Sarge
Character Name: Sarge
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40 17- HTH Damage 8d6 END [8]
21 DEX 10 33 21 13- OCV 7 DCV 7
20 CON 10 20 20 13-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
15 COM 10 3 15 12-
16 PD 8 8 16 16 PD (15 rPD)
10 ED 4 6 10 10 ED (10 rED)
5 SPD 3.1 19 5 Phases: 3, 5, 8, 10, 12
12 REC 12 0 12
40 END 40 0 40
44 STUN 42 2 44
6" Running 6 0 20"
2" Swimming 2 0 4"
8" Leaping 8 0 8" 143 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 1
Spent: 1
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 351
MOVEMENT
Type Total
Run (6) 20"
Swim (2) 4"
H. Leap (8") 8"
V. Leap (4") 4"
DEFENSES
Type Amount
Physical Defense 16
Res. Phys. Defense 15
Energy Defense 10
Res. Energy Defense 10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +2 with Commando Training , +2 OCV with Colt M16A2 , +2 OCV with Colt M1911
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 8d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 10d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 55 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 50 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Dependent NPC: Grandaughter 8- (Normal; Unaware of character's adventuring career/Secret ID)
10 Distinctive Features: Military Bearing (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Psychological Limitation: Hates Gangs In General (Common, Total)
10 Psychological Limitation: Hunts The Killers Of His Son and Daughter-in-Law (Uncommon, Strong)
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
25 Psychological Limitation: Soldier's Code (Very Common, Total)
Notes: In war, people die. Minimize civilian casualties, minimize civilian risk, no one gets left behind, no enemy combatant deserves mercy.
5 Social Limitation: Seen As A Tough OLD Soldier (Occasionally, Minor)
5 Social Limitation: Seen As Old Fashion/Out of Date (Occasionally, Minor)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
20 Watched: US Government 14- (Mo Pow, NCI, Watching)
150 Total Disadvantages Cost

Character Name: Sarge
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
0 AK: Home Town Area 8-
3 Acting 13-
3 Breakfall 13-
2 CK: Detroit 11-
3 Climbing 13-
3 Combat Driving 13-
3 Concealment 13-
3 Conversation 13-
2 CuK: Military Culture 11-
3 Deduction 13-
3 Instructor 13-
3 Interrogation 13-
3 Jack of All Trades
1
1) PS: Army Quartermaster (2 Active Points) 11-
1
2) PS: Green Beret (2 Active Points) 11-
1
3) PS: Instructor (2 Active Points) 11-
2
4) PS: Mission Planning And Logistics (3 Active Points) 13-
1
5) PS: Soldier (2 Active Points) 11-
0 Language: English (Idiomatic)
2 Language: Vietnamese (fluent conversation)
2 Navigation (Land) 13-
3 Paramedics 13-
3 Persuasion 13-
3 Scholar
1
1) KS: Green Beret History And Traditions (2 Active Points) 11-
1
2) KS: Supply Distribution and Inventory (2 Active Points) 11-
1
3) KS: The Hudson City Underworld (2 Active Points) 11-
1
4) KS: The Military/Mercenary/Terrorist World (2 Active Points) 11-
1
5) KS: U.S. Army History And Customs (2 Active Points) 11-
3 Shadowing 13-
3 Stealth 13-
8 Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13-
3 Systems Operation 13-
7 TF: Common Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats (RIBs), Tracked Military Vehicles, Wheeled Military Vehicles
3 Tactics 13-
3 Tracking 13-
8 WF: Small Arms, Bows, Clubs, Crossbows, General Purpose/Heavy Machine Guns, Grenade Launchers, Knives, Shoulder-Fired Weapons
6 +2 with Climbing, Stealth, and Tracking
6 +2 with Commando Training
4 +2 OCV with Colt M16A2
4 +2 OCV with Colt M1911
116 Total Skills Cost
PERKS
Cost  Name
4 Contacts: 4 points' worth, in the Special Forces
4 Fringe Benefit: Military Rank
5 Fringe Benefit: Security Clearance
13 Total Perks Cost
TALENTS
Cost  Name
3 Resistance (3 points)
3 Total Talents Cost
 
POWERS
Cost  Power END
28 Faster Than A Speeding Bullet: Running +14" (20" total)3
12 ARMY Tough!: Damage Resistance (15 PD/10 ED)0
2 Strong Swimmer: Swimming +2" (4" total)1
1 Life Support (Longevity: 200 Years)0
43 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike
4
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs
4
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
4
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm roll
4
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
9) Weapon Element: Clubs
1
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Sarge
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 2"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Wed, 31 Oct 2018 18:17:25