); OAF (Personal; -1), Power Cannot Be Pushed (-1/4) | [250] |
|
Wasp Armour, all slots OIF (Personal; -1/2) | |
| 40 |
1) Armor (20 PD/20 ED) | 0 |
| 20 |
2) Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2); IR and UV Vision Only (-1), Always On (-1/2) | 0 |
| 23 |
Wasp Wings: Flight 20", No Turn Mode (+1/4), Can Maneuver Any Direction (+1/2); OAF (Personal; -1), Restrainable (-1/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1/2) | [1 cc] |
|
Wasp Helmet, all slots OIF (Personal; -1/2) | |
| 17 |
1) +5 with Ranged Combat | |
| 10 |
2) Radar (Radio Group) | 0 |
| 7 |
3) Sight Group Flash Defense (10 points) | 0 |
| 7 |
4) Radio Perception/Transmission (Radio Group) | 0 |
| 3 |
5) Hearing Group Flash Defense (5 points) | 0 |
| 3 |
6) Infrared Perception (Sight Group) | 0 |
| 3 |
7) Ultraviolet Perception (Sight Group) | 0 |
| 2 |
8) Ultrasonic Perception (Hearing Group) | 0 |
| 2 |
Metahuman Longevity: Life Support (Longevity: 400 Years) | 0 |
| 187 |
Total Powers Cost |
| Cost |
Maneuver |
|
Krav Maga |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4 1/2d6 NND |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm roll |
| 4 |
4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs |
| 3 |
6) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 50 STR for holding on |
| 5 |
7) Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike |
| 4 |
8) Low Kick/Knee Strike/Punch: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike |
| 3 |
9) Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls |
| 1 |
10) Weapon Element: Blades |
| 1 |
11) Weapon Element: Clubs |
| 20 |
12) +5 HTH Damage Class(es) |
| 57 |
Total Martial Arts Cost |
|