Father Malachi
Character Name: Father Malachi
Alternate Identities: The Beast
Player Name: DNPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
16 BODY 10 12 16 12-
13 INT 10 3 13 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
8 COM 10 -1 8 11-
7 PD 2 5 7/26 7/26 PD (0/19 rPD)
6 ED 4 2 6/33 6/33 ED (0/27 rED)
2 SPD 3.0 -10 2 Phases: 6, 12
6 REC 6 0 6
36 END 36 0 36
30 STUN 30 0 30
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 62 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 140
Total Points: 277
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 7/26
Res. Phys. Defense 0/19
Energy Defense 6/33
Res. Energy Defense 0/27
Mental Defense 0
Power Defense 12
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Priest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Distinctive Features: Werewolf (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses)
10 Physical Limitation: Alcoholic (Frequently, Slightly Impairing)
20 Physical Limitation: Blind in one eye (All the Time, Greatly Impairing)
15 Psychological Limitation: Has Anger Issues (Very Common, Moderate)
20 Psychological Limitation: Stubborm (Very Common, Strong)
15 Social Limitation: Grumpy, alcoholic priest (Very Frequently, Minor)
20 Vulnerability: 2 x STUN Silver Weapons Common
20 Vulnerability: 2x BODY Silver Weapons Common
140 Total Disadvantages Cost

Character Name: Father Malachi
Alternate Identities: The Beast
Player Name: DNPC
SKILLS
Cost  Name
0 AK: St. Luke's Chapel Parish, AZ 8-
3 Acting 12-
3 Bureaucratics 12-
0 Climbing 8-
0 Concealment 8-
3 Conversation 12-
0 CuK: Church Culture 8-
3 Deduction 12-
0 Language: English (Idiomatic)
0 Language: Latin (completely fluent)
3 Oratory 12-
0 PS: Priest 11-
3 Paramedics 12-
3 Persuasion 12-
3 Scholar
1
1) KS: Arcane And Occult Lore 11-
1
2) KS: Catholic Church Dogma 11-
1
3) KS: Catholic Practices and Services 11-
1
4) KS: Demon Lore 11-
1
5) KS: Healing Magic 11-
1
6) KS: Herbalism And Healing-Lore 11-
1
7) KS: Occult Lore 11-
1
8) KS: Occult Practices and Ceremonies 11-
1
9) KS: Supernatural Creatures 11-
1
10) KS: The Bible 11-
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
37 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Priest
1 Fringe Benefit: Right to Marry: Can perform the marriage ceremony
4 Total Perks Cost
 
POWERS
Cost  Power END
70 The Beast: Multiform (350 Character Points in the most expensive form)0
13 Wolf-Man: Shape Shift (Sight, Mental, Smell/Taste, Touch and Mystic Groups), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Automatically Actives With the Rising of the Full Moon (-2), Always On During a Full Moon (-1/4)0
29 Healing Magic: Variable Power Pool, 25 base + 4 control cost, all slots OAF (Varies: Herbs, Holy water, etc.; -1), Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
0
1) Healing Salve: Healing BODY 2 1/2d6 Real Cost: 8
2
0
2) Cure Illness: Major Transform 2d6-1 (Diseased to Well); Others Only (-1/2) Real Cost: 7
2
0
3) Remove Poison: Major Transform 2d6-1 (Poisoned to Unpoisoned) Real Cost: 8
2
0
4) Restore: Healing Any One Characteristic 2d6, any characteristic one at a time (+1/4) Real Cost: 8
2
29 Protective Magic: Variable Power Pool, 25 base + 4 control cost, all slots OAF (Varies: salt, iron, Holy water, etc.; -1), Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
0
1) Shield From The Cold: Life Support (Safe in Intense Cold), Usable Simultaneously (up to 8 people at once; +1); Costs Endurance (Only Costs END to Activate; -1/4) plus Force Field (9 ED), Only vs. Cold-based Attacks (+0), Costs END Only To Activate (+1/4), Usable Simultaneously (up to 8 people at once; +1) Real Cost: 8
3
0
2) Shield of the Soul: Power Defense (12 points), Usable Simultaneously (up to 8 people at once; +1); Only Works vs. Infernal, Necromanic or Evil Magic (-1), Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 6
2
0
3) Blessing of Faith: Force Field (9 PD/8 ED), Costs END Only To Activate (+1/4), Usable By Other (+1/4) Real Cost: 8
2
0
4) Shield of Faith: Force Field (10 PD/10 ED), Costs END Only To Activate (+1/4) Real Cost: 8
2
0
5) Shield Against Evil: Force Wall (4 PD/4 ED; 3" long and 1" tall); Only vs. Infernal and the Undead (-1) Real Cost: 6
2
18 Beast Speech: Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1); Canine/Lupus/Vulpus only (-1), No Range (-1/2), Incantations (throughout; -1/2), Communication Only (-1/4), Visible (-1/4)0
15 Sense the Rise of he Full Moon: Detect Moonrise 17- (Mystic Group), Discriminatory (knows exact time), Sense0
174 Total Powers Cost

Character Name: Father Malachi
Alternate Identities: The Beast
Player Name: DNPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 6"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Tue, 20 Nov 2018 10:34:36