Grace Stacey
Character Name: Grace Stacey
Alternate Identities: Heather McGowrie: Peacekeeper
Player Name: NPC

CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [2]
26 DEX 10 48 26 14- OCV 9 DCV 9
40 CON 10 60 40 17-
25 BODY 10 30 25 14-
25 INT 10 15 25 14- PER Roll 14-
20 EGO 10 20 20 13- ECV: 7
25 PRE 10 15 25 14- PRE Attack: 5d6
20 COM 10 5 20 13-
20 PD 10 10 20 20 PD (14 rPD)
20 ED 8 12 20 20 ED (14 rED)
7 SPD 3.6 34 7 Phases: 2, 4, 6, 7, 9, 11, 12
20 REC 18 4 20
80 END 80 0 80
70 STUN 70 0 70
6" Running 6 0 11"
2" Swimming 2 0 2"
10" Leaping 10 0 10" 293 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"What'll ya have, lads?"
EXPERIENCE POINTS
Total earned: 328
Spent: 328
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 678
MOVEMENT
Type Total
Run (6) 11"
Swim (2) 2"
H. Leap (10") 10"
V. Leap (5") 5"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 14
Energy Defense 20
Res. Energy Defense 14
Mental Defense 14
Power Defense 14
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +4 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
All-Out 1/2 +1 -2 Weapon +4 DC Strike
Attack 1/2 +0 +2 Weapon +2 DC Strike
Charge 1/2 +0 -2 Weapon +2 DC +v/5 Strike, FMove
Defend 1/2 +2 +2 Block, Abort
Probe 1/2 +1 +3 Weapon Strike
Resist 1/2 +0 +0 65 STR to resist Shove; Block, Abort
Shove 1/2 +0 +0 65 STR to Shove
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 65 STR vs. Grabs
Hold 1/2 -1 -1 Grab Two Limbs, 60 STR for holding on
Reversal var -1 -2 65 STR to Escape; Grab Two Limbs
Slam 1/2 +0 +1 10d6 +v/5, Target Falls
Sacrifice Throw 1/2 +2 +1 10d6 Strike; You Fall, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
15 Enraged: Nobody tells me what to do in my own bar! (Uncommon), go 14-, recover 14-
15 Hunted: Unknown 8- (Mo Pow, Harshly Punish)
10 Psychological Limitation: Hates To Be Confined, Restrained, Or Told What To Do Uncommon, Strong
20 Psychological Limitation: Honorable Common, Total
20 Psychological Limitation: Love 'em and Leave 'em (Very Common, Strong)
10 Reputation: Totally Trustworthy, 11-
15 Social Limitation: Harmful Secret (Frequently, Major)
15 Social Limitation: Secret Identity (Heather McGowrie) Frequently (11-), Major
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
15 Watched: Every Local Gang 11- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Grace Stacey
Alternate Identities: Heather McGowrie: Peacekeeper
Player Name: NPC
SKILLS
Cost  Name
3 Acting 14-
3 Animal Handler (Bovines, Equines) 14-
3 Climbing 14-
3 Disguise 14-
4 Gambling (Card Games, Dice Games) 14-
3 High Society 14-
3 KS: Scottish/Irish/Welch Ballads 14-
3 KS: Scottish/Irish/Welch Folktales 14-
3 KS: World History 14-
2 Lifespan Of Centuries: +4 KS: World History ; Only For Events Since 1650 (-1)
3 Linguist
1
1) Language: Arabic (fluent conversation)
2
2) Language: English (Completely Fluent, w/Accent)
1
3) Language: French (fluent conversation)
2
4) Language: Mandarin (fluent conversation)
1
5) Language: Portugese (fluent conversation)
1
6) Language: Russian (fluent conversation)
0
7) Language: Scottish Gaelic (idiomatic)
1
8) Language: Spanish (fluent conversation)
2
9) Language: Turkish (fluent conversation)
2
10) Language: Welsh (completely fluent)
3 Mimicry 14-
3 Musical Instrument Familiarity (Chordophones) 14-
2 Navigation (Land) 14-
3 Oratory 14-
3 Persuasion 14-
3 PS: Bard 14-
5 Rapid Attack (HTH)
3 Riding 14-
3 Seduction 14-
3 Stealth 14-
3 Streetwise 14-
3 Trading 14-
7 TF: Common Motorized Ground Vehicles, SCUBA, Skiing (snow), Small Planes, Small Rowed Boats, Small Wind-Powered Boats
3 Traveler
1
1) AK: Africa 11-
1
2) AK: China 11-
1
3) AK: Europe 11-
1
4) AK: India 11-
1
5) AK: Russia 11-
2
6) AK: Scotland 14-
1
7) AK: The British Isles 11-
1
8) AK: The Middle East 11-
1
9) AK: The United States 11-
1
10) CK: Edinburgh 11-
1
11) CK: London 11-
1
12) CK: New York City 11-
1
13) CK: Paris 11-
1
14) CK: San Francisco 11-
7 WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Staffs
2 Weaponsmith (Muscle-Powered HTH) 14-
20 +4 with HTH Combat
137 Total Skills Cost
PERKS
Cost  Name
30 Contacts of a picturesque and intriguing nature
10 Money: Wealthy
2 Fringe Benefit: International Driver's License, Passport
2 Deep Cover
1 False Identity
45 Total Perks Cost
TALENTS
Cost  Name
15 Combat Sense 14-
3 Lightsleep
18 Total Talents Cost
 
POWERS
Cost  Power END
44 Tough Skin: Damage Resistance (14 PD/14 ED/14 Mental Def./14 Flash Def./14 Power Def.), Hardened (+1/4)0
17 Immortal Physiology: Healing (Regeneration) 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2)0
14 Immortal Eyes: Sight Group Flash Defense (14 points)0
14 Immortal Physiology: Power Defense (14 points)0
12 Tireless: Reduced Endurance (Half END; +1/4) applied to STR
10 Strong Willed: Mental Defense (14 points total)0
10 Swift-Limbed: Running +5" (11" total)1
5 Immortal: Life Support (Longevity Immortal)0
2 Strong Swimmer: Swinging 2"1
128 Total Powers Cost
EQUIPMENT
Equipment END
Claymore: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Weapons Combat
5
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
4
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove
4
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
4
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to resist Shove; Block, Abort
4
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to Shove
0
8) Weapon Element: Two-Handed Weapons
1
9) Weapon Element: Axes, Maces, and Picks
1
10) Weapon Element: Blades
1
11) Weapon Element: Clubs
1
12) Weapon Element: Polearms
1
13) Weapon Element: Shields
1
14) Weapon Element: Staffs
Wrestling
4
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs
3
3) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on
4
4) Reversal: var Phase, -1 OCV, -2 DCV, 65 STR to Escape; Grab Two Limbs
3
5) Slam: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls
3
6) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 10d6 Strike; You Fall, Target Falls
57 Total Martial Arts Cost

Character Name: Grace Stacey
Alternate Identities: Heather McGowrie: Peacekeeper
Player Name: NPC
APPEARANCE
Hair Color: Red
Eye Color: Blue
Height: 6' 4"
Weight: 208 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Thu, 30 Aug 2018 16:59:03

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