| Cost |
Name |
| 3 |
AK: Moscow 12- |
| 3 |
Acrobatics 12- |
| 3 |
Acting 12- |
| 3 |
Breakfall 12- |
| 3 |
Climbing 12- |
| 3 |
Combat Driving 12- |
| 3 |
Concealment 12- |
| 3 |
Conversation 12- |
| 3 |
Deduction 12- |
| 3 |
Scholar |
| 1 |
1) KS: Military Customs and Courtesy 11- |
| 1 |
2) KS: Military History 11- |
| 1 |
3) KS: Military Organizations 11- |
| 1 |
4) KS: Military Propaganda 11- |
| 1 |
5) KS: Military Science 11- |
| 1 |
6) KS: Operational Planning 11- |
| 1 |
7) KS: Photographic Interpretation 11- |
| 1 |
8) KS: Small Unit Tactics 11- |
| 2 |
Language: English (fluent conversation) |
| 0 |
Language: Russian (Idiomatic) |
| 2 |
Navigation (Land) 12- |
| 3 |
PS: Officer Training; Mission Planning and Logistics: Soldier 12- |
| 2 |
PS: Soldier 11- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 12- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 12- |
| 4 |
Survival (Arctic/Subarctic, Temperate/Subtropical) 12- |
| 2 |
Systems Operation (Radio) 12- |
| 10 |
TF: Agricultural & Construction Vehicles, Large Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Skiing (snow), Small Motorized Ground Vehicles, Snowmobiles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles |
| 3 |
Tactics 12- |
| 11 |
WF: Emplaced Weapons, Small Arms, Armored Fighting Vehicle Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Knives, Shoulder-Fired Weapons |
| 24 |
+3 with All Combat |
| 113 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Contact: Russian FSU (Contact has access to major institutions, Contact has extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 14- |
| 0 |
Fringe Benefit: Marshal |
| 0 |
Fringe Benefit: Diplomatic Immunity |
| 9 |
Reputation (A large group) 14-, +3/+3d6 |
| 9 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 56 |
Force Blast: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4) | 2 |
| 24 |
Force Riding: Flight 15"; Must Remain with 15" Of A Solid Surface (-1/4) | 3 |
| 20 |
Force Field: Force Field (15 PD/5 ED) | 2 |
| 1 |
Life Support (Longevity: 200 Years) | 0 |
| 101 |
Total Powers Cost |
| Cost |
Maneuver |
|
Commando Training |
| 3 |
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls |
| 4 |
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike |
| 4 |
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND |
| 4 |
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs |
| 4 |
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 25 STR for holding on |
| 4 |
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 45 STR to Disarm roll |
| 4 |
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1 |
| 4 |
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 12 |
9) +3 HTH Damage Class(es) |
| 43 |
Total Martial Arts Cost |
|