Naomi Stenzike
Character Name: Naomi Stenzike
Alternate Identities: 'Mother'
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15/25 12- / 14- HTH Damage 3d6/5d6 END [1/2]
28 DEX 10 54 28 15- OCV 9 DCV 9
23 CON 10 26 23 14-
11 BODY 10 2 11 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
14 COM 10 2 14 12-
3 PD 3 0 3/23 3/23 PD (0/20 rPD)
5 ED 5 0 5/25 5/25 ED (0/20 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 8 0 8
46 END 46 0 46
31 STUN 31 0 31
6" Running 6 0 6"
0" Swimming 2 -2 0"
3" Leaping 3 0 3"/5" 117 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 0"
H. Leap (3") 3"/5"
V. Leap (2") 1 1/2"/2 1/2"
DEFENSES
Type Amount
Physical Defense 3/23
Res. Phys. Defense 0/20
Energy Defense 5/25
Res. Energy Defense 0/20
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +3 with Sniper Rifle
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Grab/Joint Lock 1/2 -1 -1 Grab Two Limbs, 25 STR / 35 STR for holding on
Kick/Knee Strike 1/2 -2 +1 7d6 / 9d6 Strike
Nerve Strike 1/2 -1 +1 2d6 NND
Throw 1/2 +0 +1 3d6 / 5d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Physical Limitation: Sinks like a stone in water, cant swim or float (Infrequently, Greatly Impairing)
10 Psychological Limitation: Hunts Rogue Supersoldiers 8- (Common, Moderate)
15 Psychological Limitation: Soldier's Code (Common, Strong)
20 Psychological Limitation: Torn Between Duty and Friendship (Very Common, Strong)
15 Psychological Limitation: Tries to Avoid Melee Combat (Common, Strong)
15 Social Limitation: Cool, calm and collected (Very Frequently, Minor)
20 Social Limitation: Secret ID (Very Frequently, Major)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
25 Watched: The Government 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Naomi Stenzike
Alternate Identities: 'Mother'
Player Name: NPC
SKILLS
Cost  Name
0 AK: Home Town Area 8-
3 Acrobatics 15-
0 Acting 8-
3 Breakfall 15-
3 Climbing 15-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 12-
3 Concealment 12-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
3 Lockpicking 15-
0 PS: Player's Choice 11-
0 Paramedics 8-
0 Persuasion 8-
3 Security Systems 12-
0 Shadowing 8-
3 Stealth 15-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
2 WF: Blades, Staffs
9 +3 with Sniper Rifle
43 Total Skills Cost
 
POWERS
Cost  Power END
37 Sniper Rifle: Killing Attack - Ranged 4d6, No Range Modifier (+1/2), Armor Piercing (+1/2); OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), 8 clips of 4 Charges (-1/4), Real Weapon (-1/4)[4]
Combat Armor, all slots OIF (-1/2)
20
1) Life Support (Immunity: All terrestrial poisons and chemical warfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
0
20
2) Armor (10 PD/10 ED)
Notes: This is the basic physical structure of the armor and acts as such. It does not have to be activated and connot be deactivated without actually taking off the armor.
0
26
3) Flight 15", Invisible to Sight Group (+1/2); 1 Continuing Fuel Charge lasting 20 Minutes (-1/4)
Notes: This suit uses a 'ducted fan' propulsion system and so leave no visible trail of flame like 'jet boots' would. This enables her to fly while invisible. It has a fuel supply that will allow the wearer to flight for 20 minutes. This is total time in the air so if she is not flying, she is not using fuel.
[1 cc]
10
4) Adaptive Camouflage: Invisibility to Sight Group ; 1 Continuing Charge lasting 20 Minutes (-1/2)
[1 cc]
10
5) Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Full Phase to reset; +1/4); 4 Charges (-1)
Notes: This is an advanced drug that will be injected automatically if the wearer begtins to bleed, i.e. takes BODY. It can do this up to fourx times but must be reset after each use. WARNING - a charge can only be used on a specific wound once and will not activate again until the weaer takes BODY a second time.
[4]
10
6) Force Field (10 PD/10 ED); 1 Continuing Charge lasting 20 Minutes (-1/2)
Notes: This ia a force field that acts as a back up to the primary defenses of Armor. It can run continously for 20 minutes.
[1 cc]
7
7) Computer Security Interface: +4 with Computer Programming (Hacking and Computer Security)
5
8) Strength Enhancing Servos: +10 STR; No Figured Characteristics (-1/2)
1
5
9) Security System Override: +4 with Security Systems
5
10) Mechanical Lock Analyzer: +4 with Lockpicking
3
11) Hearing Group Flash Defense (5 points)
Notes: This is insulation from sound within the helmet.
0
3
12) Sight Group Flash Defense (5 points)
Notes: This is a polarized face plate on the hemlet that protects from sudden flashes of light.
0
161 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Jeet Kune Do (Jun Fan Kung Fu)
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
4) Grab/Joint Lock: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR / 35 STR for holding on
5
5) Kick/Knee Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 / 9d6 Strike
4
6) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
3
7) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 5d6 +v/5, Target Falls
1
8) Weapon Element: Blades
1
9) Weapon Element: Staffs
29 Total Martial Arts Cost

Character Name: Naomi Stenzike
Alternate Identities: 'Mother'
Player Name: NPC
APPEARANCE
Hair Color: Platinium blond
Eye Color: Silver
Height: 5' 11"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
Get in position, invisible. Take shot, move, find new position while invisible, re-acquire target, shoot. Repeat.
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Thu, 13 Sep 2018 08:09:36