Captain Eric Powell
Character Name: Eric Powell
Alternate Identities: State Chief of Police
Player Name:

CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
15 BODY 10 10 15 12-
15 INT 10 5 15 12- PER Roll 12-
18 EGO 10 16 18 13- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
10 COM 10 0 10 11-
8 PD 4 4 8 8 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
3 SPD 2.8 2 3 Phases: 4, 8, 12
10 REC 8 4 10
40 END 36 2 40
40 STUN 34 6 40
7" Running 6 2 7"
3" Swimming 2 1 3"
4" Leaping 4 0 4" 110 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 31
Spent: 31
Unspent: 0
Base Points: 125
Disad Points: 125
Total Points: 281
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 3"
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 8
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +3 with Commando Training , +3 OCV with firearm of choice
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 4d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 6d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 35 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 30 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Dependent NPC: Daughter, (age 8) 8- (Incompetent)
10 Social Limitation: Smells Like a Cop (Frequently, Minor)
15 Dependent NPC: Wife 8- (Incompetent)
5 Distinctive Features: Military Bearing (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Bound By Duty (Common, Strong)
10 Psychological Limitation: Code Vs. Killing: Will Kill If Situation Demands (Common, Moderate)
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
10 Reputation: Hard-nosed Cop, 11-
10 Social Limitation: On Call Frequently, Minor
15 Watched: The Media 11- (Mo Pow, NCI, Watching)
125 Total Disadvantages Cost

Character Name: Eric Powell
Alternate Identities: State Chief of Police
Player Name:
SKILLS
Cost  Name
2 AK or CK appropriate to job or jurisdiction 11-
0 AK: Home Town Area 8-
0 Acting 8-
3 Climbing 13-
1 Combat Driving 8-
3 Concealment 12-
3 Conversation 13-
3 Criminology 12-
0 CuK: Home Culture 8-
3 Deduction 12-
7 Demolitions 14-
2 KS: Criminal Law And Procedure 11-
2 KS: SEAL History And Traditions 11-
2 KS: The Law Enforcement World 11-
0 Language: English (Idiomatic)
3 Language: Arabic (Modern) (completely fluent)
3 Language: Spanish (completely fluent)
3 Navigation (Land, Marine) 12-
5 PS: Police Officer 14-
2 PS: SEAL 11-
3 Paramedics 12-
3 Persuasion 13-
2 SS: Hydrography 11-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 13-
10 Survival (Marine, Temperate/Subtropical, Tropical, Desert, Mountain) 12-
3 Systems Operation 12-
10 TF: Bicycles, Large Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats, Small Motorized Ground Vehicles, Small Rowed Boats, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 Tracking 12-
3 WF: General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
2 WF: Small Arms
9 +3 with Commando Training
6 +3 OCV with firearm of choice
110 Total Skills Cost
PERKS
Cost  Name
4 Contacts (4 points' worth)
8 Fringe Benefit: Captain, Military Rank
7 Fringe Benefit: Commander of State Police
2 Fringe Benefit: Concealed Weapon Permit
2 Fringe Benefit: Local Police Powers
5 Fringe Benefit: Security Clearance
28 Total Perks Cost
 
EQUIPMENT
Equipment END
.44 Magnum (Automag): Killing Attack - Ranged 2d6; OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), 7 Charges (-1/2), Real Weapon (-1/4), Beam (-1/4)[7]
Handcuffs: Entangle 3d6, 3 DEF, Standard effect: 3 BODY, 6 DEF (+0), Takes No Damage From Attacks All Attacks (+1/2); 1 Recoverable Charge (-1 1/4), OAF (-1), Set Effect (Hands Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Cannot Form Barriers (-1/4)[1 rc]
Pepper Spray: Sight Group and Normal Smell Flash 2d6; 3 Charges (-1 1/4), OAF (-1), Does Not Work Against Desolidified Characters (-1/4), Real Weapon (-1/4) plus Energy Blast 2d6, No Normal Defense (Life Support; +1); 3 Charges (-1 1/4), OAF (-1), Linked (Flash; Lesser Power can only be used when character uses greater Power at full value; -1/2), Real Weapon (-1/4)[3]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
4
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs
4
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
4
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
4
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
9) Weapon Element: Clubs
1
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Eric Powell
Alternate Identities: State Chief of Police
Player Name:
APPEARANCE
Hair Color: Black/Shaved
Eye Color: Brown
Height: 6' 3"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 27 Aug 2018 16:53:10