| Cost |
Name |
| 3 |
Acting 11- |
| 3 |
AK: Home Town Area 12- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- Notes: Always finds a hand/toe hold. |
| 3 |
Combat Driving 14- Notes: Always makes the correct turn and never misses a shift. |
| 3 |
Concealment 12- Notes: Always finds the best hiding place or the hardest to find. |
| 3 |
Conversation 11- Notes: Always says the right thing at the right time. |
| 2 |
CuK: Home Culture 11- |
| 3 |
Deduction 12- Notes: Always comes to the correct conclusion. |
| 3 |
Demolitions 12- Notes: Always cuts the right wire. |
| 10 |
Gambling (Board Games, Card Games, Dice Games, Sports Betting, Roulette) 12- Notes: Well, there ARE reasons he is banned in most gambling casinos. |
| 3 |
High Society 11- Notes: Always picks up the right fork, says the right thing, knows the right people. |
| 3 |
Interrogation 11- Notes: Always asks the right question at the right moment. |
| 2 |
Language: English (fluent conversation) |
| 0 |
Language: Russian (Idiomatic) |
| 3 |
Lockpicking 14- Notes: Always manages to open a lock with a toothpick and a hair pin...or guess the right number sequence. |
| 3 |
Mechanics 12- Notes: Always finds the problem. |
| 4 |
Navigation (Air, Land, Marine) 12- Notes: Always knows where he is, where he's going and how to get there. |
| 0 |
PS: Mr. Lucky 11- |
| 3 |
Paramedics 12- Notes: Always know the right pressure point or finds the right spot. |
| 3 |
Persuasion 11- Notes: Always knows when and what to say to convince. |
| 3 |
Seduction 11- Notes: Always the panty-dropper. |
| 3 |
Shadowing 12- Notes: Always gets lost in the background and never loses his subject in a crowd. |
| 3 |
Sleight Of Hand 14- Notes: Okay, another reason gambling houses hate him. |
| 3 |
Stealth 14- Notes: Always misses the noisy twig, squeaking floor, and crackling leaves. |
| 3 |
Streetwise 11- Notes: Always knows who to talk to and how to go about it. |
| 16 |
Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Underground, Urban) 12- Notes: Always finds water, food and shelter. |
| 3 |
Systems Operation 12- Notes: Always hits the right switches. |
| 4 |
TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Railed Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles |
| 3 |
Tactics 12- Notes: Always picks the right approach, the right cover, and makes the right moves. |
| 3 |
Teamwork 14- Notes: Always coordinates with his team. |
| 3 |
Tracking 12- Notes: Always finds the next track. |
| 3 |
Trading 11- Notes: Always makes the greatest deals. |
| 60 |
+6 Overall Notes: Always lucky. |
| 173 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Fringe Benefit: Diplomatic Immunity |
| 5 |
Total Perks Cost |