Underzoo
Character Name: Underzoo
Alternate Identities: Three Meters Down St.
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 BODY 2 18 20 13-
5 DEF 2 9 5/30
10 Size 0 20 10 20"x20" (two floors)
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 111
Unspent: 0
Base Points: 200
Disad Points: 220
Total Points: 531
MOVEMENT
Type Total
DEFENSES
Type Amount
DEF: Overall 5
DEF: Cells 30
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 0 DCV: -10
 
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Dependent NPC: Ed Rogers 14- (Normal; Useful Noncombat Position or Skills)
15 Dependent NPC: Jade 14- (Normal; Useful Noncombat Position or Skills)
15 Dependent NPC: Layla Valdez 14- (Normal; Useful Noncombat Position or Skills)
5 Point Contribution: Astral: 1
20 Point Contribution: Baker: 4
100 Point Contribution: Clone: 20
10 Point Contribution: Deven: 2
10 Point Contribution: Kurt: 2
10 Point Contribution: Shade: 2
10 Point Contribution: Switch: 2
10 Social Limitation: Base (Frequently, Minor)
220 Total Disadvantages Cost

Character Name: Underzoo
Alternate Identities: Three Meters Down St.
Player Name: NPC
SKILLS
Cost  Name
6 Security Systems 14-; Partial Coverage: External Access and Security Cells Only (-1)
13 Crime Lab: Criminology 14-
13 Bomb Squad Lab: Demolitions 14-
13 Electronics Lab: Electronics 14-
19 First Aid Office: Paramedics 17-
13 Forensic Lab: Forensic Medicine 14-
12 Documents Lab: Forgery (Documents) 14-
13 Experimental Lab: Inventor 14-
13 Gym: Hoist 14-
13 Gym: Acrobatics 14-
13 Gym: Breakfall 14-
13 Gym: Climbing 14-
13 Reference Library: Research 14-
13 SFX Lab: Disguise 14-
13 Work Shop: Mechanics 14-
11 Medical Lab: SS: Medicine 17-
11 Surgery Suite: SS: Surgery 17-
13 Gun Shop/Firing Range: Weaponsmith (Firearms, Missiles and Rockets) 14-
228 Total Skills Cost
PERKS
Cost  Name
110 Location: City; Location Easily-defended location, Modifier Underground, Resources/Condition Heavily developed/inhabited or good resources
9 Access (Hidden (-6 to Skill Rolls))
Notes: Alarm Automatically sounds upon ANY entry. Keypad is a one shot try.
119 Total Perks Cost
 
POWERS
Cost  Power END
60 Cells: +25 DEF, Cannot Be Escaped With Teleportation (+1/4), Hardened (+1/4), Affects Desolidified Any form of Desolidification (+1/2); Partial Coverage: 10 Cells of 2 hexes by 2 hexes (covers 40 Hexes; -1 1/2)
30 Power System: Back-up Batteries and Generator: Endurance Reserve (100 END, 20 REC); REC: , 1 Continuing Fuel Charge lasting 1 Week (+0)
Notes: The generator will run for one week before needing to be refueled. 20 points of END is generated per segment, any left over would be placed in the batteries is space is available.
0
21 Comm Suite: High Range Radio Perception (Radio Group), Targeting, Telescopic: +10, Tracking; Costs Endurance (-1/2)
Notes: This includes all communications bands, including radio, TV, telephone and internet
3
18 Internal Air Supply: Life Support (Self-Contained Breathing), Usable Simultaneously (up to 64 people at once; +1 3/4); Costs Endurance (-1/2)3
3 Heating System: Life Support (Furnace), Usable Simultaneously (up to 64 people at once; +1 3/4); Costs Endurance (-1/2)1
3 AC System: Life Support (Air Conditioner), Usable Simultaneously (up to 64 people at once; +1 3/4); Costs Endurance (-1/2)1
2 Kitchen: Life Support (Eating: Must be Restocked Weekly), Usable Simultaneously (up to 64 people at once; +1 3/4); Costs Endurance (-1/2)1
137 Total Powers Cost

Character Name: Underzoo
Alternate Identities: Three Meters Down St.
Player Name: NPC
APPEARANCE
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Fri, 28 Sep 2018 12:28:14