Ralph
Character Name: Ralph
Alternate Identities:
Player Name: Chris
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 13-/19-
21 EGO 10 22 21 13- ECV: 7
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
16 COM 10 3 16 12-
5 PD 3 2 5 5 PD (1 rPD)
4 ED 4 0 4 4 ED (1 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
40 END 40 0 40
28 STUN 28 0 28
8" Running 6 4 8"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 102 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 14
Spent: 14
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 364
MOVEMENT
Type Total
Run 8"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 1
Energy Defense 4
Res. Energy Defense 1
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Avoid Harm 1/2 -- +5 Dodge, Affects All Attacks, Abort
Claw Slash/Smash 1/2 +0 +2 5d6 Strike
Holding Bite 1/2 +0 -1 25 STR , Grab One Limb
Pounce 1/2 -2 +1 7d6 Strike
Trip 1/2 +2 -1 4d6 Strike, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Very Large Dog (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Enraged: If kicked like a dog (Uncommon), go 11-, recover 11-
15 Hunted: Animal Control 11- (Less Pow, NCI, Capture)
15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing)
5 Physical Limitation: Normal Canine food (No Chocolate, Raisins, Onions etc.) (Infrequently, Slightly Impairing)
5 Physical Limitation: Cannot Speak (Infrequently, Slightly Impairing)
10 Psychological Limitation: Doesn't Always understand Human Actions/Reasoning (Common, Moderate)
20 Psychological Limitation: Very Protective of children (Common, Total)
15 Social Limitation: Very Large Dog (Frequently, Major)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
15 Watched: The Government 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Ralph
Alternate Identities:
Player Name: Chris
SKILLS
Cost  Name
3 Acting 12-
0 AK: Home Territory 8-
0 Climbing 8-
3 Concealment 12-
0 Deduction 8-
0 KS: Familar Smells 11-
0 Language: Domesticated Mammal (basic conversation)
2 Language: English (fluent conversation)
0 Pack Tactics 8-
3 Shadowing 12-
3 Stealth 13-
3 Survival 12-
3 Teamwork 13-
3 Tracking 12-
23 Total Skills Cost
 
POWERS
Cost  Power END
77 Mental Attack Powers: Multipower, 60-point reserve, all slots Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Fully Invisible; +1) (135 Active Points); all slots Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
3u
1) Ego Attack 3d6, Continuous (+1) (60 Active Points)
3
3u
2) Ego Attack 3d6, Does BODY (+1) (60 Active Points)
3
3u
3) Ego Attack 3d6, Area Of Effect (3" Radius; +1) (60 Active Points)
3
3u
4) Ego Attack 6d6 (60 Active Points)
3
3u
5) Ego Attack 4d6, Armor Piercing (+1/2) (60 Active Points)
3
30 Mental Powers: Elemental Control, 60-point powers
9
1) Mind Control 6d6 (Human class of minds), Telepathic (+1/4), Invisible Power Effects (Fully Invisible; +1/2) (52 Active Points); Set Effect (Pet the dog; -1), Requires A COM Roll (-3/4), Stops Working If Mentalist Is Knocked Out (-1/4), Cannot Be Used Through Mind Link (-1/4)
5
24
2) Mind Scan 8d6, Invisible Power Effects (Fully Invisible; +1/2) (60 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4)
6
24
3) Mind Link , Any Willing Target, No LOS Needed, Number of Minds (x8), Invisible Power Effects (Fully Invisible; +1/2) (60 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4)
0
12 Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4)1
1 Damage Resistance (1 PD/1 ED)0
5 Nightvision0
3 Dog Ears: Ultrasonic Perception (Hearing Group)0
5 Dog Nose: Tracking with Normal Smell0
6 +3 PER with Smell/Taste Group0
6 +3 PER with Hearing Group0
3 +1 PER with all Sense Groups0
220 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Red In Tooth And Claw
4
1) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
2) Claw Slash/Smash: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3
3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, 25 STR , Grab One Limb
5
4) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
3
5) Trip: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
19 Total Martial Arts Cost

Character Name: Ralph
Alternate Identities:
Player Name: Chris
APPEARANCE
Hair Color: Cinnamon and Cream
Eye Color: Brown
Height: 4' 0"
Weight: 179 lbs.
Description:
Ralph is a chow chow standing 30 inches at the shoulder. His distinctive traits include a lionís-mane ruff around the head and shoulders; a blue-black tongue; deep-set almond eyes that add to a scowling, snobbish expression; and a stiff-legged gait. He has a smooth coat cinnamon and cream.
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Sat, 15 Feb 2020 08:09:09