| Cost |
Name |
| 0 |
AK: Chernobyl 8- |
| 1 |
Breakfall 8- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
CuK: Home Culture 8- |
| 0 |
Deduction 8- |
| 0 |
Language: Russian (Idiomatic) |
| 0 |
PS: Radiological Control Technician 12- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 3 |
Tactics 12- |
| 3 |
Teamwork 12- |
| 2 |
TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Bicycles |
| 9 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Fringe Benefit: Diplomatic Immunity |
| 5 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 23 |
Containment Suit: Armor (15 PD/15 ED); OIF (-1/2), Ablative BODY Only (-1/2) plus Life Support (Safe in High Radiation); OIF (-1/2) Notes: The Radiation Suit has a two-fold purpose, the first being to protect Chernobyl from attack. While it is effective, it can be damaged thereby reducing its effectiveness and defeating the second purpose, that of containing Chernobyl's Radiation Field. Once the suit's integrity is compromised, the aforementioned Radiation Field is fully activated. As this power is 'always on' any living being that comes within a meter of Chernobyl will be injured by it. 'Compromised' means any damage to the suit through 'ablation'. | 0 |
| 12 |
Radiation Director Unit: +5 with Radiation Beam; OAF (Radiation Gun; -1) | |
| 45 |
Radioactive Contamination: Elemental Control, 90-point powers | |
| 45 |
1) Radiation Beam: Killing Attack - Ranged 2d6-1, Reduced Endurance (0 END; +1/2), No Normal Defense (Force Fields/LS vs. High Radiation; +1), Does BODY (+1)Notes: This power is an intense Gamma Ray burst and without the Containment Suit, Chernobyl can direct it at will. The 'gun' feature is specifically designed to allow directional projection of this power with far greater accuracy. | 0 |
| 26 |
2) Radiation Field: Killing Attack - Ranged 1d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Explosion (+1/2), No Normal Defense (Force Fields/LS vs High Radiation; +1), Does BODY (+1), Continuous (+1); Always On (-1/2), No Knockback (-1/4)Notes: Manifests as a green, glowing mist. | 0 |
| 50 |
No Longer Human: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: (estimated half-life) 1600 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Notes: Chernobyl is pretty much invulnerable to the normal challenges of a living being. | 0 |
| 27 |
Overwhelming Pain!: Mental Defense (30 points total) | 0 |
| 10 |
Sees Through Walls: N-Ray Perception (Sight Group) | 0 |
| 5 |
Light Doesn't Effect Him: Sight Group Flash Defense (5 points) | 0 |
| 243 |
Total Powers Cost |
|